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''Adilkno The Media Archive'' - Assignment: short text of max 500 words. Name 2-3 topics in the text that attracted your attention.''  
''Adilkno The Media Archive'' - Assignment: short text of max 500 words. Name 2-3 topics in the text that attracted your attention.''  


=== Living in the Media
===
Media technology has shaped how human perceives the world. The free flow of information opens dialogue between cultures creating a new dimension of human interaction. As Adilkino states in this text "Earthly wiring and stratospheric irradiation have created an infrastructure in which anything can happen anywhere and anyone can be present at any moment." The internet of things promote exchanges of data beyond borders of geographic locations; a multicultural within a universal language. Image + text + sound travel all over, connecting people in an euphoric media production! A creation of a new concept of global village - the cyberspace - seems to be the most natural ecosystem to inhabit.


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File:Example.jpg|Caption1
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''''''Probing McLuhan''''''
Cyberspace a term first used in 1981 at True Names, a science fiction novella by Vernor Vinge, in which the characters from True Names connect their brain directly to the internet with electrodes, and fully immerse themselves into a virtual reality. (1)


Herbert Marshall McLuhan was a Canadian philosopher of communication theory. He was known for the expressions the medium is the message and the global village. His predicting’s where almost thirty years before media was invented. I chose this paragraph because I read the medium is the message a few times, and it help me with my own practice. McLuhan inspired me to look different to the medium, and also the medium that I use. He calls art ‘''early warning system''’: art is a powerful style with powerful results. Artist are in the best position to develop an insight into the impact of technology and the media. Art is accessible to any public so the impact can affect everyone. They allowed for and testes its effect in their own literary style. The function of art was to make humanity realize the psychological and social consequences of technological advancements. I chose this piece because this is also the function of my own practices.
According to oxford dictionary cyberspace is ''the notional environment in which communication over computer networks occurs.'' People emerge into this new world of limitless possibilities. High speed access to information; and further reproduction; and propagation. A wide world to explore and get lost in its all complexity. It is "Babel-like confusion", in which people manage to articulate their online activities.  
McLuhan has a different way to ask questions. Like ‘''how the medium affects the person, not how people affect media''’. Nowadays, one discovers methods. Once the method has been found, there follows a series of inventions. ‘''The method of invention is simply to begin with the solution of the problem''’. McLuhan turns his questions so it gets a new meaning to it. It gives a new perspective to the subject. To start with the solution is like hacking the problem.  


‘''I predict only what has already happened. Anyone who truly perceives the present can also see the future, since all possible futures are contained in the present''’. Media theory is not looking for feedback, it’s looking for feed forward. Understand media, is understand their laws.  
In actual physical spaces the distinction between work and personal spaces gets blurred due to media "delocalization" and "detemporalization" (2). "Media nomads" get advantage of maximum mobility, moving forward, whilst absolete media is left behind: "Leftover data will disappear through the hole in the ozone layer and dissolve into interstellar dark matter.".


[https://www.youtube.com/watch?v=xHL0zxxLJGk The Medium is the message – Marshall McLuhan]
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[[File:medium-in-the-message1.jpg]]
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=== The World after the Media
===


''''''Remember Baudrillard''''''
"Media became global and universal.(…) Every place is instantaneously represented everywhere via satellite and fiberglass; a global view is the only international perspective that remains. At the same time, every object has the capacity to become a medium." Just as God was once at the center of the universe, media omnipresence and perhaps worship, has taken its position.


Again a known philosopher this time from France, called as the ‘''new McLuhan''’.  
Adilkino sees the future of media ecology with a finite duration. "Once centralized, all things tend towards their maximum scope, only to finally disappear altogether. Even the media soon reach their omega point where spirit and matter coincide and a void is created, to be filled up by a new spirit." As many other cycles, the media "big bang" - after its great expansion - will follow a "big crunch", begin contracting until it possibly disappears.


Baudrillard simulacrum theory is about the authenticity and reality of images that we think we know. What is a simulacrum? The term originally comes from the philosophy of Plato, as an indication for a false copy of reality. Baudrillard breathes new life into the concept and uses' simulacrum 'as a kind of collective noun for concepts like' ''character'' ',' ''copy'' ''image'',  ''concept'' and ''model''. In this theory we lost human contact with the real world, because we create images by looking at the media. Based on something we create ourselves or invented or self, like movie or media. He Claimed that reality has disappeared, since everything had come to signify else. simulacrum had more truth than truth itself, because it is not a mirror image of reality but a model for it. The ‘knowing’ of the image is not based on our own truth, but the truth that is being created on TV. A simulacrum is a copy without an original, so it is impossible to link it to something original, something real. His strategy was to use the word simulation so often that people would get completely fed up with it- which they did. He did this because you will get confused. It’s like an overload and you cannot follow him anymore.  
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File:Example.jpg|Caption3
‘''The further the global consensus extends its hegemony, the greater the risk- or fortune – of its sudden collapse''.’ ''– Baudrillard''
</gallery>


The Big Crunch. The vertical axis can be considered as either plus or minus time.


