XPUB2 Research Board / Martin Foucaut: Difference between revisions

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* Contextual, immersive, or atmospheric exhibitions
* Contextual, immersive, or atmospheric exhibitions
* Audience vs Reception
* Audience vs Reception
===<p style="font-family:helvetica">To see/read (from  THE DEVIL IS IN THE DETAILS: MUSEUM - Displays and the Creation of Knowledge) </p>===
* Alexander,  Edward  P.<br>
1997 The Museum in America. Walnut Creek,<br>
CA: AltaMira  Press.<br>
<br>
* Ambrose,  Timoth¡  and Crispin Paine<br>
2006  Museum  Basics.  2nd edition.  London:<br>
Routledge.<br>
<br>
* Ames, Kenneth  L., Barbard  Franco,  and  L.  Thomas Frye<br>
1997 Ideas and  Images:  Developing  Interpretive History  Exhibits.  Walnut  Creek,<br>
CA: AltaMira  Press.<br>
<br>
* Ames, Michael<br>
1992  Cannibal  Tours and Glass  Boxes:  The Anthropology of Museums.  2nd edition.<br>
Vancouver:  University  of British Columbia Press.<br>
<br>
* Barringer,  Tim, and  Tom  Fþn,  eds.<br>
1997 Colonialism and  the Object: Empire,  <br>
Material Culture  and the  Museum. London:<br>
Routledge.<br>
<br>
* Belcher,  Michael<br>
199I Exhibitions in Museums. <br>
Leicester:  Leicester Museum Studies.<br>
<br>
* Bennett,  Tony<br>
1995 The  Birth  of the Museum.<br> 
London:  Routledge.<br>
<br>
* Black, Graham<br>
2005 The Engaging  Museum. London: Routledge.<br>
<br>
* Bouquet,  Mar¡ed.<br>
2001 Academic  Anthropology  and  the  Museum.<br>
New York Berghahn  Books.<br>
<br>
* Caulton,  Tim<br>
1998 Hands  on Exhibitions: Managing  Interactive Museums  and Science  Centres.<br>
London:  Routledge.<br>
<br>
*Coombes,  Annie<br>
1994  Reinventing  Africa: Museums, Material Culture  and  Popular Imagination  in Late Victorian  and Edwardian  England.<br>
New Haven: Yale  University  Press.<br>
<br>
*Dean,  David<br>
1997  Museum  Exhibition:  Theory and  Practice.<br>
London:  Routledge.<br>
<br>
*Dubin, Steven<br>
1999 Displays of Power: Memory  and  Amnesia in the  American  Museum.  New York New York  University  Press.<br>
<br>
*2006  Transforming  Museums: Mounting  Queen Victoria  in a Democratic  South  Africa.<br>
New York Palgrave  Macmillan.<br>
<br>
*Falk, John H.,  and Lynn Dierking<br>
2000 Learning from Museums:  Visitor Experiences  and  the  Making of Meaning.<br> 
Walnut Creek, CA: AltaMira  Press.<br>
<br>
*Fienup-Riordan,  Anne<br>
2005 Yup'ik Elders  at the  Ethnologisches Museum<br>
Berlin: Fieldwork Tumed  on Its Head.  Seattle: University of Washington  Press.<br>
<br>
*Hein,  George<br>
1998 Learning  in the  Museum.  London:  Routledge.<br>
<br>
*Henderson,  Am¡ and Adrienne  Kaeppler<br>
1997 Exhibiting  Dilemmas:  Issues  of Representation at the Smithsonian.<br>
Washington, DC:  Smithsonian Institution Press.<br>
<i>"In twelve essays on such diverse Smithsonian Institution holdings as the Hope Diamond, the Wright Flyer, wooden Zuni carvings, and the Greensboro, North Carolina Woolworth lunch counter that became a symbol of the Civil Rights movement, Exhibiting Dilemmas explores a wide range of social, political, and ethical questions faced by museum curators in their roles as custodians of culture."</i>
<br>
*Hooper-Greenhill,  Eileen<br>
1991 Museum  and  Gallery Education.<br>
Leicester:Leicester  University  Press.<br>
<br>
*1992  Museums and the Shaping of Knowledge.<br>
London:  Routledge.<br>
*1994 Museums  and Their Visitors.<br> 
London: Routledge.<br>
<br>
*2001 Cultural Diversity:  Developing  Museum Audiences  in Britain.<br>
Leicester:  Leicester University  Press.<br>
*Kaplan,  Flora  E. S.<br>
1995 Museums  and  the Making of 'Ourselves.'<br>
Leicester:  Leicester  University  Press.<br>
<br>
*Karp,  Ivan, and Steven  D.  Lavine<br>
1991 Exhibiting  Cultures:  The  Poetics  and  Politics  of Museum  Display.<br>
Washington,  DC: Smithsonian Institution Press.<br>
<br>
* Kreps, Christina  F.<br>
2003 Liberating  Culture:  Cross-Cultural Perpectives on Museums,  Curation,  and heritage  Preservation.<br>
London:  Routledge.<br>
<br>
* Lindauer,  Margaret<br>
2006 The  Critical Museum  Visitor. <br>
New Museum Theory  and Practice:  An  Introduction. f. Marstine,  ed. Pp. 203-225.<br>
