User:Supisara/Special Issue 17: Difference between revisions

From XPUB & Lens-Based wiki
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! Topic !! Description || Source
! Topic !! Description || Source
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| Loot box as a plugin || Reflecting on workflow tool bundles from the perspective of a loot box purchaser || workflow tools: "silence remover" AE script/plugin
| Loot box variations || A loot box doesn't necessarily have to come in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box], an AE script/plugin
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| Loot box variations || A loot box doesn't necessarily have to come in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box]
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| Loot box characteristics || The critical persuasive moment for a loot box purchaser || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards]
| Loot box characteristics || The critical persuasive moment for a loot box purchaser || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards]

Revision as of 18:58, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box doesn't necessarily have to come in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The critical persuasive moment for a loot box purchaser special moves, rush launches, trap cards

Observations

  • sound and motion-based triggers
  • time-based triggers and actions
  • surprise pipeline: a "surprise" but only for those at the receiving end?

Experiments

  • From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
  • Etherpad ↔︎ Bitsy jam with Jian

Deliverables

"This Box Found You For A Reason"

Phase Output
1.) Processing

1.)
2.)
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary

2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Pad: Collaborative discussion
2.) Pad: Individual reflection
3.) Pad: Collaborative reflection
4.) Bitsy: Individual experiments: first draft
5.) Bitsy: Combined experiments
6.) Bitsy: The finished "Unfinished Thoughts"

2.2) Production: Inside the box/content With Erica, Mitsa, Kamo

1.) Post-its
1.1.) Curation: (see: pad 1)
1.2.) Concept: (see: pad 2)
1.3.) Design: (see: Figma,)

2.) Website
2.1.) Overview:
2.2.) Mockups:
2.3.) Setup: vscode, git

3.) Launch

1.) SI17 Visual identity
1.1.) Contribution: "Special Issue 17" Bitsy font with Jian. Applications:
1.1.1.) The loot box
1.1.2.) Event signage
1.1.3.) Website

2.) Setup
2.) Box assembly with Team 1, Jian, Alex: (see: production line diagram by Alex)
3.) "Unfinished Thoughts"


In detail:

Reflection

See wiki.