So it’s no surprise that I choice those two paragraphs, because they are really connected to each other. Text and books from philosophers are an inspiration for me because they let me think, and sometimes in a different way. This ‘''way''’ I hold on to think also differently about my own practices. I really admire philosopher, because I could never write like that, I rather make ‘early warning systems’.
As is is exemplified with film and other media, developments keep succeeding one another: "All the anti-techniques invented by video artists lead to an inevitable acceleration of media self-destruction."  Adilkino even suggest the possibility of an image-free society. Is it the future condition for the media?!


McLuhan claims that it is the media of the epoch that defines the essence of the society by presenting four epochs, inclusive of Tribal Era, Literate Era, Print Era and Electronic Era (3).
What comes after the Electronic Era?! How far will go the relationship between '''VIRTUAL & REALITY''' ?


 
(1) http://en.wikipedia.org/wiki/Cyberspace
'''''To Read books = to destroy books'''''
(2) interesting to look at: real time game in which the main character lives in the cyberspace: http://sleepisdeath.net/slideShow/
 
(3) McLuhan, M.; Fiore Q.; Agel J. (1996). The medium is the massage: an inventory of effects. San Francisco: HardWired. ISBN 978-1-888869-02-6.
Media archives grows and grows but bookshelf’s and libraries  are shrinking. In the episode of Tegenlicht ''‘Digitaal geheugenverlies’'' they talk about this ‘''problem''’. I always watch this tv-show. They talk about contemporary topics which they show a positive and negative side of it. I just want to mention this because I saw a connection with the text on page two. Unfortunately its only in Dutch.
[http://tegenlicht.vpro.nl/afleveringen/2014-2015/digitaal-geheugenverlies.html Tegenlicht - Digitaal geheugenverlies]

Revision as of 20:26, 17 September 2014

TP Adilkno The Media Archive - Assignment: short text of max 500 words. Name 2-3 topics in the text that attracted your attention.

=== Living in the Media

===

Media technology has shaped how human perceives the world. The free flow of information opens dialogue between cultures creating a new dimension of human interaction. As Adilkino states in this text "Earthly wiring and stratospheric irradiation have created an infrastructure in which anything can happen anywhere and anyone can be present at any moment." The internet of things promote exchanges of data beyond borders of geographic locations; a multicultural within a universal language. Image + text + sound travel all over, connecting people in an euphoric media production! A creation of a new concept of global village - the cyberspace - seems to be the most natural ecosystem to inhabit.

Cyberspace a term first used in 1981 at True Names, a science fiction novella by Vernor Vinge, in which the characters from True Names connect their brain directly to the internet with electrodes, and fully immerse themselves into a virtual reality. (1)

According to oxford dictionary cyberspace is the notional environment in which communication over computer networks occurs. People emerge into this new world of limitless possibilities. High speed access to information; and further reproduction; and propagation. A wide world to explore and get lost in its all complexity. It is "Babel-like confusion", in which people manage to articulate their online activities.

In actual physical spaces the distinction between work and personal spaces gets blurred due to media "delocalization" and "detemporalization" (2). "Media nomads" get advantage of maximum mobility, moving forward, whilst absolete media is left behind: "Leftover data will disappear through the hole in the ozone layer and dissolve into interstellar dark matter.".

=== The World after the Media

===

"Media became global and universal.(…) Every place is instantaneously represented everywhere via satellite and fiberglass; a global view is the only international perspective that remains. At the same time, every object has the capacity to become a medium." Just as God was once at the center of the universe, media omnipresence and perhaps worship, has taken its position.

Adilkino sees the future of media ecology with a finite duration. "Once centralized, all things tend towards their maximum scope, only to finally disappear altogether. Even the media soon reach their omega point where spirit and matter coincide and a void is created, to be filled up by a new spirit." As many other cycles, the media "big bang" - after its great expansion - will follow a "big crunch", begin contracting until it possibly disappears.

The Big Crunch. The vertical axis can be considered as either plus or minus time.

As is is exemplified with film and other media, developments keep succeeding one another: "All the anti-techniques invented by video artists lead to an inevitable acceleration of media self-destruction."  Adilkino even suggest the possibility of an image-free society. Is it the future condition for the media?!

McLuhan claims that it is the media of the epoch that defines the essence of the society by presenting four epochs, inclusive of Tribal Era, Literate Era, Print Era and Electronic Era (3). What comes after the Electronic Era?! How far will go the relationship between VIRTUAL & REALITY ?

(1) http://en.wikipedia.org/wiki/Cyberspace (2) interesting to look at: real time game in which the main character lives in the cyberspace: http://sleepisdeath.net/slideShow/ (3) McLuhan, M.; Fiore Q.; Agel J. (1996). The medium is the massage: an inventory of effects. San Francisco: HardWired. ISBN 978-1-888869-02-6.