User:Cristinac/Groupwork
Following the reading on ideology, it became obvious that within the driving ethos of a particular software also lies a narrative that is communicated to the user. When purchasing a product from Apple, for example, it is not only the seamlessness of hiding its functionality behind a sleek design that the user buys into, but also the undesirability of understanding how the software that it contains works.
For this game, the representatives of two ideologies of the interface are clicking and swiping. Clicking as representing the ideology of visibility and precision, of knowing what impulse triggers which button and swiping as representing the ideology of mechanized naturalness.
"Software might not be narrative in the strict sense of the word, but it still might have a beginning, middle , and end - to paraphrase Aristotle - even if those narrative moments are recast as mere variables inside the larger world of the software simulation . Thus too might ideology be recast in digital format."
A. Galloway
The game is at:
http://pzi-gestures.rubenvandeven.com/game/index.php
Notes from our discussions (Julie, Manetta, Ruben, and I):
http://piratepad.nl/zsnp1G5M5C
Bibliography:
Alexander Galloway - The Interface Effect
Lori Emerson - Reading, Writing Interface