User:Supisara/Special Issue 17/Team 1

From XPUB & Lens-Based wiki

Team 1: Inside the Box

with Kamo, Mitsa, Erica

Overview

Phase Description Link
1.) Initiation Overview/scope of work pad 1, pad 2
2.) Curation Curation of existing contents source contents
3.) Conceptualization Proposals for post-its and QR codes pad 1, pad 2
4.) Design Mockups for post-it contents figma
5.) Development Prepare and upload contents for post-it generator git
6.) Delivery Contents generated post-it generator, pdf, SI17 website

In detail

Contents

Ordered index: content lineup categorization and curation:

  1. WHAT IS A LOOT BOX (lootbox)
  2. CROSSWORD IMAGINARY GRID GAME (productive play glossary definition games gamification ideology)
  3. ONE-SENTENCE GAMES (playability gaming fiction)
  4. NIM fanfiction(organization hierarchy fiction a bit cute and sad)
  5. THE MURDEROUS HISTORY OF LOOT BOXES (lootbox and monster and sarcasm appropriation)
  6. UNFINISHED THOUGHTS (productivity play blur walking inside lootbox adventure)
  7. THE LEADER (work env, cards, sarcasm appropr inspo)
  8. CONNECT-LESS (networking, inspo, good tool, precarious conditions)
  9. XQUISITE BRANCH (collect draw tool playful)
  10. KATAMARI fanfiction (fiction, rolling messy accumulation funny)
  11. LIFE HACKS (toxic positivity, cheap solutions, accessibility optimization)
  12. GAMING CAN MAKE A BETTER WORLD (gamification work env sarcasm popop)

Design

1. Overview

Contents consist of 4 types of pages: index, contribution titles, contents, and QR code.

Page Description Reference
Index Contributions are separated by the use of the Special Issue 17 font for the first letter for each contribution
Contributions index
Contribution title Outlined Special Issue 17 font with hand drawn contribution title
Sample title
Contents Example Example
QR code Example Example

2. Process

See also: figma

Design development:

Mockup progression

Scrapped mockups:

Printing: