User:Louisa: Difference between revisions
Line 155: | Line 155: | ||
[[File:Screenshot(279).png]] | |||
Revision as of 12:33, 27 September 2020
☣
I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website
☣ present
☣ issues
issue #13
Words/publications to edit: ?!, Undecidability, Resurgence, Liquid
with Nami, Clara, Kendal
?! PDF PAD NEW PAD
Undecidability PDF PAD
Resurgence PDF PAD
Liquid PDF PAD
issue #14
issue #15
☣ prototyping
python
21-9-20 Python Syntax workshop notes
Notebook, integrated development environment like processing, see immediate changes.
Too seamless?
Notebook = best of both worlds. New way of publishing ideas/code/discourse around code. Used to visualise data. Other servers apart from xpub server to use. Possible to run offline. Multiple ways of using program. Python running on the background.
->lab interface with split screen.
console: also used for terminal, typing commands, back and forth dialog. Typed commands interpreted as python code. read->eval->print= interactive mode of language. Reading what you wrote, process and spit result back.
notebook: fusion of console with more of a publishing idea. Possible to type "regular" text. Different modes: code/markdown, markdown is normal text but can be edited with special characters to make cursive for example. Also possible to move different blocks around to built a mix of text and code. Creating hyperdocuments.
literate programming
literateprogramming.com/knutweb.pdf
styling markdown
The House of Dust
repetitive structure: "A house of .." makes it feel more like a poem. Looping similar to code. producing unpredictability.
Variables
random function is a paradox since computers are naturally predictable so more like "pseudo-random".
Parsing
"reading carefully", program breaking apart the different types of input.
TRY 1
generated poems
In a world of distance,
I find myself in hollow frameworks.
Surrounded by my tangled memories,
all I can see now is void.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by my tangled memories,
all I can see now is fractions.
In a world of distance,
I find myself in blinding noise.
Surrounded by my nightly terrors,
all I can see now is void.
In a world of distress,
I find myself in darkened space.
Surrounded by the echos of passing sounds,
all I can see now is void.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is void.
In a world of distress,
I find myself in darkened space.
Surrounded by my tangled memories,
all I can see now is fractions.
In a world of comfort,
I find myself in blinding noise.
Surrounded by my tangled memories,
all I can see now is a new light.
In a world of distance,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is a new light.
In a world of comfort,
I find myself in hollow frameworks.
Surrounded by the echos of passing sounds,
all I can see now is void.
TRY 2
I want to learn how to make the python code an .exe file. https://www.youtube.com/watch?v=UZX5kH72Yx4
Mainly because I want to have the option of giving input like you would use a chatbot to add a level of interactivity.
File:Screenshot(279).png
projects
Trouble Shooter 2020
1 Euro Cinema online
Ultra-Stream
https://pad.xpub.nl/p/Ultra-Stream
☣ past
theory
Overwriting Reality (BA Thesis)
projects
Ultimate Dragon
Tardigrade Estate
I am the Dungeon Master
Digital Masquerade
☣ thinking about
learning interests
theory
gamified user-profiling
I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content.
coding
three.js
I am learning three.js in order to be able to create accessible 3D environments inside the browser.
set-up/techniques
automated escape room
I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.
multi-user dungeon
My goal is to make a multi-user online game which can be extended and changed by other users in real time.