SI 17 - Productive Play: Difference between revisions

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====A Cabinet for Interesting Stuffs====
====A Cabinet for Interesting Stuffs====
* https://taeyoonchoi.com/2015/05/a-letter-to-my-students/ (Nice Reminder)
* https://taeyoonchoi.com/2015/05/a-letter-to-my-students/ (Nice Reminder)
[[File:Serious alaska.png|150px|frameless|serious alaska]] [[File:Goofy Katya.png|150px|frameless|goofy Katya]]<br>
*[[File:Serious alaska.png|150px|frameless|serious alaska]] [[File:Goofy Katya.png|150px|frameless|goofy Katya]]<br>
(Nice reminder as well, just have fun and enjoy the process)
(Nice reminder as well, just have fun and enjoy the process)
* https://graphicmag.kr/ (saw this @printroom, Korea-based magazine)
* https://graphicmag.kr/ (saw this @printroom, Korea-based magazine)

Revision as of 10:06, 19 March 2022

I made this notebook last semester during the B/B workshop by Gersande. It's my notebook for this semester

Shortcut / Final Project

Classes

week 1

online class (Tuesday 11 January 2022), what kind of games did you play?

week 2

Defining play and games / Gamification

During a class with Lidia, Manetta and Michael (Tuesday 18 January 2022), first, we talked about Rules of Play - Game Design Fundamentals by Katie Salen and Eric Zimmerman, and then Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play by Jennifer Dewinter, Carly A. Kocurek and Randall Nichols in the afternoon.

Discussion on Defining play and game with Kamo:
we liked some of the concepts Chris Crawford -> safety
Safety: Conflict implies danger; danger means risk of harm; harm is undesirable. Therefore, a game is an artifice for providing the psychological experiences of conflict and danger while excluding their physical realizations. In short, a game is a safe way to experience reality. More accurately, the results of a game are always less harsh than the situations the game models.
=> This might be controversial cuz in Korea some ppl are against games cus they encourage violent action, but at the same time ppl also argue that games work as an outlet to release stress and oppressed feeling
and conflict
Conflict: A third element appearing in all games is conflict. Conflict arises naturally from the interaction in a game. The player is actively pursuing some goal. Obstacles prevent him from easily achieving this goal. Conflict is an intrinsic element of all games. It can be direct or indirect, violent or nonviolent, but it is always present in every game.
=> and the fact of not being a definition but rather some properties)
quantifiable outcome-> this was also interesting because, in reality, it is difficult to quantify your experience
the performative side/interactive side of game-> you need a player!
still very difficult to differentiate the definition of playing the game vs. the gameplay seems to be a more loose form of activity that sometimes can slip into game
a toy and a game and a play : a toy may be a tangible object that offers playability. (a more physical form of the game?)

Noise Cancelling Headphone

During the class with Steve (Wednesday 19 January 2022), we divided into small groups and read objects as objects of ideology. Erica, Mitsa, Kamo and I chose Noise Cancelling headphones.

notes on readings: need to fill in

week 3

Reading Well Played

Well Played by Vicky Osterweil, Games as reproductive technologies (Tuesday 25 January 2022)

Some highlights:
In 2014, the video game industry was making more money annually than the film and music industries combined. And while games have played a crucial role in driving mass adoption and affection for phones and techno-culture more generally, they have also superseded cinema and TV to be the dominant visual medium of our time. Given video games’ newly taken for granted prominence, it’s imperative to analyze how they fit into the mainstream of contemporary economic practices and ideology.(...)Why have video games emerged in this moment, growing as the earlier visual media forms have stagnated, losing audiences and drifting toward the margins of culture? What has the medium’s material role been under capitalism? How has it reflected or shaped the specific ways capitalism has developed since 1973, when the series of crises that would lead to the neoliberal era began?
Notes:tbc

player to payer with Kimberley, Jian and Miriam

A Cabinet for Interesting Stuffs

week 4

Karaoke/Gaming can make a better world

making karaoke lyrics and visual with Alex, Erica, Mitsa and Kamo, presented the first draft during the class (Tuesday 1 Feburary 2022)

Final Lyrics for Karaoke (Wednessday 16 March 2022)
Title: Can Gaming Make A Better World?
Let's get straight into it!
- I wake up early every day to be the best - Don't close the mac cuz there's no need for me to rest - My job is like a game that's why I feel so blessed - Oh, a, oh - They took the fun out of my creativity (BUT) - I'm responsible for my stability (AND) - My mentor said 'Self-motivation is the key!' - 20 points - I did a good job! - 50 points - I did a better job!
- Gaming could make a promising world - Gaming should make a fulfilling world - Gamify your entire day - Oh-a-a-a oh
- Waiting the host to let me enter the zoom call - Checking my emails while I'm having healthy lunch - My job is like a game but why I feel so stressed - Oh-a oh-a - Is this my leisure time? - Oh-a oh-a - Is this my working time?
- Gaming could make a healthier world - Gaming should make a happier world - Manage life through all your apps - Get some rest and back to work
- Oh-a-aho oh x2
- Gaming could make an easier world - Gaming should make a better world
- If you fail then don't complain - Try your best and play the game - Life is better when you may - gamify all the way - Can't go on anymore x2
- Gaming can't make a promising world - Gaming can't make a healthier world - Gaming can't make a happier world - Gaming can't make an easier world - Gaming can't make a better world
- Gaming can't make a fulfilling world - Gaming can't make a healthier world - Gaming can't make a happier world - Gaming can't make an easier world - Gaming can't make a better world

