User:AvitalB/thesis/research: Difference between revisions
< User:AvitalB | thesis
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* [https://www.jstor.org/stable/24570350?seq=1#metadata_info_tab_contents '''Online Lives 2.0: Introduction / Laurie Mcneill and John David Zuern'''] | * [https://www.jstor.org/stable/24570350?seq=1#metadata_info_tab_contents '''Online Lives 2.0: Introduction / Laurie Mcneill and John David Zuern'''] | ||
* [https://networkcultures.org/entreprecariat/on-design-and-disillusion/ '''D&D: Design and Disillusion'''] | * [https://networkcultures.org/entreprecariat/on-design-and-disillusion/ '''D&D: Design and Disillusion'''] | ||
* [https://philpapers.org/archive/harskt.pdf '''Situated Knowledges: The Science Question in Feminism and the Privilege of Partial | * [https://philpapers.org/archive/harskt.pdf '''Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective / Donna Haraway'''] | ||
Perspective / Donna Haraway'''] | * [https://link.springer.com/article/10.1007/s42532-020-00059-y#citeas '''The pandemic push: can COVID-19 reinvent conferences to models rooted in sustainability, equitability and inclusion? / Holly J. Niner, Shaili Johri, Judith Meyer & Sophia N. Wassermann'''] | ||
* [https://www.jstor.org/stable/25224185?seq=1#metadata_info_tab_contents '''User Interface Design Principles for Interaction Design / Adream Blair-Early and Mike Zender'''] | |||
* [https://culturemachine.net/wp-content/uploads/2019/01/465-973-1-PB.pdf '''Attention, Economy and The Brain / Tiziana Terranova'''] | |||
==Personas / Organizations== | ==Personas / Organizations== | ||
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* [https://www.emotionalmateriality.org/read '''Center for Emotional Materiality'''] - a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs. | * [https://www.emotionalmateriality.org/read '''Center for Emotional Materiality'''] - a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs. | ||
==Interfaces== | ==Interfaces / Games== | ||
* [https://spatial.chat/ '''Spatial Chat'''] - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party) | * [https://spatial.chat/ '''Spatial Chat'''] - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party) | ||
* [https://7chairs.co/home/ '''7 Chairs'''] - online support groups. | * [https://7chairs.co/home/ '''7 Chairs'''] - online support groups. | ||
* [https://replika.ai/ '''Replika'''] - online AI companion | * [https://replika.ai/ '''Replika'''] - online AI companion | ||
* [https://en.wikipedia.org/wiki/BioShock '''BioShock'''] - Video game | |||
* [https://www.playablstudios.com/facade '''Façade'''] - artificial-intelligence-based interactive story | |||
* [https://www.youtube.com/watch?v=PWQDccL0aXM '''Zork'''] - interactive, text based, fiction computer game | |||
==Projects== | ==Projects== |
Latest revision as of 15:42, 3 March 2021
Resources
Books
- Sad by Design: On Platform Nihilism / Geert Lovink- The internet is effecting our emotions, behaviour and mindset
- The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Place / Clifford Nass and Byron Reeves
- The Second Self / Sherry Turkle
- Alone Together / Sherry Turkle | Notes
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace / Janet H. Murray | Notes
- Computer Power and Human Reason: From Judgment to Calculation / Joseph Weizenbaum
- Discursive Design: Critical, Speculative, and Alternative Things / Bruce M. Tharp and Stephanie M. Tharp
- Seeing Like a Computer + Reading Like a Computer / Angie Waller
- Trick Mirror: Reflections on Self-Delusion / Jia Tolentino
- The Condition of Digitality: A Post-Modern Marxism for the Practice of Digital Life / Robert Hassan
- Disrupting the Digital Humanities / Dorothy Kim jesse stommel >> Humanizing the Interface / Kat Lecky
Articles / Journals / Essays
- That chatbot I’ve loved to hate / Sherry Turkle | Notes
- The journal of computational culture
- Designing Jitsi | Notes
- I'm not a leader / Russle Means
- Speak, Memory / Casey Newton - Eugenia Kuyda made a bot from her best friend's text messages after he died
- Not Art&Tech / Olia Lialina - On the role of Media Theory at Universities of Applied Art, Technology and Art and Technology
- Online Lives 2.0: Introduction / Laurie Mcneill and John David Zuern
- D&D: Design and Disillusion
- Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective / Donna Haraway
- The pandemic push: can COVID-19 reinvent conferences to models rooted in sustainability, equitability and inclusion? / Holly J. Niner, Shaili Johri, Judith Meyer & Sophia N. Wassermann
- User Interface Design Principles for Interaction Design / Adream Blair-Early and Mike Zender
- Attention, Economy and The Brain / Tiziana Terranova
Personas / Organizations
- Eliza - early natural language processing computer program created from 1964 to 1966 by Joseph Weizenbaum and based on a Rogerian therapist
- Adam Harvey - more pixel = more data ?
- Lauren Mccarthy - performance artist
- Parry - chatterbot that attempted to simulate a person with paranoid schizophrenia
- Joseph Weizenbaum
- Sherry Turkel
- Kevin Lenzo - creator of Infobot and Purl
- Robert Wilson - Collaborative theatre, opera and performance artist. Set and furniture art.
- Center for Emotional Materiality - a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs.
Interfaces / Games
- Spatial Chat - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
- 7 Chairs - online support groups.
- Replika - online AI companion
- BioShock - Video game
- Façade - artificial-intelligence-based interactive story
- Zork - interactive, text based, fiction computer game
Projects
- Chimeria:Grayscale - uses an email interface as a storytelling device | Notes
- The Mouse Holds Us / Emma Rae Norton - relates to my concept of exploring in depth one graphical element (here she explores one device)
- Anatomy of an AI System / Kate Crawford & Vladan Joler - Deconstructing the AI device and confronting it with the physical world
- (Im)possible bodies - interactive virtual expo experience about cyborgs, data and artificial intelligence
- Angry Women
- The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko
- Hosted / Olia Lialina
- Best Effort Network / Olia Lialina
- Jitsi Hacks / cketti - 3 scripts you can inject to your jitsi meeting to add features like tiles rearranging.
Videos
- Olia Lialina talk about terminology in UX|Notes
- Rectangles-R-Us - What happened when the university went online? / Seda Gürses Part 1Part 2Part 3Part 4|Notes
Terms
- Plan 9- developed by Bell Labs to replace Unix with the concept of decentralised operating systems
- Autoethnography - An approach to research and writing that seeks to describe and systematically analyse personal experience to understand a cultural experience. It is both process and product and it treats research as a political, social-just and socially-conscious act. |Notes