Malden: Wiley-Blackwell.<br>
<br>
* Lord,  Barr¡ and Gail Lord,  eds.<br>
2002 The Manual of Museum  Exhibitions. <br>
Wal-nut Creek, CA:AltaMira Press.<br>
<br>
* Macdonald,  Sharon,  ed.<br>
1998 The Politics of Display.  London:  Routledge.<br>
<br>
* Macdonald,  Sharon,  and Gordon  Fyfe<br>
1996  Theorizing  Museums.  Oxford: Blackwell.<br>
* MacGregor,  Arthur<br>
<br>
2007 Curiosity  and Enlightenment:  Collecting and  Collections  from the  Sixteenth to the Nineteenth  century.<br>
New Haven:  Yale University  Press.<br>
<br>
* Macleod,  Suzanne,  ed.<br>
2005 Reshaping  Museum Space: Architecture,Design, Exhibitions.  London:  Routledge.<br>
<br>
* Mcloughlin,  Moira<br>
1999 Museums  and  the Representation  of Native Canadians.<br>
New York Garland Publishing.<br>
<br>
* Metzler,  Sally<br>
2008 Theatres  of Nature:  Dioramas  at the Field Museum.<br>
Chicago:  Field  Museum of Natural History.<br>
<br>
* Moore,  Kevin<br>
1997 Museums and  Popular  Culture.<br>
London: Cassell.<br>
<br>
* Moser,  Stephanie<br>
1999 The Dilemma  of Didactic  Displays:  Habitat Dioramas,  Life-Groups  and Reconstruc- tions  of the Past.  In Making Early Histories in Museums.<br>
N. Merriman,  ed.  Pp. 65-116.<br>
London:  Cassell/Leicester University  Press.<br>
<br>
* 2001  Archaeological Representation: TheVisual Conventions  for Constructing  Knowledge about  the Past. In Archaeological  Theory Today. 
<br>I. Hodder, ed.  Pp.  262-283.<br>
Cambridge: Polity  Press.<br>
<br>
* 2003 Representing Human Origins:  Constructing  Knowledge  in Museums  and Dismantling  the Display  Canon.<br>
public Archaeology  3(t):I-17.<br>
<br>
* 2006  Wondrous Curiosities:  Ancient  Egypt  at the British  Museum.  Chicago: Chicago University Press.<br>
<br>
* 2008 Archaeological  Representation:  The  Consumption  and  Creation of the Past.<br>
In Oxford Handbook of Archaeology.  B.
Cunliffe and  C. Gosden,  eds.  pp. 1048-
1077.<br>  Oxford:  Oxford University  press.
Pearce, <br>
<br>
* Susan M., ed.<br>
1994  Interpreting  Objects and Collections.<br>
Routledge:  Leicester Readers  in Museum Studies.<br>
<br>
* Pearce, Susan M.<br>
1998 Museums,  Objects  and Collections.<br>
Leicester: Leicester  University  Press.<br>
<br>
* Peers,  Laura,  and Alison  K. Brown,  eds.
<br>
2003  Museums  and  Source  Communities: A Routledge  Reader.  London:  Routledge.<br>
<br>
* Quinn, Stephen  C.<br>
2006  Windows on Nature:  The Great  Habitat
<br>Dioramas  of the American Museum of Natural  History.  New  York  Harry N. Abrams,<br>
<br>
* Roberts,  Lisa C.<br>
1997  From Knowledge  to Narrative: Educators and the Changing  Museum. Washington,<br>
DC: Smithsonian  Institute Press.<br>
<br>
* Sandell, Richard,  ed.<br>
2002 Museums, Societ¡ Inequality.<br>
London: Routledge.<br>
<br>
* Scott,  Monique<br>
2007 Rethinking  Evolution  in the  Museum:  Envisioning African Origins.<br>
London: Routledge.<br>
<br>
* Serrell, Barbara<br>
1996 Exhibit  Labels: An Interpretive Approach.<br>
Walnut  Creek, CA:  AltaMira  press.<br>
<br>
2006 fudging Exhibitions: A Framework  for Excellence. Walnut Creek,<br>
CA: Left Coast Press.<br>
<br>
* Sheets-Pyenson,  Susan<br>
1988 Cathedrals  of Science:  The  Development  ofColonial  Natural  History  Museums  During the Late Nineteenth  Century.
<br> Ontario: McGill-Queen's  lJniversity  Press.<br>
* Simpson,  Moira<br>
1996 Making  Representations:  Museums  in the Post-Colonial  Era. <br>
London:  Routledge.<br>
<br>
* Spalding,Iulian<br>
2002 The Poetic  Museum:  Reviving  Historic Collections. <br>
London:  Prestel.<br>
<br>
* Swain, Hedley<br>
2007 An Introduction  to Museum  Archaeology.<br>
Cambridge:  Cambridge  University  press.<br>
<br>
* Vergo, Petet  ed.<br>
1990  The  New Museology. 
London:  Reaktion Books.<br>
<br>
* Walsh,  Kevin<br>
1992 The Representation of the Past: Museums and  Heritage  in the Post-Modern  World.<br>
London:  Routledge.<br>
<br>
* Witcomb,  Andrea<br>
2003 Re-Imagining  the Museum: Beyond  the Mausoleum.<br>
London:  Routledge.<br>
<br>
* Yanni,  Carla<br>
2005 Nature's  Museum;  Victorian  Science  and the Architecture  of Display.<br>
Princeton: Princeton Architectural  Press<br>
<br>


==<p style="font-family:helvetica">About User Interface</p>==
==<p style="font-family:helvetica">About User Interface</p>==

Revision as of 11:50, 29 September 2021

Pads

Prototyping/Pyratechnics Michael / Manetta

Seminars Steve / Marloes

Venues

Introduction

We will organize 2 moments of shared work in progress: one in October, one in November. It is not necessarily a presentation, but more conversation-based in order to practice the "making public act". Speak about our work, conversations with people about it, and people talking about our work.

Venues Dates:

  • MONDAY 11 Oct: First one
  • MONDAY 22 Nov: End of November

Seminars (source)

Hackpack

A mini prototype, sketch, gesture in relation to your project last year.

Key Dates and Deadlines

These are the key dates for 2021-22

  • 19 November - Graduate Proposal Deadline

Last year's Graduate Proposals UPLOAD YOUR PROPOSAL HERE!

  • 19 November - Thesis Outline Deadline

Last year's Thesis Outlines UPLOAD YOUR THESIS OUTLINE HERE!

  • 3 Dec - Deadline First Chapter
  • 18 Feb - Deadline First Draft Thesis
  • 18 March - Deadline Second Draft thesis (texts to 2nd readers)
  • 1 April - Deadlines Second readers' comments
  • 14 April - DEADLINE THESIS

Graduate proposal guidelines

What do you want to make?

Yet to be filled.

How do you plan to make it?

Yet to be filled. Describe how you will go about conducting your research through reading, writing and practice. In other words, through a combination of these approaches, you will explore questions or interests you have laid out in your general introduction. In this section you can help us understand how your project will come together on a practical level and talk about possible outcome(s). Of course, the outcome(s) may change as your research evolves, but it's important at this stage to have some concrete idea of how your project could come together as a whole.

What is your timetable?

yet to be filled. Please include a timeline of what needs to be done and the order in which those things will be done.

Why do you want to make it?

I want to put a focus on details, infrastuctures, environments, basicaly everything that surrounds/support and enhance the artwork itself.
I want to and to highligh misconsidered elements, and make visitors consider their role in our spectator/user/viewer/listener experience and interpretation of art/design.
I want to find alternatives to the White Cube hegemony
I want to explain how a combination of parameters create a singular view context/situation

Who can help you and how?

  • Rosa Zangenberg, as a bachelor in history of art and media, she's very interested about my subject, often gives me reading references, and we have conversations about my research.
  • My old theorical tutor Emmanuel Cyriaque is often curating exhibitions for Centre Pompidou and is already willing to help/discuss with me if needed.
  • More curators
  • Museologist(s)

Relation to previous practice

I come from a graphic design background. During my studies my desire has gradually increased towards questioning the tools, formats and medias I was dealing with. At the end my previous studies, I started reflecting on the status of networked writing and reading (by programming my thesis in the form of an online Website). Subsequently, I wished to question the effects of the process of transposition from the Web to Print (by printing my publication on different physical supports). Finally, I started getting interested into questions related to the exhibition space, (by designing a scenography willing to translate in a physical exhibition space this text and these images from the Web). This is how I created a publication (thesis) embodied in the form of an exhibition interface, where we could find there a series of interactive installations wishing to give to see, to read, but also to make a physical experience of the new media. After professionalising myself as a freelance graphic designer, I wished to continue working on theses subjects at Piet Zwart Institute, within the best conditions, in the best context. First year as part of experimental publishing leaded me to work on 3 collective publications with 9 other students from the course. During the Special Issue 13, I interpreted an essay from Simon(e) van Saarloos, where I amplified her/his discourse on descriptive language by using and overusing meta-descriptions (html tags). Meta language is undeniably descriptive, as it allows a machine to interpret content and to give the structure of a Web page. By making these meta tags visible, I wish to affect the reader/user experience and interepreation of the text. During the making of the Special Issue 14, I wished to use hidden events from the browser to create a simple video game before slowly turning my game into a geocaching game that would eventually be the launcher of the publication itself. During the Special Issue 15, I created an Web instrument that used the user interface dimensions (height/width) as variables for the frequencie and the amplitude of the sounds.

Relation to a larger context

yet to be filled. Meaning practices or ideas that go beyond the scope of your personal work. Write briefly about other projects or theoretical material which share an affinity with your project. For example, if you are researching urban interventions, you might want to research about Situationist approaches to psychogeography, urban tactical media and activist strategies of reclaiming the streets. Or, if you want to explore the way data is tracked, you might touch upon the politics of data mining by referencing concerns laid out by the Electronic Frontier or highlight theoretical questions raised by Wendy Chun or others. (Keep in mind that we are *not* expecting well formulated conclusions or persuasive arguments in the proposal phase. At this juncture, it's simply about showing an awareness of a broader context, which you will later build upon as your research progresses.)

References

yet to be filled. Use Harvard Reference system https://library.aru.ac.uk/referencing/harvard.html References are not counted in the word count. Try to put some diversity in the authors of your references.

Guides and Guidelines

Graduate_proposal_guidelines

Second Readers Guidelines

A Guide to Essay Writing (including guide to Harvard method).

Handbook details- thesis and final project

Thesis Guidelines

Criteria for evaluation (Thesis)

LB Code link (in progress)

https://pad.xpub.nl/p/LB-groupcritprotocals

How to do research

About thesis

Thesis criteria

  1. Intelligibly express your ideas, thoughts and reflections in written English.
  2. Articulate in writing a clear direction of your graduate project by being able to identify complex and coherent questions, concepts and appropriate forms.
  3. Clearly structure and analyse an argument.
  4. Use relevant source material and references.
  5. Research texts and practices and reflect upon them analytically.
  6. Synthesize different forms of knowledge in a coherent, imaginative and distinctive way.
  7. Position one's own views within a broader context.
  8. Recognize and perform the appropriate mode of address within a given context.
  9. Engage in active dialogue about your written work with others.

Referencing System

  • Harvard Referencing system PDF

Research

Themes (keywords)

  • Museum Display vs Screen display
  • Exhibition space vs User interface
  • Web Elasticy vs Physical Rigidity
  • Museology
  • Media archeology vs Net Art
  • Exhibiting parameters vs Technological context

Notes (self)

User environment on the Web ≠ Spectator environment in physical exhibition space

Spotlighting the User/Spectator interface viewing situations to bring out an absence of uniformity in our user persepctive on the Web, which differs from what we could see in a physical space such as the streets, exhibition space, printed matters, etc. Elastic User Interface Versus Rigid Physical exhibition Space, what does it change in our experience/approach of the contents themselves [See Media Spaces].
Attemps to create modular/flexible exhibitions space are still meaningful? [See Frederick Kiesler] Diffract and make use of the range of user interface viewing situations into a singular sound tool [See Web Oscillator/Civil Entertainment Sirens]
Why flag is such a fascinating media, why is it really special? It is a figurative form of the entity represented; which is often where the flag is positioned physically. Taking it, destroying it, removing it, unfolding it, or letting in stand down a pole are some of the many gestures that can become higly symbolic too. Can flags have any other purpose than symbolizing, probably so (meanwhile have a look at this for example).

On the web: individualized spaces/environments; hyperplasticity; impredicatability; obsolescence

On the Web, the render of same Web page always differs from a user’s Web interface to another, and this, from the very first moment the page is accessed (default settings), no matter what kind of interaction could be engaged between the user and its interface. Even if the contents (text and images) stay the same for everyone, the size; scale; layout; luminosity; hierarchy; etc will always be very likely different depending on the user’s device default settings, and also depending on the custom configurations/addons/plugins she/he/it/they may have applied to it. In a way, this hyper-plasticity of the Web creates a very unique and individualized spaces/environments for the user to navigate through.

In order to overcome the impredicatability of rendering online interfaces among the incredible diversity of connected devices, an adaptability technology was implemented and then widely democratised in the developers' toolbox (see). The fact remains that all parameters cannot be fully considered or mastered, as they are almost innumerable, growing and obsolete in the long term (Updates, Flash player; etc).

In physical space: uniformized/institutionalized spaces/environments; sustainability; predictability

This differs from what can be seen in the physical exhibition space where we engage our bodies and look through an environment which remains the same for everyone. Only our var bodies can move in a position: ‘fixed’ space. The walls, lighting, artwork position, and the circulation are very calculated and institutionalized. In the physical space, there are most likely no possible alteration that can be engaged by the spectator to any of these parameters, everything is curated and stable.

