User:Supisara/Special Issue 17
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers in relation to instant vs. delayed gratification
- the surprise pipeline: a "surprise" but only for those at the receiving end
- packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files
- realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture)
- realization #2: why solve something that's already been solved? (re: puzzles with results on the box) (how about: puzzles where you don't know what you have to solve, the only way to find out is to just try––the "surprise" will happen in the end)
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: build guide). Current issue as of 11/02/22: soldering joints (see photo of back). | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | v1 |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase. | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Collective and individual contributions for Special Issue 17: This Box Found You for a Reason
Phase | Description | Output (Collective) | Output (Individual) |
---|---|---|---|
1.) Processing | Unpacking the loot box | 1.) Group meeting facilitation with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad) | Meeting summary |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian | 1.) Pads: #1 Discussion, #3 Reflection 2.) Bitsy: game with the Museum Hack compiled by Jian, content contribution |
1.) Pad: #2 Reflection 2.) Bitsy: first game draft; rooms: intro, lootboxes,avatars + dialog assistance from Jian, Etherpad + Javascript dialog hack with assistance from Michael, stream, gashapon, end |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo | See wiki | 1.) Post-it design (see more at wiki): | |
3.) Launch | Preparation for the launch event at Page Not Found | 1.) Visual identity: "Special Issue 17" typeface with Jian: Applications include: 1.1.) The loot box 01 02 03 1.2.) Launch event signage/wayfinding 01 02 03 1.3.) Games 01 02 03 1.4.) Website 2.) Publication: filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see production line diagram by Alex) 3.) Experience: "Unfinished Thoughts" setup with assistance from Michael and Erica, event playlist by Miriam |
1.) "Special Issue 17" experimental typeface created with Bitsy tiles 2.) "Unfinished Thoughts" transfer to desktop monitor + Raspberry Pi with assistance from Manetta, Kimberley, Kamo 3.) Soundtrack suggestion for the loot box reveal |
Next steps
Developed interests/for further research:
Topic | Description | Reference |
---|---|---|
Bitsy hacks | Customizable WebGL transitions | Transition hack by Sean S. LeBlanc |
Merging environments of tools (Bitsy ↔︎ Etherpad) | Navigation (key presses), display ("Special Issue 17" font, Etherpad UI variants skin builder) | Etherpad documentation: Skins |
Computer vision | Information distortion in preview mode |
|
? | INDD broken progress bar (CC: post-it footer progress bar as page number) |