User:Tancre/2/random notes: Difference between revisions

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''Becoming aware'' (reveal biases):  
'''Becoming aware''' (reveal biases): software being used / how software works / how consciousness works <br>
* of the software being used  
* of how software works
* of how consciousness works
>> develop a critical approach towards life in general <br>
>> develop a critical approach towards life in general <br>
* existentialism and software engagement?
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''There is ONE software''<br>
'''HTP to become aware'''
It is important to show how the 'Hard Problem of Consciousness' challenge a passive relation towards technology/computers/software and individuality/self/consciousness
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'''There is ONE software'''<br>
* From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition).
* From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition).
* Software ecology?
* Software ecology?
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* Alex's part on dependencies
* Alex's part on dependencies
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''Mapping the context''<br>
'''Mapping the context''' > Lexicons of terms / Map of relations
* Lexicons of terms
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* Map of relations
'''GUATTARI VS KITTLER''' > close reading of the texts and highlight the two different approaches
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Gerrit Lovnik, Lev Manovich - Digital Constructivism: What Is European Software?
'Take computer games as an example: The popularity of the navigation through space idiom in the U.S. games can be related to the traditional U.S. idea that you travel through space to build a character and to find your identity.'
'One of the most common forms of navigation used today in computer culture--flying through spatialized data--can be traced back to simulators representing the world from the viewpoint of a military pilot. Thus, from Vertov's mobile camera we move to the virtual camera of a simulator, which, with the end of the Cold War, became an accepted way to interact with any and all data--the default way of encountering the world in computer culture.'
Greenaway - The pillow book / Paul Edwards -The Closed World
direct/indirect realism
naive realism VS representational realism VS anti-representational realism
private language /ryle's regress / homunculus argument
revonsuo - inner presence / private use of public language
steiner - idiolects
problem of color
controlled hallucination
argument from illusions / Conflicting Appearances
imagination
https://en.wikipedia.org/wiki/Anomalous_experiences#Apparitional_experiences
https://en.wikipedia.org/wiki/Map%E2%80%93territory_relation

Latest revision as of 13:59, 14 November 2019


Becoming aware (reveal biases): software being used / how software works / how consciousness works
>> develop a critical approach towards life in general

  • existentialism and software engagement?

HTP to become aware It is important to show how the 'Hard Problem of Consciousness' challenge a passive relation towards technology/computers/software and individuality/self/consciousness


There is ONE software

  • From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition).
  • Software ecology?
  • Ubicomp and everyware
  • Alex's part on dependencies

Mapping the context > Lexicons of terms / Map of relations


GUATTARI VS KITTLER > close reading of the texts and highlight the two different approaches



Gerrit Lovnik, Lev Manovich - Digital Constructivism: What Is European Software?

'Take computer games as an example: The popularity of the navigation through space idiom in the U.S. games can be related to the traditional U.S. idea that you travel through space to build a character and to find your identity.'

'One of the most common forms of navigation used today in computer culture--flying through spatialized data--can be traced back to simulators representing the world from the viewpoint of a military pilot. Thus, from Vertov's mobile camera we move to the virtual camera of a simulator, which, with the end of the Cold War, became an accepted way to interact with any and all data--the default way of encountering the world in computer culture.'

Greenaway - The pillow book / Paul Edwards -The Closed World

direct/indirect realism

naive realism VS representational realism VS anti-representational realism

private language /ryle's regress / homunculus argument

revonsuo - inner presence / private use of public language

steiner - idiolects

problem of color

controlled hallucination

argument from illusions / Conflicting Appearances

imagination

https://en.wikipedia.org/wiki/Anomalous_experiences#Apparitional_experiences

https://en.wikipedia.org/wiki/Map%E2%80%93territory_relation