Category:Productive Play: Difference between revisions

From XPUB & Lens-Based wiki
m (adding SI category)
 
(108 intermediate revisions by 10 users not shown)
Line 10: Line 10:
Nonetheless, leisure is a contested space which is still unequally distributed. Associate professor Shira Chess proposes that feminist work must not only pay attention to leisure, but also to improving the quality of said leisure. <br>
Nonetheless, leisure is a contested space which is still unequally distributed. Associate professor Shira Chess proposes that feminist work must not only pay attention to leisure, but also to improving the quality of said leisure. <br>
As such, how can we contribute to this project? Get ready to turn some of your leisure time into homework instead as we prod and poke the billion-dollar industry that always wants more.
As such, how can we contribute to this project? Get ready to turn some of your leisure time into homework instead as we prod and poke the billion-dollar industry that always wants more.
Here you can find the summaries of the SI17 group meetings: [[SI17 summaries of group meetings]]


== Week 1 ==
== Week 1 ==
Line 32: Line 35:
* Blurrying the lines between labour and play: gamification and playbour
* Blurrying the lines between labour and play: gamification and playbour
* Getting started on a glossary of productive play
* Getting started on a glossary of productive play
''Today's pad:'' https://pad.xpub.nl/p/18012022 <br>
''One sentence game ideas pad:'' https://pad.xpub.nl/p/2022_onesentencegameideas


''Reading:''
''Reading:''
Line 43: Line 49:
<span style='color:MediumVioletRed'>'''Wednesday, January 19th'''</span>
<span style='color:MediumVioletRed'>'''Wednesday, January 19th'''</span>


* Reading, Writing and Research Methods (RW&RM) session with Steve. Ideology, Old and New
* Reading, Writing and Research Methods (RW&RM) session with Steve. '''Ideology, Old and New'''; in the aquarium 11:00-17:00
 
Pad:https://pad.xpub.nl/p/19012022
 
1) Today we will be looking at the development of the idea of ideology, referring to these three historical texts:
 
Marx and Engels (19th Century) - The Ruling Class and Ruling Ideas
 
[[File:Marx_&_EngelsRuling_ClassRuling_ideas.pdf]]
 
Gramsci (early 20th Century)- The History of the Subaltern Classes
 
[[File:Antonio-Gramsci-Selections-from-the-Prison-Notebooks.pdf]]
 
Hebdidge (Late 20th Century) - Subculture: The Meaning of Style
 
[[File:Dick_Hebdige_-_Subculture_The_Meaning_of_Style_-Routledge_(1979).pdf]]
 
2) Reading ideology in everyday objects. We will break our day of reading and annotation with considerations of how ideologies are expressed in our day to day life.
 
Artwork:
 
Chad McCail ''robots run zombies for wealthy parasites...''
 
http://www.chadmccail.co.uk/legacy/snake/snake.html
 
Notion publicity material: ''The Story of Tools and the Future of Work.''
 
https://www.notion.so/about
 
How to organise your academic life: ''Notion for Students''
 
https://www.youtube.com/watch?v=N-1xk5jtCEc
 
Conrad:
 
https://www.youtube.com/watch?v=GyTRORCMqME
 
 
16:00 Presentations = reading objects as objects of ideology
 
OUTCOMES:
 
Group 1 '''HAIR''' https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578
 
Group 2 '''NOISE CANCELLING DEVICES''' (kamo chae grgr mitsa)
https://pad.xpub.nl/p/noice_cancelling_devices_turns_off_also_your_inner
 
HOMEWORK: Between now and your next session with Lidia, form reading groups and review the texts we have been looking at so far...make sure record is made of notes and discussions arising from your readings...


== Week 3 ==
== Week 3 ==
Line 51: Line 105:
With: Lidia, Manetta, Michael and Steve
With: Lidia, Manetta, Michael and Steve


* Games as reproductive technologies: the base-superstructure model, Adorno and Horkheimer's critique of the cultural industry, Stuart Hall's deconstruction of the popular, introduction to social reproduction theory
* Games as reproductive technologies: the base-superstructure model, Adorno and Horkheimer's critique of the cultural industry, Stuart Hall's deconstruction of the popular
* "Turning players into payers" / Predatory monetization schemes: in-game advertising, micro-transactions, loot boxes, downloadable content, NFTs, etc.
* "Turning players into payers" / Predatory monetization schemes: in-game advertising, micro-transactions, loot boxes, downloadable content, NFTs, etc.


