User:Louisa

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I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website Thesis on Interactive Fiction: http://louisateichmann.com/01.html

☣ present

☣ issues

issue #13

https://pzwiki.wdka.nl/mediadesign/Category:WordsfortheFuture

MY WORD FOR THE FUTURE IS RESURGENCE

Word Authors PDF (small)
LIQUID Rachel Armstrong, Andrea Božic & Julia Willms (TILT) link
OTHERNESS Daniel L. Everett, Sarah Moeremans link link link
PRACTICAL VISION Moses Kilolo (Jalada), Klara van Duijkeren & Vincent Schipper (The Future) link link link
ECO-SWARAJ Ashish Kothari, Rodrigo Sobarzo link link
HOPE Gurur Ertem, Ogutu Muraya link
TENSE Simon(e) van Saarloos, Eilit Marom & Anna Massoni & Elpida Orfanidou & Adina Secretan & Simone Truong link link
UNDECIDABILITY Silvia Bottiroli, Jozef Wouters link
RESURGENCE Isabelle Stengers, Ola Macijewska link
!? Nina Power, Michiel Vandevelde link
ATATA Natalia Chavez Lopez, Hilda Moucharrafieh link
Resurgence-green-01.png
End Result Issue 13 Resurgence WEB
End Result Issue 13 Resurgence PRINT

WEB
PRINT

During this first trimester, my focus was on building a structure which allowed for a non-linear navigation of an essay, which derived from my previous research on text adventures. Throughout this process, I started prototyping 3D environments with the help of the three.js library and overlaying it with an interactive multiple choice style interface. The initial idea was for the digital environment to adjust according to the path the player takes by navigating through the given options. The big challenge was to find a way to make this process meaningful not only for web but also print and making it suit the content of the essay 'Resurgence' by Isabelle Stengers. Deeply inspired by the lecture of David Maroto on "choose your own adventure" books, I decided to follow a similar structure for my republication and started with the print version first before translating it into its interactive web counterpart.



process



Essays to annotate: ?!, Undecidability, Resurgence, Liquid
with Nami, Clara, Kendal

?! PDF PAD NEW PAD

Undecidability PDF PAD

Resurgence PDF PAD

Liquid PDF PAD

Text Adventure Chatbot in Python

In the first prototyping classes, we got introduced to Python and its functions around tagging and producing text with NLTK. It immediately reminded me of programming text adventures in C# and I was curious to work with user input.


YouTube Tutorials:
https://youtu.be/DEcFCn2ubSg
https://youtu.be/ypNFNr72Xe8
https://youtu.be/dVjs6HI9MCs

Text Adventure Chatbot in Python

from flask import Flask
app = Flask(__name__)

from flask import Flask
app = Flask(__name__)

@app.route('/')
def hello_world():
    return 'Hello World!'

if __name__ == '__main__':
    app.run()

import time
import sys

a = 0.2
b = 2

def inventoryWipe():
    file = open("inventory.txt", "w")
    file.close()
inventoryWipe()

print("    _________")
print("   / ======= .")
print("  / __________. ")
print(" | ___________ |")
print(" | | words   | |")
print(" | |    for  | |")
print(" | |_the_____| |________________________")
print(" \=____________/              future    )")
print(" / =========== \                       /")
print("/ ::::::::::::: \                  =D-'")
print("(________________)")
s = '"Hello Traveler"'
for character in s:
    sys.stdout.write(character)
    sys.stdout.flush()
    time.sleep(a)
time.sleep(b)
print()
print('Enter your name:')
name = input()
count = 0

def select_element():
    global count
    print('Hello, ' + name + ". Welcome to ***Earthrise***. Are you ready to set sail to the land of the future? If yes, pick one of these elements to start: water, fire, wind")
    time.sleep(b)

    while True:

        print('Type your choice below, ' + name + '!')
        element = input()
        if element.lower().strip() == "water":
            print('Great work, ' + name + ', Captain Atata picked you up with his ferry! Where should we go from here? (north/west)')
            count = count + 1
            print(count)
        elif element.lower().strip() == "fire":
            print('Great work, ' + name + ', You find yourself at the foot of an active volcano. Where do we go from here? (north/west)')
            count = count + 1
        elif element.lower().strip() == "wind":
            print('You lift off the earth into the skies now, ' + name + ', you are floating. Where do we go from here? (north/west)')
            count = count + 1
        else:
            print("this spell has no power here.")


