User:Thijshijsijsjss/T2 Assessment

From XPUB & Lens-Based wiki
< User:Thijshijsijsjss
Revision as of 16:05, 2 April 2024 by Thijshijsijsjss (talk | contribs) (Rework themes section)

This is a page for Thijs's Trimester 2 Integrated Formative Assessment that took place on 2024-04-01. Present were:

This page serves both as the presentational material of this assessment, as well as it's own documentation. In this self-documenting way, it provides a 'script' for the 'performance' of presentation. This is a non-linear one. There are many links referencing to other sections. All presentational content is contained in this one page. However, there are also links to other wiki pages. When relevant, these are marked to indicate this.

Setup

Connect your device to a big screen facing the audience.

Student: Would it be okay for me to record the presentation? [show audio recorder] Not the panel discussion, of course.

If yes: Student: Okay, great! [start audio recording]

If no: Student: Okay, no problem! [put audio recorder back in backpack]


If student is ready to start, and asked or prompted to do so: Student: Yes, I am ready!

If student is ready to start, but not asked or prompted to do so: Student: I'm ready to start. Are you? [look around questioningly]

If student is not ready to start, but asked or prompted to do so:Student: Sorry, I'm not quite ready yet.

Introduction

Start a timer.

Student: Hello. Thank you all for being present today for my assessment.  
 
This is a self-documenting presentation: a self-contained, self-referencing compilation of 'slides', multi-media and script. Today, I will perform this presentation for you. Most importantly, I will NOT follow the script.
Tutors: That's okay!
Student: Thank you. Further interaction is not required.

The rules of play today are as follows:
1. The presentation consists of connected 'content blocks'. When arrived at a content block, Student will talk about them as they like.
2. Student will navigate through these blocks by the connected links.
3. If all options are exhausted already, Student goes to [TBD] section.

The goals are:
1. To touch on the themes of a, b and c.
2. To touch on methods of a and b.
3. To finish in time.

Let us get started.

Presentational Content

Student: I will mainly go over projects that I worked on in these first two trimesters. Hopefully I will be able to shed some light on my whats, hows and whys.

Where to start?


Themes

Student: I want to highlight 3 themes that appear noticeably often in my projects so far.
* Performance and interaction
* Explorations in print
* Documenting practices

Returning to this section? Start here.

Student: For example...

Performance and interaction are present in SI22 -->

and in THGTAAA -->

Explorations in print are present in Handouts -->

Documenting practices are present in SI23 -->

and in The Wiki -->

Methods

Student: In the workshop by Nor, they asked are you achieving professional success? I found myself to be (surprisingly) contendly apathetic towards this question.  I have allowed myself the freedom to let my first year's theme be exploration. Exploration of content, of connections and certainly also exploration of methods. Coming from a background of relative rigidity, this exploration doesn't always come natural to me. However, I've come to enjoy this more and more. I want to highlight three such methods. In particular, these methods are not only the result of explorations, but have proven to be tools in this exploration themselves as well.
  • wikiing
  • exquisit corpse
  • fictionalization / working with narrative


Coding

Terminal game I made with Senka as part of SI23
Quilt landing page with animations, one of many quilt patches I worked on for SI23
Student: Writing code is a method I'm well familiar with, and a tool I've been able to apply throughout the SIs (see above) and personal projects. My usual habits of coding, though, are challenged by this course. By nature, I'm a slow and careful programmer. I am trying to be more carefree and experiment more (embrace the seams). I'm hoping the rapid prototyping of next trimester will encourage me to do that even more.

But at the end of the day, I am not here to become a better programmer. I am cautious not be be trapped in this 'comfort zone'. So far, I think I've managed to strike a good balance with new explorations, too. Using it as a tool is nice though, and I like to assist and help others (e.g. Senka with Git and Michel with her terminal game)

Further Explorations

  • Print making
  • Event hosting

Wrap up

Appendix: Selected Projects Catalog

EtherPatches

Find out more about this project on its dedicated project page

Student: Etherpads are magical. They are fascinating not only on a technological level, but also a social one. EtherPatches uses a Processing script to remove text from Etherpad screeshots, leaving you with 'patchworks'. With this project, created in the third week of SI22, I aimed to explore the archiving practise of our project in situ. By removing the explicit words of a pad, EtherPatches capture the dynamic between the group, our evolving interplay
Original screenshot
Patched Version
Random Associations of Structured Structurelessness
Student: Altough it did serve as the background image in Maria's zine Random Associations of Structured Structurelessness, this project has not played a major role in others. However, it contains an elements of documentation that are becoming more and more interesting to me. Active documentation. Documentation as an art. Documentation of invisible work. It also kickstarted my practise of active wiki documentation.

Through coding projects connected to Plothatching -->





Penplotting

Pen holders and alignment tools

Measurements for pen testing rig
First iteration model for pen testing rig
First print; Printing time: 1h07m


Second iteration of test rig and pen holder

Plothatching

Find out more about this project on its dedicated project page and code page.

Photo of a mug with a Teambreaker attached to it
Input image
-->
Crosshatched image of a mug with a Teambreaker attached to it
Crosshatched output image
Plot of the Fishmans LONG SEASON album cover
Plot of 2001: A Space Odyssey's movie poster
Plot of Miles Davis's Bitches Brew album cover
JPG artifacts in plots

Through coding projects connected to EtherPatches -->

twitchplaysplotter

Find out more about this project on its dedicated project page

Through performance and interaction connected to [[... -->]]

SI22 collection

The Hitchhiker's Guide to an Active Archive

Find out more about this project on its dedicated project page

Promo image for the radio show
Student: For the radio show  XPUB: Protocols for an Active Archive part of SI22, I collaborated with Anita and Rosa to create The Hitchhiker's Guide to an Active Archive. This show was a Choose Your Own Adventure style radio drama, with the content of the show reacting to listener actions in an Etherpad. This was very much inspired by George Perec (e.g. Die Maschine[1] and ch2 of Mainframe Experimentalism[2]).