''Reading/Watching:''
''Reading/Watching:''
* [https://www.hf.uio.no/ikos/english/research/news-and-events/events/phd/2019/hall_notes-on-deconstructing--the-popular-.pdf "Notes on Deconstructing 'The Popular'"] by Stuart Hall
* "The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)": https://www.youtube.com/watch?v=7S-DGTBZU14
* "The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)": https://www.youtube.com/watch?v=7S-DGTBZU14
* "Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder", by Daniel L. King and Paul H. Delfabbro
* "Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder", by Daniel L. King and Paul H. Delfabbro
* http://icantbelieveitsnotgambling.com/
* http://icantbelieveitsnotgambling.com/
* "Super Mario Bros. 3: Pick a box; its contents will deceive you?": https://www.youtube.com/watch?v=jJASn5J4uO8
''Further Reading:''
* [https://monoskop.org/images/9/99/Adorno_Theodor_Horkheimer_Max_1947_2002_The_Culture_Industry_Enlightenment_as_Mass_Deception.pdf "The Culture Industry: Enlightenment as Mass Deception" from ''Dialectic of Enlightenment''] by Theodor Adorno and Max Horkheimer
* [[File:Basesuperstructure.pdf|"Base and Superstructure in Marxist Cultural Theory"]] "Base and Superstructure in Marxist Cultural Theory" by Raymond Williams
* [https://literariness.org/wp-content/uploads/2019/07/Stuart-Hall-Encoding-Decoding-Essay.pdf "Encoding, Decoding"] by Stuart Hall
* [[File:Digitalplay.pdf|Digital play: the interaction of technology, culture, and marketing]] "Digital play: the interaction of technology, culture, and marketing" by Stephen Kline, Nick Dyer-Witheford, Greig de Peuter
* [https://www.weareplanc.org/blog/we-are-all-very-anxious/ "We Are All Very Anxious" by the Institute for Precarious Consciousness]
''Today's pad:'' https://pad.xpub.nl/p/25012022
''Assignment:'' Go into the reading or/and the mapping groups and further process the materials in the way you find the most helpful. And don't forget the weekly one-sentence game idea: https://pad.xpub.nl/p/2022_onesentencegameideas


== Week 4 ==
== Week 4 ==
Line 65: Line 132:
With: Lidia, Manetta, Michael and Steve
With: Lidia, Manetta, Michael and Steve


* Modding, machinima and fan culture: ambivalence between incorporated prosumerism and tactical media
* Digestive morning: Crystallizing thoughts on gamification, predatory monetization schemes in videogames, ideology and counter-hegemony
* Individual tutorials for discussing first thoughts and ideas
* Individual tutorials for discussing first thoughts and ideas


''Reading:''
''Today's pad:'' https://pad.xpub.nl/p/01022022
* "Productive Play: Game Culture From the Bottom Up" by Celia Pearce vs "The Multitude and the Media" from "Games of Empire" by Nick Dyer-Witheford and Greig de Peuter
* Chapter 2: "Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner
 
''Public Lecture:''
* Date TBC: Cory Arcangel: https://www.coryarcangel.com/


''Assignments:''
* Individually or in groups, read and annotate Chapter 2:"Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner ([[File:Annemarie.pdf|"Game Modding: Cross-Over Mutation and Unwelcome Gifts"]])
* Individually or in groups, select a game (boardgame, videogame, folk game, puzzle etc.) to play and play it. Similarly to what you were doing with Steve and reading ideology in everyday objects, read the ideology in these games: how is it present, both in terms of content, but also in terms of the mechanics, marketing, merchandising, etc?


<span style='color:MediumVioletRed'>'''Wednesday, February 2nd'''</span>
<span style='color:MediumVioletRed'>'''Wednesday, February 2nd'''</span>


RW&RM Session with Steve
RW&RM Session with Steve
https://pad.xpub.nl/p/02022022
NO NEW STUFF = we spend some time with the things we have already looked at.
11:00-16:30 we compile a glossary of terms.
16:30 group feedback session.
[[Glossary of productive play]]
At the end of the session we agreed to
MAKE TIME TO:
1) Transfer the definitions &c from the pad
https://pad.xpub.nl/p/02022022
to the wiki page
https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play
2) make sure all the key terms we have been using are in the glossary (ideology/gamification/hegemony &c) are on the wiki page
3)Feel free to add new ones


== Week 5 ==
== Week 5 ==
<span style='color:MediumVioletRed'>'''Monday, February 7th'''</span>
'''Prototyping'''
* ''puzzles'' https://hub.xpub.nl/soupboat/~manetta/SI17/puzzles/
* ''mazes & maps'' https://hub.xpub.nl/soupboat/~manetta/SI17/mazes-and-maps/
Optional:
* ''encoding systems'' https://hub.xpub.nl/soupboat/~manetta/SI17/encoding-systems/
Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-07022022
'''For next week''': Bring a mini-game or puzzle that you made to class! Games and puzzles can be presented in a printed or digital form, that's up to you. Make sure that your game/puzzle is ready to be played by others.