        direction = input()
        if direction.lower().strip() == "west" and count == 1:
            print("You are walking along a " + element + " stream until you see a big book.")

        elif direction.lower().strip() == "north":
            print("You find yourself in a dense forest. By your feet you see a magic elixier and a whistle. You only have space for one, which one do you pick? (elixier/whistle)")
            count = count + 1
        else:
            print("this spell has no power here.")

        object = input()
        if object.lower().strip() == "elixier" and count == 2:
            print("You don't understand what to use it for yet, so you keep on walking.")

        elif direction.lower().strip() == "whistle":
            print("You try to make sounds with it, until you finally succeed. You hear the whistle sound being echoed from far. (follow)")

        else:
            print("this spell has no power here.")
select_element()

File:JupyterLab - Mozilla Firefox 2020-11-16 09-32-50 Trim.mp4



Imagining a fictive island around 'Resurgence'
  • Mapping essay into fiction
  • Mapping essay into fiction


In order to turn the essay into an interactive reading experience, I imagined a narrative in which the reader finds themselves on an island. On their arrival, I am welcoming them and guiding them through the areas of the island which represent different paragraphs of the essay. I am asking the reader questions in order to determine their interests in order to lead them to the parts of the essay they find most intriguing. In the game, I am describing myself reading passages to the player, carrying the printed out essay in my hand. This helped me to make a clear distinction between my own narrative and the original essay. In the imagined conversation I am staging with the player, I am expressing my thoughts and concerns, before asking them to make a choice and navigate the island further. My intention was to make the essay more digestible and keep the reader focussed by turning them into active participants of a fictive journey.



Navigation through Text with Arrows in Javascript
Three.js Environment with Multiple Choice Interface Overlay
Implementing 'Resurgence' by Isabelle Stengers into interface
End Result Issue 13 Resurgence


issue #14


  • Irl.png
  • Wasted.jpg
  • Ending Screen IRL-ENERGY Game.jpg


IRL ENERGY >>> MOBILE ONLY

During the second trimester, I was looking to find ways of mapping a digital game to real locations in the city. Not only as an escape from the screen and isolation, but also as a way of allowing people to experience their environment in a more liberated way. Instead of going from A to B, I wanted to encourage people to stop and look closely. To facilitate this behaviour, I started researching the practice of geocaching to be able to translate the game mechanics into a more visually stimulating mobile game. My interest in asynchronous social interaction and intimacy manifested itself through site specific narration of the environment around Duan's Seafood Service in den Haag (one of the five locations of the final publication), before the players would stand in the same spot a few days later.





process

Spidey2.png
Feeling human also means feeling uncomfortable, being exposed to elements, to instinctual fear. Anxiety builds up because we usually don't have a natural output or use. We are too safe. Feeling human means real adrenaline, real anxiety, real fear. Building shelter, feeling the elements. Feeling alive. How can we feel alive if our environment is shaped to make us feel apart from life? We were not supposed to be able to connect to life. We were born into a world which hovers safely on top of life. My own fascination with video games is rooted in my experience of dissociation, feeling like I am on rails in a video game. I cannot look into corners, details, I can not go off rails. Looking at my arms and hands like they are not part of me.


READING NOTES: https://pad.xpub.nl/p/reading_notes_%2314_Situationist_times

Visual inspiration https://www.youtube.com/watch?v=-HhRKtdhs6M Tutorial on how to make early 2000s lowpoly video game objects
https://www.youtube.com/watch?v=m3Wf-EegBgg

Herc.png



Sketch-game1.png

https://pad.xpub.nl/p/project-plan-SI-Louisa


Louisa-ad.png


Geocaching game meets early 2000s video game meets text adventure with scene illustrations???

