User:Zalán Szakács/4thsemesterassessment: Difference between revisions

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<gallery class="center" widths=692px heights=405px>
File:Phylidors naturliche Geistererscheinungen.jpg
</gallery>
<br>


='''WHAT HAVE I DONE?'''=
='''WHAT HAVE I DONE?'''=
 
<br>
'''Thesis Research'''
'''Thesis Research'''
*
*[[User:Zalán Szakács/reading | Diving deep into Media Archaeology of Hearing and Seeing]]
*
* [[User:Zalán Szakács/projectreferences | Trying to understand the mysterious world of Phantasmagorias]]


'''Graduation Project'''


'''Prototyping'''
'''Thesis'''
*[[User:Zalán Szakács/thesisoutline3 | How are media objects interpreted as phantasmagoria in the contemporary context? – Thesis Outline]]
*[[User:Zalán Szakács/thesis1chapter | Imaginary & Real – Chapter I]]


='''WHAT HAVE I LEARNED?'''=


*don't combine a lot of things together during the conceptual phase
'''Graduation Project'''
*stay sharp and ask the most critical questions
*[[User:Zalán Szakács/projectproposal4 | Eigengrau]]
<br>
'''How does the concept relates to the original Phantasmagorias?'''<br>
* Historical reenactment  ↔ historical timeline → current times → Robertson → Schöpfer → Kircher → Antiquity (Roman and Greek times)
* Using the same tools → dark room, light and not showing the machine behind the magic
* Using dark feelings of telling a story
* Both phenomenas were presented in the entertainment environment → using the club context as experimentation field
* Circular spatial setup like at the séances of German magician Johann Georg Schröpfer, not allowing to enter the middle circle for the audience
* Using smoke as a projection display as Edme-Gilles Guyot, Johann Georg Schröpfer and Robertson used it
<br>
<br>
'''How does it relates to publishing?'''<br>
*Publishing = presenting a story to the audience
*New ways of storytelling through creating atmospheres through light and sound
*Storytelling → collective experience from the past
*Rituals were often collective experiences
*The reason of installation controlling the whole environment (whole narrative)
<br>
<br>
'''Why is it worth to make it public?'''<br>
*Using fear and manipulation and mystery to bound people
*Through collective experience the audiences learns about the senses and new body awareness
*We are in the information age → technology (lack of embodiedness) → interaction with screens → individual experience feels too detached to people → important to look → experience that counterpoising this action through a collective embodied actions
<br>
<br>


'''How I am going to create it?'''<br>
*Creating a script (at which moment what is going to happen)
*Using puredate software for creating the visuals that will react to sound
*Creating different audio visual disorientation methods
*Using 4D soundsystem
<br>
<br>
'''How can I create a public around it?'''<br>
*Using the club location as experimentation field → presenting in that context
*Hybrid audience
*Changing the perception
*Experimenting with the space
*Test Event in end of January 2019 → first testing of the first part in front of the audience → questionary about their collective experience → formulating my further concept around the answers
<br>
'''Prototyping'''
* [[User:Zalán Szakács/grad prototyping#What is a Circuit? | Learned about circuits]]
*[[User:Zalán Szakács/grad prototyping#Adafruit NeoPixel Arduino experiment |Setting up an Arduino + Adafruit Neopixel RGB LED strip]]
*[[User:Zalán Szakács/grad prototyping#Experiments with the distance between the collimators & LEDs |Experiments with lenses and light beams]]
*[[User:Zalán Szakács/grad prototyping#Building a circuit for 4 Adafruit Neopixel LED strips with Joca |Building a circuit for 4 Adafruit Neopixel LED strips]]
*[[User:Zalán Szakács/grad prototyping#Building a software setup to connect live MadMapper input to 4 Adafruit Neopixel LED strips with Javier |Building a software setup to connect live MadMapper input to 4 Adafruit Neopixel LED strips]]
*[[User:Zalán Szakács/grad prototyping#Experimenting with Jem Com­pact Hazer Pro (haze machine) + plano convex lenses + 4 Adafruit Neopixel LED strips |Experimenting with Jem Com­pact Hazer Pro (haze machine) + plano convex lenses + 4 Adafruit Neopixel LED strips]]
*[[User:Zalán Szakács/grad prototyping#Experimenting with Jem Com­pact Hazer Pro (haze machine) + opaque acrylic sheets + 4 Adafruit Neopixel LED strips |Experimenting with Jem Com­pact Hazer Pro (haze machine) + opaque acrylic sheets + 4 Adafruit Neopixel LED strips]]
<br>


<gallery class="center" widths=692px heights=405px>
File:PB280102.JPG
</gallery>
<br>


='''WHAT HAVE I LEARNED?'''=
<br>
*'''Prototyping'''
**Basics into Arduino / Processing / MadMapper
**The importance of the right hardware
**Finding a good prototyping working method → Dark Lab in the basement
**Reflects always on the experiments and try to find new solutions
**Trust in failures → gives new ways of critical thinking
**Take time to experience the experiments → look from different angles
**One experiment leads to the next experiment → you can't jump a few steps ahead
**Having discipline for learning new programming languages and hardware
<br>
*'''Thesis'''
**How to do a theoretical research?
**Where to find trustworthy sources?
**How to use the Harvard annotation method?
**How to stay focussed while writing (switching off the internet)
**How to draw conclusion and compare different opinions
**How to find the core essence of the text 
<br>
*'''Concept'''
*'''Concept'''
**
**Don't make overambitious plans, that you're not capable to realise due technical, practical and financial issues
 
**Don't combine too many references together
**Stay sharp to yourself and ask the critical questions
**Finding a good link of combining the research + concept with the prototyping to crystallise the story
**Trust your first intuition during the conceptualisation phase of the project
**Better time planning (calendar) of the project - to do lists
<br>