<span style='color:MediumVioletRed'>'''Tuesday, February 8th'''</span>
<span style='color:MediumVioletRed'>'''Tuesday, February 8th'''</span>


* From gold farming to Gamergate and the alt-right
* Modding and fan culture: ambivalence between incorporated prosumerism and tactical media


''Reading:''
''Reading:''
* "Smart Play: Social Stereotypes, Identity Building, and Counter Narratives of Gold Farmers in China" by Zixue Tai and Fengbin Hu in Woke Gaming (ed. Kishonna Gray and David Leonard)
* Chapter 2: "Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner
* "Steve Bannon Saw the ‘Monster Power’ of Angry Gamers While Farming Gold in World of Warcraft" https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html
* [https://outernationale.memoryoftheworld.org/David%20J.%20Leonard/Woke%20Gaming_%20Digital%20Challenges%20to%20(701)/Woke%20Gaming_%20Digital%20Challenges%20-%20David%20J.%20Leonard.pdf "The Legends of Zelda: Fan Challenges to Dominant Video Game Narratives"] by Kathryn Hemmann in Woke Gaming (ed. Kishonna Gray and David Leonard)
* "Ctrl-Alt-Del: GamerGate as a precursor to the rise of the alt-right" by Kirstin MS Bezio
''
Further reading:''
* [[File:Themodernage.pdf|"The Modern Age"]] "The Modern Age" in Edge Magazine #126 "The mod scene: What happens when gamers build games?"
 
''Today's pad:'' https://pad.xpub.nl/p/08022022<br>
 
Fan-fictions:<br>
*Werewolf Game, Kimberley/Supi/Chae | wiki page: [[Miller's Hollow]]<br>
*[https://pad.xpub.nl/p/fanfiction_jian_al_miri "Flirting at School" rules rewritten] [Miriam, Jian & Alex]
*[https://hub.xpub.nl/soupboat/~kamo/static/html/katamari/ Object Oriented Katamari Fun Fictious] Mitsa Erica Kamo
*[https://hub.xpub.nl/soupboat/~gi/About_Nim/Nim_Fanfic-2.pdf Nim Fanfic] Gersande
*[https://pzwiki.wdka.nl/mediadesign/Playing_cards | how to kill the king of coins] flem
 
''Assignment:'' 
* Individually or in groups, read and annotate [https://pzwiki.wdka.nl/mw-mediadesign/images/7/74/%28Playful_Thinking%29_Shira_Chess_Kishonna_Gray_Anastasia_Salter_Christopher_Paul_-_Play_Like_a_Feminist.-MIT_Press_%282020%29.pdf "Chapter 2: PWNing Leisure" from "Play Like a Feminist"] by Shira Chess. For our next session, prepare the following:
** One discussion point / question
** One insight
** One doubt
** Do you agree/disagree/neither/both with the author's answer to "Does productivity negate the usefulness of leisure?"
* Bring one (or more) examples of videogames which you consider that, in one way or another, escape the dominant logic of mainstream videogame culture.
 
<span style='color:MediumVioletRed'>'''Wednesday, February 9th'''</span>
 
''Public Lecture & Private Feedback Session:''
* 16h: Paolo Pedercini: http://paolo.molleindustria.org/
PAD: https://pad.xpub.nl/p/paolopedercini


== Week 6 ==
== Week 6 ==
<span style='color:MediumVioletRed'>'''Monday, February 14th'''</span>
'''Prototyping'''
* ''collaboration tools'': tools shape practice shape tools, and examples of self-made tools build on top of MediaWiki/Git/Etherpad/Zulip/etc by others. https://hub.xpub.nl/soupboat/~manetta/SI17/collaboration-tools/collaboration-tools.html
* ''oh my git'': git introduction https://hub.xpub.nl/soupboat/~manetta/SI17/collaboration-tools/oh-my-git.html
* ''web-to-print'' (we didn't have time for this in the end): small excercise around playcards using git to sync the work https://hub.xpub.nl/soupboat/~manetta/SI17/collaboration-tools/playcard-to-PDF.html
Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-14022022