Questions

  • What if? The technology of flexibility or/and user friendliness was translated/emulated into the physical exhibition space to give the chance to any spectator to generate a customized context surrounding the artwork itself? How could it affect the experience of art itself. See Experiment 1
  • What if? A same page would produce a different continuous sound depending on the way it is rendered on your very own user interface. What would happen if these devices would be puted next to each others with sound on.

In the internet space, the alteration of the format dimensions will most certainly affect the shape of the content being viewed. In the physical exhibition space, what would happen then if the walls could move? Would this affect the position of the work or the light in the room?

Is my work connected to any other student(s) work(s) inside XPUB2

from PAD

Kendal is mentioning:

  • Internet spaces
  • Obsolete internet
  • physical vs digital

Naami talks about:

  • how would u define ‘user’ in web context?*
  • user experience*
  • how do we feel familiarity or unfamiliarity in a website?
  • ’me’ and ‘my autonomy’ in web context?
  • website as a space*
  • and user or visitor or (in)habitants in the web space*

Floor is writting:

  • How not to loose the details.

Camillo is questioning:

  • Way(s) to publish as an artist.*

Open problematics

from PAD

  • What if a Web page was emulated into a physical exhibition space?
  • What if the settings of a physical exhibition (design, color, light, architecture, space, light, font, display, layout, circulation) could be altered by the viewer(s)/spectator(s)?
  • How much influential are these parameters in the user/viewer experience/interpretation?
  • Is an exhibition space related to a form of entertainment/Consumption of art/design/etc?
  • How can the internet space help phyisical exhibition spaces to get out of White Cube hegemony?

User viewing contexts (on the Web) from special issue 13

Description

Create motion from the diffraction of the user interface which offers flexible and almost infinite possible renders of a same Web page. The sensible variety of user viewing contexts tells about the placiticy of the user interface. This is the result from the wide range user devices, window or screen sizes, Web browsers, (as part of many other parameters). A first of movement capture and montage of the user interface placticity can be as part of the post-production of my interpretation of the esssay "Tense", part of the Special Issue 13.

Capturing and puting into motion the User interface placticity

Trying to play around with the Browser window resizing in order to create a playful animation decidaced be a thumbnail of the project. The two first screen capture will be the basis of the upcoming motion. I will first try to smooth the window movement and make the two screen capture fit togehter before synchronizing them and looping them.

TENSE MOTION Initial Screen Capture 1
TENSE MOTION Initial Screen Capture 2

















Smoothing/Combining/Synchronizing Frames

Working from a videocapture and trying to smooth the quiet laggy movment of the window was quiet tricky, I got there after a while.

Export 1
Export 3


















Final Result Square + Rectangle Format

Tense Motion V3 - Martin Foucaut
TENSE Motion Rectangle Format Loop in the loop

































Experiment 1: Elastic Exhibition Space

Goal:

Early sketch that is about comparing and questioning our Spectator experience of a physical exhibition space (where everything is often fixed and institutionalized), with our User experience of a Web space (where everything is way more elastic, unpredictable and obsolete). I’m interested about how slighly different can be rendered a same Web page to all different users depending on technological contexts (device nature, browser, IP address, screen size, zoom level, default settings, updates, luminosity, add-ons, restrictions, etc). I would like to try to create a physical exhibition space/installation that would be inspired from the technology of a Web user window interface in order then to play with exhbitions parameters such as the distance between the spectator and the artwork, the circulation in space, the luminosity/lighting of the artwork(s), the sound/acoustics, etc etc etc.

Distance between wall behind the spectator and the artwork has to be translated into a variable that can affect sound or light in the room. Wall position could be connected to the dimensions of a user interface in real time with arduino and a motor.

Tools:

  • Telemeter (user to get the distance between the device and an obstacle)
  • Rails
  • Handles
  • Wheels
  • Movable light wall
  • Fixed walls
  • USB Cable
  • Connexion cables
  • Arduino
Connexion cables (Arduino)
USB Cable
Arduino
HC-SR04 Ultrasonic Sensor
Plywood x 3
Handle


Create a telemeter with an Arduino & a ultrasonic Sensor (HC-SR04)

It seems possible to create your own telemeter with a arduino by implementing an ultrasonic Sensor HC-SR04
By doing so, the values capted by the sensor could be directly translated into javascript as a variable.
Here are a few of it's technical characteristic:

  • Power supply: 5v.
  • Consumption in use: 15 mA.
  • Distance range: 2 cm to 5 m.
  • Resolution or accuracy: 3 mm.
  • Measuring angle: < 15°.

Ref

Workshop: Arduino + Sensors: An artificial nervous system with Dennis de Bel

In this workshop I will get introduced both to Arduino and sensors, which fit with my desire to create a telemeter.

  • NOTE >> I will need to bring your laptop & and micro usb cable (with data transfer capability).

