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Morning | Create an alternative storyline for the game
Morning | Create an alternative storyline for the game
As we directed the ideology behind [https://www.crazygames.com/game/papa-louie Papa Louie: When Pizzas Attack] and found a few elements that disturbed us, we decided that we'll change  
As we directed the ideology behind [https://www.crazygames.com/game/papa-louie Papa Louie: When Pizzas Attack] and found a few elements that disturbed us, we decided that we'll change  
[File:Papa Louie's Ghosteria.jpeg]


Afternoon | Make a comic-like storyboard
Afternoon | Make a comic-like storyboard

Revision as of 10:18, 2 February 2023

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Methods 01 Seeds were planted

Pad: Le Guin, acacia seeds and un-naming

Steve // intro+work

- Le Guin, acacia seeds and un-naming

Methods 02 What-How-Why

Pad: The What-How-Why Model

transclusion-cards - Stephen and I worked on making a card about the process of "transcluding" content.

Reading list

Methods 03 Deck of Cards

Pad: Making Deck of Card about Gardening


Methods 05 A textile, a Framework

Pad: A Textile, A Framework


Jan 18, The Ruling Ideas

Pad: The Ruling Class and the Ruling Ideas

Robots run zombies for wealthy parasites - centre panel

Today's session was very interesting. In the first half of the day, we observed and discussed an illustration by Chad McCail. The three panels depict how robots run zombies for wealthy parasites and according to Karl Marx. At first, the visualisation reminded me of 'The Garden of Earthly Delights', a triptych by Hieronymus Bosch. The longer I look, the more things I see in common between the two pieces, from the illustrative approach of each author to the vivid imagery, to the complexity of symbolic meaning.

Later, we read and discussed Chapter 1, p.9-12, Pad: The Ruling Class and the Ruling Ideas by Marx and Engels. We ended the day with another discussion about weddings as rituals, what they share in terms of characteristics, and how all those relate to games.


Jan 25, Ideology in everyday

Pad: Outcome: reading ideology in popular games

Morning | Superstructure <-> Base Alternative

Today's Version of Marx's Base-Superstructure theory

We talked about Marx's theory of the Base-Superstructure model. We made our version of it on Monday and today we expanded it a little more by adding the counterhegemony component.

- Counterculture
- Counterhegemony
- False consciousness

The Ideology-Medium-Production structure does not necessarily have to be presented in a hierarchical way or vertically. In this case, they are seen as an example of a timeless process propelled by each end.

Imagine it as two circles connected to each other, like an 8 or an infinity sign (∞).

The connection is made by Medium. It plays the role of the processing tool (ground) that signals the Ideology that has been produced. As to Production, it converts the ruling idea into various executable forms, such as art, science, media, religion, politics, culture and so on.

Basically, Medium shapes and maintains this version of Marx's theory.


Afternoon | Playing and annotating games

Sooooo much piiiiiiiiiiink

In the second half of the day, Steve suggested playing games and annotating them following this method:

Annotating games:
- One-sentence synopsis
- Role (identification)
- Social reproduction (what real-world values are reproduced in the game you are playing?)
- How are you situated in the hierarchy of the game?
- What change in status is promised? (you may move up a level but you stay in the same position.)
- What are you being trained for?: 
- What fantasies are lived out or explored?

I found particularly interesting Ada's thoughts on the Sims and Simcity games, along with her interpretation of what ideologies the games we played today are reinforcing. It was a super engaging conversation.

Here are some snapshots of one of the games I played, it's called Who is lying?. Also checked this one: Sugar, Sugar, and kinda liked this one Maze: Path of Ligth.

Who is cheating?

Aperently, the wife.
Find the 5 junk foods
that ruined their fitness



Feb 1, Writing fan fiction

Pad: Papa Louis's Ghosteria

Morning | Create an alternative storyline for the game As we directed the ideology behind Papa Louie: When Pizzas Attack and found a few elements that disturbed us, we decided that we'll change

[File:Papa Louie's Ghosteria.jpeg]

Afternoon | Make a comic-like storyboard We used an app called Papa Louie Pals to create a few scenes we defined for some of the levels.

Papa Louie Pals, Google Play
Papa Louie Pals, App store

Papa Louie's Ghosteria