<span style='color:MediumVioletRed'>'''Tuesday, February 15th'''</span>
<span style='color:MediumVioletRed'>'''Tuesday, February 15th'''</span>


pad of the day: https://pad.xpub.nl/p/15022022
* Videogames as a possible arena for contesting feminist leisure
* Videogames as a possible arena for contesting feminist leisure
* Production mode: engage
* Production mode: engage
Line 100: Line 242:
''Reading:''
''Reading:''
* "Chapter 2: PWNing Leisure" in "Play like a Feminist", by Shira Chess
* "Chapter 2: PWNing Leisure" in "Play like a Feminist", by Shira Chess
* "Feminist game environment" by Natacha Roussel


''Public Lecture:''
''Recommended/Further reading:''
* Date TBC: Shira Chess: https://grady.uga.edu/faculty/shira-chess/
* [https://warwick.ac.uk/fac/arts/english/currentstudents/postgraduate/masters/modules/femlit/04-federici.pdf "Wages Against Housework" (1974)] by Silvia Federici
* [https://www.nrpa.org/globalassets/journals/jlr/2013/volume-45/jlr-volume-45-number-5-pp-644-660.pdf "Black/Female/Body Hypervisibility and Invisibility: A Black Feminist Augmentation of Feminist Leisure Research"] by Rasul A. Mowatt, Bryana H. French and Dominique A. Malebranche
* [https://ps.zoethical.org/t/feminist-game-environment/1647 "Feminist game environment"] by Natacha Roussel




<span style='color:MediumVioletRed'>'''Wednesday, February 16th'''</span>
<span style='color:MediumVioletRed'>'''Wednesday, February 16th'''</span>


* RW&RM with Steve
* RW&RM with Steve in the large project space:
11:00-17:00 some writing exercises
 
pad of today https://pad.xpub.nl/p/16022022-ste%3C3


== Week 7 ==
== Week 7 ==


'''Study Week'''
'''Study Week'''
<span style='color:MediumVioletRed'>'''Wednesday, February 23rd'''</span>
''Public Lecture:''
* Shira Chess: https://grady.uga.edu/faculty/shira-chess/


== Week 8 ==
== Week 8 ==
Line 119: Line 270:


== Week 9 ==
== Week 9 ==
<span style='color:MediumVioletRed'>'''Monday, March 7th'''</span>
'''Prototyping'''
Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-07-03-2022


<span style='color:MediumVioletRed'>'''Tuesday, March 8th'''</span>
<span style='color:MediumVioletRed'>'''Tuesday, March 8th'''</span>


* Production mode: engage
* Production mode: engage
''Pad of the day:'' https://pad.xpub.nl/p/08032022


''Public Lecture:''
''Public Lecture:''
* Date TBC: Paolo Pedercini: http://paolo.molleindustria.org/
* ''March 10th @ 15h:'' Cory Arcangel: https://coryarcangel.com/


== Week 10 ==
== Week 10 ==
<span style='color:MediumVioletRed'>'''Monday, March 14th'''</span>
* pad of today: https://pad.xpub.nl/p/SI17-prototyping-14-03-2022


<span style='color:MediumVioletRed'>'''Tuesday, March 15th'''</span>
<span style='color:MediumVioletRed'>'''Tuesday, March 15th'''</span>


* Editorial support
* ''Pad of the day:'' https://pad.xpub.nl/p/15032022


== Week 11 ==
== Week 11 ==
<span style='color:MediumVioletRed'>'''Monday, March 21th'''</span>
'''Prototyping'''
* https://pad.xpub.nl/p/SI17-prototyping-21-03-2022


<span style='color:MediumVioletRed'>'''Tuesday, March 22th'''</span>
<span style='color:MediumVioletRed'>'''Tuesday, March 22th'''</span>


* Editorial support
* Editorial support
* ''Pad of the day:'' https://pad.xpub.nl/p/22032022


<span style='color:MediumVioletRed'>'''Friday, March 25th'''</span>
<span style='color:MediumVioletRed'>'''Friday, March 25th'''</span>
Line 143: Line 313:


