User:Thijshijsijsjss/Gossamery/The Institute: Difference between revisions

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* Wikipedia pages on [https://en.wikipedia.org/wiki/The_Jejune_Institute The Jejune Institute] and [https://en.wikipedia.org/wiki/The_Institute_(2013_film) the documentary]
* Wikipedia pages on [https://en.wikipedia.org/wiki/The_Jejune_Institute The Jejune Institute] and [https://en.wikipedia.org/wiki/The_Institute_(2013_film) the documentary]
* [https://letterboxd.com/film/the-institute/ The Letterboxd page]
* [https://letterboxd.com/film/the-institute/ The Letterboxd page]
* [User:vitrinekast|Rosa] shared a link to [https://vimeo.com/6559514 this HKU 2008 graduation project] in response to ''The institute''
* [[User:Louisa|Louisa]] shared a link to [https://tzvetnik.online/article/unrealism-by-omsk-social-club-at-kunstraum-kreuzberg-bethanien-berlin this project] in response to Rosa's link.

Revision as of 12:10, 8 May 2024

Notes and thoughts on scifi docu 'The Institute'

  • Watched: 2024-04-25
  • Watch it here

The Institute is a 2012 documentary directed by Spencer McCall on the alternate reality 'Game of Nonchalance' initiated by Jell HHull that was ran from 2008 to 2011 in San Fransisco. This game featured a story centering around the concept of 'socio-reengineering', and focussed on shifting a the participants' perspectives on the everyday cityscape with a 'hidden-in-plain-sight wonderland'. The documentary is told as a retrospective, combining interviews from participants and creators with archival footage and new reconstructions. In particular, just like the game's ambiguous veracity, the film is created in such a way that the viewer can question how truthful its contents are. In fact, not having been part of this experience, the whole documentary could be a fabricated story.

This documentary was shared by Louisa as an extension to what we had been discussing during the SI24 prototyping classes. SI24 (on loitering and other forms of in-situ computation) focusses on activating the city, challenges our perception of our environment, and tries to critically reflect on the ways urban and social infrastructures influence each other. This very much resonates with The Institute. In my personal practise, I am very interested in bringing interaction to static media, which is also much involved with changing perspective. Also using gaming and narrative devices.

Screenshot from The Institute, at 10:44
Screenshot from the game Viewfinder

Relevant links: