User:Emanuele Bonetti/partecipatoryDesign

From XPUB & Lens-Based wiki

PROJECT'S RELATED

extreme programming

Extreme Programming
extremeprogramming.org
Pair programming
Pair programming
Collective Ownership


the crowd at a county fair accurately guessed the weight of an ox when their individual guesses were averaged (the average was closer to the ox's true butchered weight than the estimates of most crowd members, and also closer than any of the separate estimates made by cattle experts)

THE WISDOM OF CROWDS


participatory design

CASE STUDY: PARTICIPATORY DESIGN USED IN CROSS-CULTURAL PROJECT
HIV/AIDS AWARENESS AND PREVENTION POSTERS IN KENYA
Design studies: theory and research in graphic design - Audrey Bennett

...We propose the development of a partecipatory graphic design process where the audience is the primary designer, with the interdisciplinary professional design team working in collaboration as facilitators. In this manner, the professional graphic designer serves as a consultant while the audience controls the design process. We posit that a participatory approach - as opposed to the traditional intuitive approach of graphic designers - will effect culturally appropriate aesthetics for cross-cultural communication...

...All partecipatory approaches can be said to lie somewhere on the spectrum between full designer control and full audience control. Rather than occupay a single static position on this spectrum, our participatory approach attempts to move the process toward grater audience control over a period of time....

.a better match to the audience preferences and point of view
.future gains in terms of the independence of the community
.sense of democratic process

PARTICIPATORY DESIGN
DEFINITION FROM WIKIPEDIA

Participatory design is an approach to design that attempts to actively involve the end users in the design process to help ensure that the product designed meets their needs and is usable. It is also used in urban design, architecture, landscape architecture and planning as a way of creating environments that are more responsive and appropriate to their inhabitants and users cultural, emotional, spiritual and practical needs....

...In participatory design end-users (putative, potential or future) are invited to cooperate with researchers and developers during an innovation process. Potentially, they participate during several stages of an innovation process: they participate during the initial exploration and problem definition both to help define the problem and to focus ideas for solution, and during development, they help evaluate proposed solutions....


delphi method

DELPHI METHOD DEFINITION FROM WIKIPEDIA



examples

TALENTHOUSE.COM Presented as a platform that should help people to share ideas in order to collaborate with each other, avoiding the distances it seems to be still higly individual-centered. After a first analysis looks more like an easy way for big brand and names to promote their call for participants in order to have creativity for a really cheap price. Digging into the users profile you can not really find any shared ideas but something really close to what the myspace pages were for musicians.



Mushon Zer-Aviv - Can Design by committee work?
Shiftspace.org
Shual's ShiftSpace - presentation



BURDASTYLE
official site
networked design talk

Burdastyle is a collaborative DIY fashion platform inspired by the open source philosophy: the sharing of intellectual property and allowing the public to adapt it to their specific needs. Burdastyle encourages its members to remove copyright restrictions from their designs. These open source sewing patterns are free to be used as the basis for a new design that can later be sewed and even sold by other community members. Nora and Benedikta will share their attempts to balance between open collaboration and authorship – maintaining the relations and connections of each work and its modifications to the members who created it. They will share thier stories, successes and failures attempting to enable a true networked design process by building a platform for sharing instructions and techniques for a creative community.






OTHER NOTES

THE BUDDY SYSTEM - JONAH LEHRER (Wired UK, NOV 09, pp. 124-129)
readable here

In the article are presented the results of a research done in 2003 by Nicholas Christakis and James Fowler. They have been investing about the development of social issues in the community of Framingham, Massachussets. Analysing those data they demonstrate the "contagious nature" of trends within a social network. Taking as examples obesity and the tendency to quitting smoking they show how they spread in a community in relation to social connection. In the second part of the article the research is compered with how trends are spred in Facebook demonstrating how the web 2.0 social network are actually showing the same mechanism present in real life.



Paola Antonelli - Treating Design as Art