</div>
</div>
== Reflection ==
=== Collective Description ===
[add 100-150 words of collective description of the special issue here]
=== Personal Reflections ===
* [[SI17 reflection: Kimberley]]
* [[SI17 reflection: Chaeyoung ᕦ(ò_óˇ)ᕤ]]
* [[SI17 reflection: gr *・。゚. erica .*・。゚gr]]
* [[SI17 reflection: gersande]]
* [[SI17 reflection: Carmen]]
* [[SI17 reflection: MIRIAM SCHÖB]]
* [[SI17 reflection: o h j i a n]]
* [[SI17 reflection: flem]]
* [[SI17 reflection: SUPI]]
* [[SI17 reflection: mitsa]]
* [[SI17 reflection: kamo 🍲]]
* [[SI17 reflection: ☾ Ål Nik ☾]]
[[Category:Special Issue]]

Latest revision as of 22:18, 13 September 2022

float

Introduction

Social media, language learning apps, dating apps, mood-tracking apps, etc: the language of games repurposed in the context of data-extractivist software are just some of the examples of the blurring lines between play, leisure and labour releasing our collective dopamine for profit.
This trimester, gamification in its many forms will serve as a stepping stone to explore the many ways videogames, explicitly or implicitly, are making us more, not less, productive: predatory monetization schemes ( in-game advertising, micro-transactions, loot boxes, downloadable content, etc.), aspects of mod and fan culture, gold mining, etc.
Furthermore, according to author Vicky Osterweil, even when considered outside the direct sphere of production, videogames perform a reproductive role through the representation of capitalism as a system of natural laws through the dissemination of dominant ideologies, helping people function in an otherwise dysfunctional economy and society. Moreover, they may provide necessary down time and relaxation, allowing the worker to be regenerated and ready for another day.
Nonetheless, leisure is a contested space which is still unequally distributed. Associate professor Shira Chess proposes that feminist work must not only pay attention to leisure, but also to improving the quality of said leisure.
As such, how can we contribute to this project? Get ready to turn some of your leisure time into homework instead as we prod and poke the billion-dollar industry that always wants more.


Here you can find the summaries of the SI17 group meetings: SI17 summaries of group meetings

Week 1

Tuesday, January 11th

  • Kick-off Special Issue #17

Watching:

Assignment:

Week 2

Tuesday, January 18th

With: Lidia, Manetta, Michael and Steve

  • Defining play and games
  • Blurrying the lines between labour and play: gamification and playbour
  • Getting started on a glossary of productive play

Today's pad: https://pad.xpub.nl/p/18012022
One sentence game ideas pad: https://pad.xpub.nl/p/2022_onesentencegameideas

Reading:

Assignment:

Wednesday, January 19th

  • Reading, Writing and Research Methods (RW&RM) session with Steve. Ideology, Old and New; in the aquarium 11:00-17:00

Pad:https://pad.xpub.nl/p/19012022

1) Today we will be looking at the development of the idea of ideology, referring to these three historical texts:

Marx and Engels (19th Century) - The Ruling Class and Ruling Ideas

File:Marx & EngelsRuling ClassRuling ideas.pdf

Gramsci (early 20th Century)- The History of the Subaltern Classes

File:Antonio-Gramsci-Selections-from-the-Prison-Notebooks.pdf

Hebdidge (Late 20th Century) - Subculture: The Meaning of Style

File:Dick Hebdige - Subculture The Meaning of Style -Routledge (1979).pdf

2) Reading ideology in everyday objects. We will break our day of reading and annotation with considerations of how ideologies are expressed in our day to day life.

Artwork:

Chad McCail robots run zombies for wealthy parasites...

http://www.chadmccail.co.uk/legacy/snake/snake.html

Notion publicity material: The Story of Tools and the Future of Work.

https://www.notion.so/about

How to organise your academic life: Notion for Students

https://www.youtube.com/watch?v=N-1xk5jtCEc

Conrad:

https://www.youtube.com/watch?v=GyTRORCMqME


16:00 Presentations = reading objects as objects of ideology

OUTCOMES:

Group 1 HAIR https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578

Group 2 NOISE CANCELLING DEVICES (kamo chae grgr mitsa) https://pad.xpub.nl/p/noice_cancelling_devices_turns_off_also_your_inner

HOMEWORK: Between now and your next session with Lidia, form reading groups and review the texts we have been looking at so far...make sure record is made of notes and discussions arising from your readings...

