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Geocaching game meets early 2000s video game meets text adventure with scene illustrations??? | Geocaching game meets early 2000s video game meets text adventure with scene illustrations??? |
Revision as of 15:30, 15 March 2021
☣
I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website
Thesis on Interactive Fiction:
http://louisateichmann.com/01.html
☣ present
☣ issues
issue #13
File:JupyterLab - Mozilla Firefox 2020-11-16 09-32-50 Trim.mp4
Words/publications to edit: ?!, Undecidability, Resurgence, Liquid
with Nami, Clara, Kendal
?! PDF PAD NEW PAD
Undecidability PDF PAD
Resurgence PDF PAD
Liquid PDF PAD
==Main links==
> https://pzwiki.wdka.nl/mediadesign/Category:WordsfortheFuture
Word | Authors | PDF (small) |
---|---|---|
LIQUID | Rachel Armstrong, Andrea Božic & Julia Willms (TILT) | link |
OTHERNESS | Daniel L. Everett, Sarah Moeremans | link link link |
PRACTICAL VISION | Moses Kilolo (Jalada), Klara van Duijkeren & Vincent Schipper (The Future) | link link link |
ECO-SWARAJ | Ashish Kothari, Rodrigo Sobarzo | link link |
HOPE | Gurur Ertem, Ogutu Muraya | link |
TENSE | Simon(e) van Saarloos, Eilit Marom & Anna Massoni & Elpida Orfanidou & Adina Secretan & Simone Truong | link link |
UNDECIDABILITY | Silvia Bottiroli, Jozef Wouters | link |
RESURGENCE | Isabelle Stengers, Ola Macijewska | link |
!? | Nina Power, Michiel Vandevelde | link |
ATATA | Natalia Chavez Lopez, Hilda Moucharrafieh | link |
issue #14
Visual inspiration https://www.youtube.com/watch?v=-HhRKtdhs6M
Tutorial on how to make early 2000s lowpoly video game objects
https://www.youtube.com/watch?v=m3Wf-EegBgg
Geocaching game meets early 2000s video game meets text adventure with scene illustrations???
An in browser online game built up of static images that replicate real places in the city in a Half-Life type of style. Hovering, animated keys in locations represent clue inside of geocache. Coordinate is displayed when arriving at replicated online scene.
Players need to be moving through the city to be able to unlock the next level in the game, which leads to another replicated geo scene.
The geocaches will hold codewords for online game and logbook.
READING NOTES: https://pad.xpub.nl/p/reading_notes_%2314_Situationist_times
issue #15
☣ prototyping
python
21-9-20 Python Syntax workshop notes
Notebook, integrated development environment like processing, see immediate changes.
Too seamless?
Notebook = best of both worlds. New way of publishing ideas/code/discourse around code. Used to visualise data. Other servers apart from xpub server to use. Possible to run offline. Multiple ways of using program. Python running on the background.
->lab interface with split screen.
console: also used for terminal, typing commands, back and forth dialog. Typed commands interpreted as python code. read->eval->print= interactive mode of language. Reading what you wrote, process and spit result back.
notebook: fusion of console with more of a publishing idea. Possible to type "regular" text. Different modes: code/markdown, markdown is normal text but can be edited with special characters to make cursive for example. Also possible to move different blocks around to built a mix of text and code. Creating hyperdocuments.
literate programming
literateprogramming.com/knutweb.pdf
styling markdown
The House of Dust
repetitive structure: "A house of .." makes it feel more like a poem. Looping similar to code. producing unpredictability.
Variables
random function is a paradox since computers are naturally predictable so more like "pseudo-random".
Parsing
"reading carefully", program breaking apart the different types of input.
TRY 1
generated poems
In a world of distance,
I find myself in hollow frameworks.
Surrounded by my tangled memories,
all I can see now is void.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by my tangled memories,
all I can see now is fractions.
In a world of distance,
I find myself in blinding noise.
Surrounded by my nightly terrors,
all I can see now is void.
In a world of distress,
I find myself in darkened space.
Surrounded by the echos of passing sounds,
all I can see now is void.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is void.
In a world of distress,
I find myself in darkened space.
Surrounded by my tangled memories,
all I can see now is fractions.
In a world of comfort,
I find myself in blinding noise.
Surrounded by my tangled memories,
all I can see now is a new light.
In a world of distance,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is a new light.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is void.
TRY 2
I want to learn how to make the python code an .exe file. https://www.youtube.com/watch?v=UZX5kH72Yx4
Mainly because I want to have the option of giving input like you would use a chatbot to add a level of interactivity.
TRY 3
Turns out i'm an idiot and all i needed was the input() function. I am now trying to code a text adventure from scratch to possibly use for a non-linear reading experience of the words for the future issues:
YouTube Tutorial on python text adventure:
https://youtu.be/DEcFCn2ubSg
https://youtu.be/ypNFNr72Xe8
https://youtu.be/dVjs6HI9MCs
projects
1 Euro Cinema online
Climb the Firewall
https://pad.xpub.nl/p/Ultra-Stream
☣ past
theory
Overwriting Reality (BA Thesis)
☣ thinking about
learning interests
theory
gamified user-profiling
I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content.
coding
three.js
I am learning three.js in order to be able to create accessible 3D environments inside the browser. https://hub.xpub.nl/sandbot/words-for-the-future/RESURGENCE/ascii.html
set-up/techniques
automated escape room
I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.
multi-user dungeon
My goal is to make a multi-user online game which can be extended and changed by other users in real time.