User:Zalán Szakács/4thsemesterassessment

From XPUB & Lens-Based wiki


Thesis Research


Graduation Project

How does the concept relates to the original Phantasmagorias?

  • Historical reenactment ↔ historical timeline → current times → Robertson → Schöpfer → Kircher → Antiquity (Roman and Greek times)
  • Using the same tools → dark room, light and not showing the machine behind the magic
  • Using dark feelings of telling a story
  • Both phenomenas were presented in the entertainment environment → using the club context as experimentation field
  • Circular spatial setup like at the séances of German magician Johann Georg Schröpfer, not allowing to enter the middle circle for the audience
  • Using smoke as a projection display as Edme-Gilles Guyot, Johann Georg Schröpfer and Robertson used it

How does it relates to publishing?

  • Publishing = presenting a story to the audience
  • New ways of storytelling through creating atmospheres through light and sound
  • Storytelling → collective experience from the past
  • Rituals were often collective experiences
  • The reason of installation controlling the whole environment (whole narrative)

Why is it worth to make it public?

  • Using fear and manipulation and mystery to bound people
  • Through collective experience the audiences learns about the senses and new body awareness
  • We are in the information age → technology (lack of embodiedness) → interaction with screens → individual experience feels too detached to people → important to look → experience that counterpoising this action through a collective embodied actions

How I am going to create it?

  • Creating a script (at which moment what is going to happen)
  • Using puredate software for creating the visuals that will react to sound
  • Creating different audio visual disorientation methods
  • Using 4D soundsystem

How can I create a public around it?

  • Using the club location as experimentation field → presenting in that context
  • Hybrid audience
  • Changing the perception
  • Experimenting with the space
  • Test Event in end of January 2019 → first testing of the first part in front of the audience → questionary about their collective experience → formulating my further concept around the answers



  • Prototyping
    • Basics into Arduino / Processing / MadMapper
    • The importance of the right hardware
    • Finding a good prototyping working method → Dark Lab in the basement
    • Reflects always on the experiments and try to find new solutions
    • Trust in failures → gives new ways of critical thinking
    • Take time to experience the experiments → look from different angles
    • One experiment leads to the next experiment → you can't jump a few steps ahead
    • Having discipline for learning new programming languages and hardware

  • Thesis
    • How to do a theoretical research?
    • Where to find trustworthy sources?
    • How to use the Harvard annotation method?
    • How to stay focussed while writing (switching off the internet)
    • How to draw conclusion and compare different opinions
    • How to find the core essence of the text

  • Concept
    • Don't make overambitious plans, that you're not capable to realise due technical, practical and financial issues
    • Don't combine too many references together
    • Stay sharp to yourself and ask the critical questions
    • Finding a good link of combining the research + concept with the prototyping to crystallise the story
    • Trust your first intuition during the conceptualisation phase of the project
    • Better time planning (calendar) of the project - to do lists


  • Graduation project this year → live generated 3D environments
  • Creative coding, light - space installations, audiovisual performances delivered from a strong conceptual, technological (software - creative coding) and aesthetic foundation
  • Wiki structure to use for documenting the process
  • Using raspberry Pi in forms of installations as well
  • Creative coding and spatial light design installation
  • Developing a deeper understanding of sound visualisation
  • Diving into pure data
  • The way of thinking in code


  • learning more how to think in code and realise my ideas
  • Developing a deeper understanding of sound visualisation
  • learning pure data + GEM (Graphics Environment for Multimedia (external plugin))
  • creating audiovisual light installations


  • establishing my own artistic and design practice after finishing at Piet Zwart Institute → focussing on research and creation of audiovisual light installations with a strong focus on technology, critical thinking and aesthetics