='''WHAT DID I ACHIEVED FROM MY 1ST + 2ND + 3RD TRIMESTER WISHLIST?'''=
='''WHAT DID I ACHIEVED FROM MY 1ST + 2ND + 3RD TRIMESTER WISHLIST?'''=
 
<br>
 
* Graduation project this year →  live generated 3D environments
 
* Creative coding, light - space installations, audiovisual performances delivered from a strong conceptual, technological (software - creative coding) and aesthetic foundation
*Wiki structure to use for documenting the process
*Using raspberry Pi in forms of installations as well
*Creative coding and spatial light design installation
*Developing a deeper understanding of sound visualisation
*Diving into pure data
*The way of thinking in code
<br>


='''WHERE DO I WANT TO GO?'''=
='''WHERE DO I WANT TO GO?'''=
 
<br>
*learning more how to think in code and realise my ideas
*learning more how to think in code and realise my ideas
*Developing a deeper understanding of sound visualisation  
*Developing a deeper understanding of sound visualisation  
*learning pure data + GEM (Graphics Environment for Multimedia (external plugin))
*learning pure data + GEM (Graphics Environment for Multimedia (external plugin))
*creating audiovisual light installations
*creating audiovisual light installations
<br>


='''WHY?'''=
='''WHY?'''=
 
<br>
* graduation project next year live generated 3D environments  ↔ audio visualisation (sound = data  → data visualisation)
* establishing my own artistic and design practice after finishing at Piet Zwart Institute focussing on research and creation of audiovisual light installations with a strong focus on technology, critical thinking and aesthetics
* creative coding, light - space installations, audiovisual performances delivered from a strong conceptual and technical (software - creative coding) foundation
<br>

Latest revision as of 10:59, 10 December 2018



WHAT HAVE I DONE?


Thesis Research


Thesis


Graduation Project


How does the concept relates to the original Phantasmagorias?

  • Historical reenactment ↔ historical timeline → current times → Robertson → Schöpfer → Kircher → Antiquity (Roman and Greek times)
  • Using the same tools → dark room, light and not showing the machine behind the magic
  • Using dark feelings of telling a story
  • Both phenomenas were presented in the entertainment environment → using the club context as experimentation field
  • Circular spatial setup like at the séances of German magician Johann Georg Schröpfer, not allowing to enter the middle circle for the audience
  • Using smoke as a projection display as Edme-Gilles Guyot, Johann Georg Schröpfer and Robertson used it



How does it relates to publishing?

  • Publishing = presenting a story to the audience
  • New ways of storytelling through creating atmospheres through light and sound
  • Storytelling → collective experience from the past
  • Rituals were often collective experiences
  • The reason of installation controlling the whole environment (whole narrative)



Why is it worth to make it public?

  • Using fear and manipulation and mystery to bound people
  • Through collective experience the audiences learns about the senses and new body awareness
  • We are in the information age → technology (lack of embodiedness) → interaction with screens → individual experience feels too detached to people → important to look → experience that counterpoising this action through a collective embodied actions



How I am going to create it?

  • Creating a script (at which moment what is going to happen)
  • Using puredate software for creating the visuals that will react to sound
  • Creating different audio visual disorientation methods
  • Using 4D soundsystem



How can I create a public around it?

  • Using the club location as experimentation field → presenting in that context
  • Hybrid audience
  • Changing the perception
  • Experimenting with the space
  • Test Event in end of January 2019 → first testing of the first part in front of the audience → questionary about their collective experience → formulating my further concept around the answers


Prototyping



WHAT HAVE I LEARNED?


  • Prototyping
    • Basics into Arduino / Processing / MadMapper
    • The importance of the right hardware
    • Finding a good prototyping working method → Dark Lab in the basement
    • Reflects always on the experiments and try to find new solutions
    • Trust in failures → gives new ways of critical thinking
    • Take time to experience the experiments → look from different angles
    • One experiment leads to the next experiment → you can't jump a few steps ahead
    • Having discipline for learning new programming languages and hardware


  • Thesis
    • How to do a theoretical research?
    • Where to find trustworthy sources?
    • How to use the Harvard annotation method?
    • How to stay focussed while writing (switching off the internet)
    • How to draw conclusion and compare different opinions
    • How to find the core essence of the text


  • Concept
    • Don't make overambitious plans, that you're not capable to realise due technical, practical and financial issues
    • Don't combine too many references together
    • Stay sharp to yourself and ask the critical questions
    • Finding a good link of combining the research + concept with the prototyping to crystallise the story
    • Trust your first intuition during the conceptualisation phase of the project
    • Better time planning (calendar) of the project - to do lists


WHAT DID I ACHIEVED FROM MY 1ST + 2ND + 3RD TRIMESTER WISHLIST?


  • Graduation project this year → live generated 3D environments
  • Creative coding, light - space installations, audiovisual performances delivered from a strong conceptual, technological (software - creative coding) and aesthetic foundation
  • Wiki structure to use for documenting the process
  • Using raspberry Pi in forms of installations as well
  • Creative coding and spatial light design installation
  • Developing a deeper understanding of sound visualisation
  • Diving into pure data
  • The way of thinking in code


WHERE DO I WANT TO GO?


  • learning more how to think in code and realise my ideas
  • Developing a deeper understanding of sound visualisation
  • learning pure data + GEM (Graphics Environment for Multimedia (external plugin))
  • creating audiovisual light installations


WHY?


  • establishing my own artistic and design practice after finishing at Piet Zwart Institute → focussing on research and creation of audiovisual light installations with a strong focus on technology, critical thinking and aesthetics