Into The New World by Girls' Generation


+ https://youtu.be/Lo3UMxYFNW0 (Ewha women's university students singing "Into the New World" during a demonstration in 2016)
+ http://www.koreaherald.com/view.php?ud=20160812000233 ("What Drove the Ewha students to streets?", The Korea Herald)
+ https://youtu.be/HL_N7-gGEL8 (Girls' Generation/SNSD (소녀시대) - 다시 만난 세계 (Into The New World) Color Coded Lyrics [Rom/Han/Eng])

Individual session with Lidia, Manetta and Michael

Notes: Cuteness, how cuteness is manipulating workers and being used to further blurry lines between leisure and work, but also as cuteness as a clap back to the hegemony.
Karaoke could be an interesting format to work with 
Noise-cancelling headphones 
(interested in bitsy game / sound possibilities? mosi https://zenzoa.itch.io/mosi ? (lidia: pixsy for bitmaps)
Lootbox: if we sell it, how can we make a critical point? what to do with the act of selling the loot boxes? not doing charity, artists need to support themselves. it will be an interesting journey.
Resists putting a price on her own artistic practice; so a challenge thinking about lootbox; how to make something that people can engage with at a low cost / reproducable. Once made an "anti-box" advertising as if many things inside, it's very expensive to produce an empty box. People called with complaints about the box being empty.
Still wants to read (the big names ;) Foucault or Marx. Collective reading takes time.Needs time for digestion, enjoys the time for reading; but hard still to keep up/feel that she's not able to fully read all.
Prototyping? Wants to explore electronics / last trimesters cocktail generator was a concrete example, simple code + physical form. Lots of issues though / needing help from Poni / would be nice to spend more time working with the raspi / Arduino ... develop a basis on which she can explore more independently. Open a box, voice welcoming the buyer (an idea with Gersande from last trimester) interested to pursue this. Start from a simple idea and be able to elaborate.

Glossary of Productive Play

During the class with Steve (Wednesday 2 Feburary 2022)

I'm interested in the following words: addictive fun gift reciprocity tempo vs. rhythm toy

A Cabinet for Interesting Stuffs

week 5

Making puzzles and mazes

!!!!!first prototpying class (Monday 7 February 2022) for the 2nd trimester!!!!

WereWolf/Mafia Game

Notes for ideologies behind the WereWold/Mafia Game with Kim
WereWolf game, mafia game is basically the witch hunting

Writing fanfiction of Werewolf game(Mafia game) during class (Tuesday 8 February 2022), with Kimberley and Supi, Miller's Hollow (result)

Experimental Kitchen

Kimberley and I proposed 1)an overall timeline for SI17 and 2) a role-playing game to instigate different group dynamics. It was quite different and fun.

PNF Lecture Series, Paolo Pedercini

notes: need to fill in

week 6

collaboration Tools

Prototyping class with Manetta (Monday 14 Feburary 2022)

Note: need to fill in

Reading PWNing Leisure by Shira Chess

Notes: need to fill in

History of Lootbox / What is Loot Box?

Characteristics of the loot box
cost (you pay for it) exclusivity (time frame to obtain it) collectionable (you can have more) surprise mechanism further additional investment creates a certain final fantasy/desire gambling? (investment will not probably come back, anticipation) exploitative addictiveness reward
from pad: https://pad.xpub.nl/p/15022022

Writing exercise with Steve (Wednesday 16 February 2022)
It was tough. But also I had some ah-ha moments. +We played jigsaw puzzles after class and it was all good. The power of the Jigsaw puzzle..!!

A Cabinet for Interesting Stuffs

week 7 (study week)

Group Meeting #3 (facilitators Miri and Gersande) / Ceramic Session/ Riso-X-Periment / 2022.02.22. 22:22 Taro Reading / PNF Lecture Series, Shira Chess / Making prototypes(Puzzle and box for cocktail generator) / Trip to Kinderdijk Windmills/ Trip to Den Hague with Nami

meeting no.3 proposal

button laser cute puzzle-before prototype for the jigsaw puzzle aftermixing

week 8 (spring holiday)

Group Meeting #4 (Facilitators Supi and Emm) it was a tough one / Visiting Plexiglass Manufacturer / Signing up for Team 3 / Beautiful work by Emm, Gersande and Mitsa / XPUB1 Portfolio Day part 1

week 9

Fage Not Pound (Team #3, Kimberley, Emma, and Miriam)