An in browser online game built up of static images that replicate real places in the city in a Half-Life type of style. Hovering, animated keys in locations represent clue inside of geocache. Coordinate is displayed when arriving at replicated online scene.

Players need to be moving through the city to be able to unlock the next level in the game, which leads to another replicated geo scene.

The geocaches will hold codewords for online game and logbook.



Halflife2.png

issue #15

☣ prototyping

python

21-9-20 Python Syntax workshop notes

Notebook, integrated development environment like processing, see immediate changes. Too seamless? Notebook = best of both worlds. New way of publishing ideas/code/discourse around code. Used to visualise data. Other servers apart from xpub server to use. Possible to run offline. Multiple ways of using program. Python running on the background.

->lab interface with split screen.

console: also used for terminal, typing commands, back and forth dialog. Typed commands interpreted as python code. read->eval->print= interactive mode of language. Reading what you wrote, process and spit result back.

notebook: fusion of console with more of a publishing idea. Possible to type "regular" text. Different modes: code/markdown, markdown is normal text but can be edited with special characters to make cursive for example. Also possible to move different blocks around to built a mix of text and code. Creating hyperdocuments.

literate programming
literateprogramming.com/knutweb.pdf
styling markdown

The House of Dust
repetitive structure: "A house of .." makes it feel more like a poem. Looping similar to code. producing unpredictability.

Variables
random function is a paradox since computers are naturally predictable so more like "pseudo-random".

Parsing
"reading carefully", program breaking apart the different types of input.

TRY 1

generated poems

In a world of distance, I find myself in hollow frameworks. Surrounded by my tangled memories, all I can see now is void. In a world of comfort, I find myself in hollow frameworks. Surrounded by my tangled memories, all I can see now is fractions. In a world of distance, I find myself in blinding noise. Surrounded by my nightly terrors, all I can see now is void. In a world of distress, I find myself in darkened space. Surrounded by the echos of passing sounds, all I can see now is void. In a world of comfort, I find myself in hollow frameworks. Surrounded by the echos of passing sounds, all I can see now is void. In a world of distress, I find myself in darkened space. Surrounded by my tangled memories, all I can see now is fractions. In a world of comfort, I find myself in blinding noise. Surrounded by my tangled memories, all I can see now is a new light. In a world of distance, I find myself in hollow frameworks. Surrounded by the echos of passing sounds, all I can see now is a new light. In a world of comfort, I find myself in hollow frameworks. Surrounded by the echos of passing sounds, all I can see now is void.

TRY 2 I want to learn how to make the python code an .exe file. https://www.youtube.com/watch?v=UZX5kH72Yx4 Mainly because I want to have the option of giving input like you would use a chatbot to add a level of interactivity. Screenshot (279).png

TRY 3 Turns out i'm an idiot and all i needed was the input() function. I am now trying to code a text adventure from scratch to possibly use for a non-linear reading experience of the words for the future issues:

Screenshot (346).png

YouTube Tutorial on python text adventure:

https://youtu.be/DEcFCn2ubSg

https://youtu.be/ypNFNr72Xe8

https://youtu.be/dVjs6HI9MCs

projects

1 Euro Cinema online

1eurocinema-wip.png 1eurocinema-wip(2).png 1eurocinema-wip2.png

Climb the Firewall

https://pad.xpub.nl/p/Ultra-Stream PT5rqyzgc.gif

☣ past


theory

Overwriting Reality (BA Thesis)


☣ thinking about

learning interests

theory

gamified user-profiling

I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content. PT5rqyzgc.gif

coding

three.js

I am learning three.js in order to be able to create accessible 3D environments inside the browser. https://hub.xpub.nl/sandbot/words-for-the-future/RESURGENCE/ascii.html

set-up/techniques

automated escape room

I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.

multi-user dungeon

My goal is to make a multi-user online game which can be extended and changed by other users in real time.