Installation Simulations

ResponsiveSpace2
Spectator friendly physical exhibition space.png
Responsive Space (detail)






































Readings (new)(english)(with notes in english)

To read

→ 1. Fantasies of the Library - Etienne Turpin (ed.), Anne-Sophie Springer (ed.) Ref; Editeur: The MIT Press; Date de publication: 1 sept. 2018 → 2. Kluitenberg, Eric, ed. Book of imaginary media. Excavating the dream of the ultimate communication medium. Rotterdam: NAi Publishers, 2006.
→ 3. The wall and the canvas: Lissitzky’s spatial experiments and the White Cube
→ 6. Decorative Arts: Billy Al Bengston and Frank Gehry discuss their 1968 collaboration at LACMA by Aram Moshayedi
→ 8.  File:Resonance and Wonder STEPHEN GREENBLATT.pdf Resonance and Wonder - STEPHEN GREENBLATT
→ 9.  A Canon of Exhibitions - Bruce Altshuler File:A Canon of Exhibitions - Bruce Altshuler.pdf
→ 10. Documenta - File:A BRIEF HISTORY OF AN EXHIBITION AND ITS CONTEXTS - Klaus Siebenhaar.pdf A BRIEF HISTORY OF AN EXHIBITION AND ITS CONTEXTS - Klaus Siebenhaar
→ 11. Pallasmaa - The Eyes of the Skin File:Pallasmaa - The Eyes of the Skin.pdf
→ 12. Venturi - Learning from Las Vegas File:Venturi - Learning from Las Vegas.pdf
→ 13. Interface Critique- Beyond UX DOC Florian Hadler, Alice Soiné, Daniel Irrgang

About exhibition space

Reading/Notes

→ 1. After the White Cube. ref 2015 NOTES INSIDE

  • How and why White Cube rised and became democratized
  • White Cube // Consumerism = Art Consumerism?
  • Exhibition Space > Artworks
  • Experience of interpretation = Entertainment of Art?
  • Museum vs Mausoleum


→ 2. Spaces of Experience: Art Gallery Interiors from 1800 – 2000 ref NOTES INSIDE

  • Art vs 50's consumerism / Choregraphy of desire?
  • Check theorists Hermann von Helmholtz and Wilhelm Wundt


→ 3. Colour Critique A Symposium on Colour as an Agent for Taste, Experience and Value in the Exhibition Space NOTES INSIDE
May 24, 2019 - Noise! Frans Hals, Otherwise, Frans Hals Museum
→ 4.  Noise! Frans Hals, Otherwise NOTES INSIDE

  • Role of colours in the viewer's experience of an exhibition
  • Institutional Critique
  • Institutionalised Space / White cube


→ 5. Mental Spaces - Joost Rekveld/Michael van Hoogenhuyze NOTES INSIDE
(course for Artscience 2007/8) doc

  • About perspective
  • About Space time
  • About Cyber Space


→ 6.  THE DEVIL IS IN THE DETAILS: MUSEUM - Displays and the Creation of Knowledge Doc NOTES INSIDE
Stephanie Moser SOUTHAMPTON UNIVERSITY (MUSEUM ANTHROPOLOGY) 2010

  • Architecture (Neoclassical buildings)
  • Big vs Small exhibition Space
  • Lined up objects vs non systematic display
  • Architecture/Design
  • Gallery interiors (Ceiling/Interior Design elements/Furniture
  • Colors
  • Individual lighting of objects vs global lighting
  • Dark vs Bright lighting
  • Chronological vs Thematic arrangement
  • Academic vs Journalistic writting
  • Busy layout vs Minimal Layout
  • Exibition seen vs other exhibitions
  • Themed/idea-oriented vs objectled exhibitions
  • Didactic vs discovery exhibition
  • Contextual, immersive, or atmospheric exhibitions
  • Audience vs Reception

About User Interface

Readings/Notes

→ 1. bootlegAlexander R. Galloway - The Interface Effect
Editeur: Polity, Date de publication: 8 oct. 2012

  • The interface paradox
  • The less they do, the more they achieve and the more they become invisible & unconsidered
  • The interface as a "significant surface"
  • The interface as a gateway
  • The interface as "the place where information moves from one entity to another"
  • The interface as the media itself
  • The interface as "agitation or generative friction between different formats"
  • The interface as "an area" that "separates and mixes the two worlds that meet together there"


→ 2. bootleg Nick Srnicek - Navigating Neoliberalism: Political Aesthetics in an Age of Crisis
Editeur: medium.com, Date de publication: 20 oct. 2016

  • From an aesthetic of sublime into an aesthetics of the interface
  • Cognitive mapping


→ 3. bootleg Program Or Be Programmed - Ten Commands For A Digital Age Douglas Rushkoff
Editeur: OR Books, 1 nov. 2010

  • "Instead of learning about our technology, we opt for a world in which our technology learns about us."
  • Programmed by the interfaces
  • From a transparent to an opaque medium