Cory Arcangel

Feedback Session with Cory, and some updates/ check-in with Michael and PNF

Notes on Time related thoughts (excerpts from my journal):
네덜란드에 온 지 거의 200일. 이번 학기 Productive Play를 explore하면서, 시간에 대해 여전히 조급한 태도를 갖고 있는 나를 발견한다. 특히 뭔가를 만들어야되고, 데드라인이 있고, 여러 사람이 involve될 때, 다양한 시간에 대한 태도들이 겹쳐지는 상황일 때, 더욱 힘들어하는 나의 모습을 발견한다. 기관의 데드라인을 나의 개인적 시간보다 우선시하는 모습, external time, tempo를 internal rhythm보다 우선시하는 모습을 발견한다. (...) 시간에 대한 태도를 unlearning하기. 다시 시간과 친해지기. (...) 간만에 한국에서 오랫동안 벗어나 생활하다 다시 한국에서 잠시 지내고 있는 친구과 통화하면서, 한국에서의 시간에 대한 태도. 개개인의 고유한 리듬을 지키는 것이 너무나도 어려웠던 환경을 다시금 기억해냈다. 1년, 한달, 2주, 짧은 단위로 숨가쁘게 달려나가는 한국에서의 미술씬. (...) 뭔가를 디벨롭하는데 얼마나 오랜 시간의 응축이 필요한가. 그렇게 누군가가 응축한 시간을 가벼히 여기는 태도들. 그 디벨롭한 결과만을 주목하며, 그것을 취하는데 거리낌없는 태도. 응축된 시간에 대한 respect가 있다면 과연 그리 쉽게 take 취할 수 있는가? '어, 내가 그거 취해서 더 잘 만들어내면 됨'이라는 태도. '결국 누가 더 잘 만들어내는지가 중요하고 그것을 잘 만들어낸 사람이 결국 기억되는거야'라는 말에 들어있는 문제의 핵심. 짧은 호흡, 숨가쁘게 몰아치는 external tempo가 너무나 강력해서 그것에 internal rhythm을 맞춰나갈 수 밖에 없고, 그것에 맞추지 못하면 낙오되는 것처럼 여겨지는 시스템 아래에서 개인의 리듬은 얼마나 우습게 들릴 수 있는가.
Jamming/Tuning: external tempo와 internal rhythm의 관계가 jamming처럼 될 수 있는가? external tempo (종종 deadline, due-date로 대표되는 time limit)가 나빠 좋아 라는 식의 태도보단, 그것이 어떻게 각각 internal rhythm들과 조화를 이룰 수 있는가? jamming을 할 때 메인 템포와 각각의 element들이 서로 끊임없이 조정해나가며 하나의 하모니를 이루어나가는 경험. ideally, external tempo는 결국 internal rhythm들의 meeting point인건가?

A Cabinet for Interesting Stuffs

week 10

Content Editorial Moment

(Monday 14 March 2022)

Editorial Support from Lidia

(Tuesday 15 March 2022)

Pre-Launch

To rehearse and as a part of our XPUB1 ritual, we are having a pre-launch. (Wednesday 16 March 2022)

Lists of Things we need to check:
# what kind of furniture is available? How many? # How many beamers? # Spatial setup # lightings (check black lights with plexiglass) # accurate floor plan for PNF #

Finalized Karaoke

Click here

A Cabinet for Interesting Stuffs

(Nice reminder as well, just have fun and enjoy the process)

week 11

Launch 25 March 2022

Reflection on SI17

Meetings

General

Meeting Pads

Sub Group / Team #3

Station Skills

Ceramic Station

Making cups, more cups!!! Also making flowerpots as well.

making chunky mug for moi cup-more-cup

Research Station

  • Tagging Topics (by Harma Staal) with Alex
  • Working with Questions (by Miriam Rasch)
  • Research Blog #documenting research (by Harma Staal)
  • Writing as reflection, writing as practice (by Miriam Rasch) with Alex and Emm

Crash Course in Typography

online and offline courses, with Emm and Alex. I learned that typography is not my thing.

Build your own tempeh incubator

very excited about this one.

For Fun ᕦ(ò_óˇ)ᕤ

Wood panel board for XPUB studio

Alex, Erica, Kamo and I went to the WDKA wood station and made this wood panel for our studio.

woodpanel for xpub woodworkshop-process Woodworkshop-result

Proposal for SI 17 (with Kimberley)

Filling out Material page

We need more data. I'm currently thinking of a fun(?) way to encourage ppl. to add their tips and grow the database

Cocktail Generator for Aymeric's Goodbye Party (with Jian)

Jian did an amazing job of making the most of the coding part(and fixing the receipt printer) and documenting the project in detail. So check out her wiki page.

cocktail generator 2.0 (15-02-2022)
Future To-Do list for this project
1. make the button lit
we need to find a way to get more power (12V)
2. make the case for the button
3. find an excuse to activate this cocktail generator
4. make it more stable

Riso-X-periment (with Euna and Nami)

Every week, Nami, Euna and I agreed to make something with Riso printing! Very excited.

no.1 riso-x-periment riso experiment with nami and euna