MotionBox
Example of feeding data from Motion into a PyGame window.
To run the program, you start motion, configured to output coordinate data (see motionbox.conf in the zip), then pipe the results to python. NB: the use of the -u option to make python run "unbuffered".
motion -c motionbox.conf | python -u motionbox.py
#!/usr/bin/python
import sys
import pygame
from pygame.locals import *
from pygame.time import Clock
from time import sleep
import thread
def main():
(mx, my, mw, mh) = (10, 10, 50, 50)
pygame.init()
# screen = pygame.display.set_mode((640, 480), FULLSCREEN, 32)
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("motionbox")
clock = Clock()
while True:
# TIMING
clock.tick(30)
# PROCESS EVENTS
for event in pygame.event.get():
if event.type==QUIT or \
(event.type == KEYDOWN and event.key == K_ESCAPE):
sys.exit()
elif event.type == USEREVENT:
# print event
mx = event.x
my = event.y
mw = event.w
mh = event.h
# adjust mx, my (as they are a center point)
mx -= mw/2
my -= mh/2
screen.fill((0, 0, 0))
# draw rectangle using current position & size
pygame.draw.rect(screen, (255, 255, 255), (mx, my, mw, mh), 1)
pygame.display.update()
# sleep(0.01)
# start pygame in a separate thread
# starting a thread is like running a program with & on the shell
thread.start_new_thread(main, ())
# READ INFO FROM STDIN
while 1:
line = sys.stdin.readline()
if (not line): break
line = line.strip()
if line.startswith("motion"):
# print "read motion data:", line
(x, y, w, h, numpixels) = [int(x) for x in line.split()[1:]]
evt = pygame.event.Event(USEREVENT, {"x" : x, "y": y, "w":w, "h":h})
pygame.event.post(evt)
Next, MotionImage