→ 4. bootlegThe Best Interface Is No Interface - Golden Krishna
Editeur: New Riders Publishing, Date de publication: 22 févr. 2015

  • "Screen Obsessed Approach to Design"
  • UI vs UX


→ 5. Plasticity of User Interfaces:A Revised Reference Framework NOTES INSIDE
Gaëlle Calvary, Joëlle Coutaz, David Thevenin Quentin Limbourg, Nathalie Souchon, Laurent Bouillon, Murielle Florins, Jean Vanderdonckt

  • About the term 'Placticity'



More to read/see

→ 1. Bickmore, T.W., Schilit, B.N., Digestor: Device- Independent Access To The World Wide Web, in Proc. of 6th Int. World Wide Web Conf. WWW’6
         (Santa Clara, April 1997)

→ 2. Bouillon, L., Vanderdonckt, J., Souchon, N., Recovering Alternative Presentation Models of a Web Page with VAQUITA, Chapter 27, in Proc. of 4th Int. Conf. on Computer- Aided Design of User Interfaces CADUI’2002
         (Valenciennes, May 15-17, 2002)

→ 3. Calvary, G., Coutaz, J., Thevenin, D., Supporting Context Changes for Plastic User Interfaces: a Process and a Mechanism, in “People and Computers XV –
         Interaction without Frontiers”, Joint Proceedings of AFIHM-BCS Conference on Human-Computer Interaction IHM-HCI’2001(Lille, 10-14 September 2001)

→ 4. Cockton, G., Clarke S., Gray, P., Johnson, C., Literate Development: Weaving Human Context into Design Specifications, in “Critical Issues in User Interface Engineering”,
         P. Palanque & D. Benyon (eds), Springer-Verlag, London, 1995.

→ 5. Graham, T.C.N., Watts, L., Calvary, G., Coutaz, J., Dubois, E., Nigay, L., A Dimension Space for the Design of Interactive Systems within their Physical Environments, in Proc. of Conf. on Designing Interactive Systems DIS’2000
          (New York, August 17-19, 2000,), ACM Press, New York, 2000,

→ 6. Lopez, J.F., Szekely, P., Web page adaptation for Universal Access, in Proc. of Conf. on Universal Access in HCI UAHCI’ 2001
         (New Orleans, August 5-10, 2001), Lawrence Erlbaum Associates, Mahwah, 2001,

→ 7. Thevenin, D., Coutaz, J., Plasticity of User Interfaces: Framework and Research Agenda, in Proc. of 7th IFIP International Conference on Human-Computer Interaction Interact' 99
         (Edinburgh, August 30 - September 3, 1999), Chapman & Hall, London, pp. 110-117.

→ 8. Thevenin, D., Adaptation en Interaction Homme-Machine: Le cas de la Plasticité, Ph.D. thesis, Université Joseph Fourier,
          Grenoble, 21 December 2001.

Readings (old)(mostly french)(with notes in french)

Books (old)


→ 1.  L'art comme expérience — John Dewey (french) ⚠️(yet to be filled)⚠️
         publisher: Gallimard (1934)
→ 2.  L'œuvre d'art à l'époque de sa reproductibilité technique — Walter Benjamin (french
         publisher: Alia (1939)
→ 3.  La Galaxie Gutemberg — Marshall McLuhan (french)
         publisher: University of Toronto Press (1962)
→ 3.  Pour comprendre les médias — Marshall McLuhan (french)
         publisher: McGraw-Hill Education (1964)
→ 4.  Dispositif — Jean-Louis Baudry (french)
         publisher: Raymond Bellour, Thierry Kuntzel et Christian Metz (1975)
→ 5.  L’Originalité de l’avant-garde et autres mythes modernistes — Rosalind Krauss (french) ⚠️(yet to be filled)⚠️
         publisher: Macula (1993)
→ 6.  L'art de l'observateur: vision et modernité au XIXe siècle — Jonathan Crary (french)
         publisher: Jacqueline Chambon (Editions) (1994)
→ 7.  Inside the White Cube, the Ideology of Gallery Space — Brian O'Doherty (english) ⚠️(yet to be filled)⚠️
         publisher: Les presses du réel (2008)
→ 8.  Préçis de sémiotique générale — Jean-Marie Klinkenbeg (french) ⚠️(yet to be filled)⚠️
         publisher: Point (2000)
→ 9.  Langage des nouveaux médias — Lev Manovitch (french) ⚠️(yet to be filled)⚠️
         publisher: Presses du Réel (2001)
→ 10. L'empire cybernétique — Cécile Lafontaine (french)
         publisher: Seuil (2004)
→ 11.  La relation comme forme — Jean Louis Boissier (french)
         publisher: Genève, MAMCO(2004)
→ 12.  Le Net Art au musée — Anne Laforêt (french)
         publisher: Questions Théoriques(2011)
→ 13.  Narrative comprehension and Film communication — Edward Branigan (english)
         publisher: Routledge (2013)
→ 14. Statement and counter statement / Notes on experimental Jetset — Experimental Jetset (english)
          publisher: Roma (2015)
→ 15. Post Digital Print — Alessandro Ludovico (french) ≈
          publisher: B42 (2016)
→ 16. L'écran comme mobile — Jean Louis Boissier (french)
          publisher: Presses du réel (2016)
→ 17. Design tactile — Josh Clark (french)
          publisher: Eyrolles (2016)
→ 18. Espaces de l'œuvre, espaces de l'exposition — Pamela Bianchi (french)
          publisher: Eyrolles (2016)
→ 19. Imprimer le monde (french)
          publisher: Éditions HYX et les Éditions du Centre Pompidou (2017)
→ 20. Version 0 - Notes sur le livre numérique (french)
          publisher: ECRIDIL (2018)