Interactivity and static media. 
Performance and improv and narrative. 
Self documenting projects, this presentation.

Through performance and interaction connected to Archival Oceans -->

Through CYOA connected to Wiki Wanderer -->









Archival Oceans

Find out more about this project on its dedicated project page

the archival oceans zine came in three editions, one for each role, with the cover indicating through color and text what edition it was
The three role specific zines!
Student: After the Hitchhiker's Guide to an Active Archive radio show, zinecamp was right around the corner. I teamed up with Anita once more to create a publication in respons to the radio show. There are three editions: one for each role from the radio show. Like the show, this publication aims to build on a tradition of choose your own adventure adventures with a twist. By having each edition present one part of a script, the 'your' in 'choose your own adventure' is made plural. This way, the zine invites a collaborative performance.

Aside from Dungeons and Dragons, I have little experience with (traditional) performance, and I did not foresee my projects going in that direction. I think it's an extension of my interest in interactivity, about the more general concept of 'play' (Homo Ludens[3]).

The zine also touches on the language of archiving and collaboration, themes that were very much present in both SI22 and SI23.

Through performance and interaction connected to The Hitchhiker's Guide to an Active Archive -->

Through explorations in print connected to SI23 Handout -->

Through CYOA connected to Wiki Wanderer -->

Protocoller full script
Performer Full script
Navigator full script

SI23 collection

Handouts

Find out more about this project on its dedicated project page

Student: Because I had mainly worked conceptually on last SI's event, I wanted to get more familiar with the tangible aspects as well. I had little experience with this, but decided to join the communication team to work on the promotional material for SI23.
Handout assembly line
Punching holes
Installing eyelets
One handout folded
One handout folded out
Some different handouts

Through explorations in print connected to Archival Oceans -->

tl;dr

Find out more about this project on its dedicated project page

Student: Even though I am ever interested in interaction and game making, I ended up not dedicating myself to that for the launch event of SI23. Instead, I focussed more on a installation piece (which in many ways invites interactivity, too! A new form of it, for me)

I collaborated with Rosa and Senka on a project regarding logged and unlogged labour surrounding technology, in particular chopchop. Although I didn't mean for it to happen, this project has been a catalyst in thinking more (critically) about documenting practises, and its connections to invisible labour, for example.
E-reader with annotated logs
The shelf for chopchop and an e-reader

Wiki

WikiBabble

Student: WikiBabble is a project I initiated with Alessia that uses the community wiki as a messaging service. It facilitates different chatrooms, like personal chats, channels for memes and organization, and topic specific chatrooms. These [point at images below] are two screenshots of WikiBabble: the chatroom index (left) and the Cinebabble chatroom (right), which we use to discuss cinema.

I am intruiged by the tension of these intimate conversations through an explicitly public medium like this wiki. And that's not just for style, either. This way of chatting actually provides new tools in conversing, like how it facilitates multiple 'levels' of communication.

Student presses 'edit source' for this section, highlighting the HTML comment and alt text.

Screenshot of a state of the art instant communication platform WikiBabble. We see big lettering spelling this name, and a handful of links to chatrooms (btw this alt text is another level of communication, too!)
WikiBabble chatroom index (as of 2024-04-01)
A screenshot of a chatroom on WikiBabble: a wiki page with left and right aligned boxes to indicate different speakersboxes
The Cinebabble chatroom on WikiBabble

Wiki Wanderer

Student: During the first few days, I was asked a lot about 'my practise'. This is a daunting question. When we were given the black slate of our user pages, I decided I'd rather show something that intrigues me, instead of listing these interests.

On the surface, Wiki Wanderer is a Choose Your Own Adventure story: through deciding between different branching options, a wiki wanderer navigates a their story. However, this is a wiki! Any user can edit anything! This projects invites its players to do so, becoming not just a 'choose' your own adventure, but a 'create' your own adventure.

For example: this [point at image below] option was added by Victor.
A page in the Wiki Wanderer CYOA game
Student: Anyone being able to edit anything is a unique feature of the wiki as a medium, that's what sparked this project for me. Besides, I noticed that some classmates weren't as comfortable with wikiing, and I hoped this would provide them with an invitation to experiment, or at least show that such a place need not be used solely for archaic and formal practises.

Looking back, it's interesting to see that the first project I did since starting XPUB was a CYAO game. It was an early exploration of a continuing interest of interactivity, story telling and bending of static media. Through conversations with Michael, Rosa and Anita, these interests would later be explored further in The Hithhiker's Guide to an Active Archive.

That these projects flow into each other through such collaborations is a new and wonderful experience for me.

Through CYOA connected to The Hitchhiker's Guide to an Active Archive -->

Through wikiing connected to WikiBabble -->

References

  1. Perec, G. (1968) 'Die Maschine (Radio Play).'
  2. Higgins, H. and Kahn, D. (2012c) Mainframe experimentalism: Early Computing and the Foundations of the Digital Arts. Univ of California Press.
  3. Huizinga, J. (1949b) Homo Ludens: A Study of the Play-element in Culture. Routledge/Thoemms Press.