Week 3

Tuesday, January 25th

With: Lidia, Manetta, Michael and Steve

  • Games as reproductive technologies: the base-superstructure model, Adorno and Horkheimer's critique of the cultural industry, Stuart Hall's deconstruction of the popular
  • "Turning players into payers" / Predatory monetization schemes: in-game advertising, micro-transactions, loot boxes, downloadable content, NFTs, etc.

Reading/Watching:

Further Reading:

Today's pad: https://pad.xpub.nl/p/25012022

Assignment: Go into the reading or/and the mapping groups and further process the materials in the way you find the most helpful. And don't forget the weekly one-sentence game idea: https://pad.xpub.nl/p/2022_onesentencegameideas

Week 4

Tuesday, February 1th

With: Lidia, Manetta, Michael and Steve

  • Digestive morning: Crystallizing thoughts on gamification, predatory monetization schemes in videogames, ideology and counter-hegemony
  • Individual tutorials for discussing first thoughts and ideas

Today's pad: https://pad.xpub.nl/p/01022022

Assignments:

  • Individually or in groups, read and annotate Chapter 2:"Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner (File:Annemarie.pdf)
  • Individually or in groups, select a game (boardgame, videogame, folk game, puzzle etc.) to play and play it. Similarly to what you were doing with Steve and reading ideology in everyday objects, read the ideology in these games: how is it present, both in terms of content, but also in terms of the mechanics, marketing, merchandising, etc?

Wednesday, February 2nd

RW&RM Session with Steve

https://pad.xpub.nl/p/02022022

NO NEW STUFF = we spend some time with the things we have already looked at.

11:00-16:30 we compile a glossary of terms.

16:30 group feedback session.

Glossary of productive play

At the end of the session we agreed to

MAKE TIME TO:

1) Transfer the definitions &c from the pad

https://pad.xpub.nl/p/02022022

to the wiki page

https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play

2) make sure all the key terms we have been using are in the glossary (ideology/gamification/hegemony &c) are on the wiki page

3)Feel free to add new ones

Week 5

Monday, February 7th

Prototyping

Optional:

Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-07022022

For next week: Bring a mini-game or puzzle that you made to class! Games and puzzles can be presented in a printed or digital form, that's up to you. Make sure that your game/puzzle is ready to be played by others.

Tuesday, February 8th

  • Modding and fan culture: ambivalence between incorporated prosumerism and tactical media

Reading:

Further reading:

  • File:Themodernage.pdf "The Modern Age" in Edge Magazine #126 "The mod scene: What happens when gamers build games?"

Today's pad: https://pad.xpub.nl/p/08022022

Fan-fictions:

Assignment:

  • Individually or in groups, read and annotate "Chapter 2: PWNing Leisure" from "Play Like a Feminist" by Shira Chess. For our next session, prepare the following:
    • One discussion point / question
    • One insight
    • One doubt
    • Do you agree/disagree/neither/both with the author's answer to "Does productivity negate the usefulness of leisure?"
  • Bring one (or more) examples of videogames which you consider that, in one way or another, escape the dominant logic of mainstream videogame culture.

Wednesday, February 9th

Public Lecture & Private Feedback Session:

PAD: https://pad.xpub.nl/p/paolopedercini

Week 6

Monday, February 14th

Prototyping

Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-14022022

Tuesday, February 15th

pad of the day: https://pad.xpub.nl/p/15022022

  • Videogames as a possible arena for contesting feminist leisure
  • Production mode: engage

Reading:

  • "Chapter 2: PWNing Leisure" in "Play like a Feminist", by Shira Chess

Recommended/Further reading:


Wednesday, February 16th

  • RW&RM with Steve in the large project space:

11:00-17:00 some writing exercises

pad of today https://pad.xpub.nl/p/16022022-ste%3C3

Week 7

Study Week

Wednesday, February 23rd

Public Lecture:

Week 8

Spring Holiday

Week 9

Monday, March 7th

Prototyping

Pad of the day: https://pad.xpub.nl/p/SI17-prototyping-07-03-2022

Tuesday, March 8th

  • Production mode: engage

Pad of the day: https://pad.xpub.nl/p/08032022

Public Lecture:

Week 10

Monday, March 14th

Tuesday, March 15th

Week 11

Monday, March 21th

Prototyping

Tuesday, March 22th

Friday, March 25th

  • Launch!

Reflection

Collective Description

[add 100-150 words of collective description of the special issue here]

Personal Reflections

Pages in category "Productive Play"

The following 6 pages are in this category, out of 6 total.