Articles (old)

→ 1. Frederick Kiesler — artiste- architecte ⚠️(yet to be filled)⚠️
        (communiqué de presse) Centre pompidou; source : centrepompidou.fr (1996)
→ 2. Oublier l'exposition ⚠️(yet to be filled)⚠️
        Artpress special numéro 21 (2000)
→ 3. Composer avec l’imprévisible: Le questionnaire sur les médias variables ⚠️(yet to be filled)⚠️
        Jon Ippolito; source : variablemedia.net/pdf/Permanence (2003)
→ 4. Esthétique du numérique : rupture et continuité
        Fred Forest; source : archives.icom.museum (2010)
→ 5. La narration interactive ⚠️(yet to be filled)⚠️
        Dragana Trgovčević source : ensci.com/file_intranet/mastere_ctc/etude_Dragana_Trgovcevic.pdf (2011)
→ 6. Des dispositifs aux appareils - L'Espacement d'un calcul
        Anthony Masure source :  anthonymasure.com (2013)
→ 7. Le musée n'est pas un dispositif - Jean-Louis Déotte p.9 - 22 (2011)
→ 8. Apogée et périgée du White Cube Loosli, Alban

References

Exhibition space

→  Prouns Spaces — El lissitzky (1920)
→  City in Space — Frederick Kiesler (1920)
→  The air conditionning Show — Terry Atkinson & Michael Baldwin(1966-67)
→  Sans titre — Michael Asher (1973)
→  Serra Corner prop n°7 (for Nathalie) Richard Serra (1983)

Nothingness with Media

→  4’’33’ — John Cage (1952)
→  Untitled - A Curse — Tom Friedman (1965)
→  The air conditionning Show — Terry Atkinson & Michael Baldwin(1966-67)
→  Sans titre — Michael Asher (1973)

Mediatization of Media

→  4’’33’ — John Cage (1952)
→  TV Garden — Nam June Paik (1974)
→  Presents — Michael Snow (soon to be translated)
→  Lost Formats Preservation Society — Experimental Jetset (2000)
→  Lost Formats Winterthur — Experimental Jetset (2000)
→  L’atlas critique d’Internet Louise Drulhe (2014-2015)

Flags

→  Netflag — Mark Napier (2002)
→  019 - Flag show (2015)

User perspective

→  What you see is what you get — Jonas Lund (2012)

Media Time perception

→  Present Continuous Past — Dan Graham's (1974)

Experimental cinema

→  Presents — Michael Snow (soon to be translated)
→  Displacements — Michael Naimark (1980)
→  BE NOW HERE — Michael Naimark (1995)

CSS composition

→  Sebastianly Serena
→  Scrollbar Composition
→  into time .com - Rafael Rozendaal
→  Ridge 11 - Nicolas Sassoon
→  Rectangulaire - Claude Closky
→  Jacksonpollock.org - Miltos Manetas
→  Moving Paintings - Annie Abrahams

Media deterioration

→  Img214270417
→  William Basinski - The Disintegration Loops

Undefined

→  Untitled Sans

User friendliness and anti-user friendliness

→  Web-Safe - Juha van Ingen

Media Art conservation

→  The Variable Media Initiative 1999
→  EAI Online Resource Guide forExhibiting, Collecting & Preserving Media Art
→  Matters in Media Art
→  The International Network for the Preservation of Contemporary Art (INCCA)
→  Archiving complex digital artworks - Dušan Barok

Emulation

→  Seeing Double: Emulation in Theory and Practice

Technological Timeline

→  Technological Timeline

Media Art Online Archive

→  ACM SIGGRAPH Art Show Archives
→  Archive of Digital Art (ADA)
→  Ars Electronica Archive
→  Digital Art Web Archive (collected by Cornell)
→  Monoskop
→  The Rhizome ArtBase

Music/Sound

→  The end of music

HTML Quines

→  https://hugohil.github.io/dedans/
→  https://secretgeek.github.io/html_wysiwyg/html.html
→  http://all-html.net/?