User:Supisara: Difference between revisions

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===[[User:Supisara/Special_Issue_16|#16: Vernacular Language Processing]]===
===[[User:Supisara/Special_Issue_16|#16: Vernacular Language Processing]]===
===[[User:Supisara/Special_Issue_17|#17: Productive Play]]===
===[[User:Supisara/Special_Issue_17|#17: Productive Play]]===
== [[User:Supisara/Special_Issue_17|Special Issue #17: Productive Play]]==
=== Group exercises ===
{| class="wikitable"
|-
! Date !! Pad !! Description !! Output
|-
| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas] with everyone
|-
| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Emma, Miriam
|-
| 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
|-
| 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae
|-
| 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box ||
|}
=== Observations ===
* containers types: AE scripts + plugins -> "silence remover" <br>
* [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches]
=== Experiments ===
* [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Arrow maze Bitsy game] (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
<gallery>
Arrow maze.gif|thumb|
</gallery>
* From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
<gallery>
loot-chase.png| repel to attract
Loot time.png| individual-collective time sync
</gallery>
* Etherpad ↔︎ Bitsy jam with Jian
=== Deliverables ===
'''"This Box Found You For A Reason"'''
{| class="wikitable"
|-
! Phase !! Output
|-
| 1.) Processing ||
1.) <br>
2.) <br>
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see  [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary]
|-
| 2.1) Production: "Unfinished Thoughts" || Bitsy game with Jian<br>
1.) [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam Collaborative reflection & discussion]<br>
2.) [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts Individual reflection]<br>
3.) [https://hub.xpub.nl/soupboat/pad/p/half-baked Collaborative reflection]<br>
4.) Individual experiments: [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first draft]<br>
5.) Combined experiments
|-
| 2.2) Production: Inside the box/content || With Erica, Mitsa, Kamo <br>
'''1.) Post-its'''<br>
1.1.) Curation: (see: pad 1) <br>
1.2.) Concept: (see: pad 2) <br>
1.3.) Design: (see: [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma],) <br>
'''2.) Website'''<br>
2.1.) Overview <br>
2.2.) Mockups <br>
2.3.) Setup <br>
|-
| 3.) Launch ||
'''1.) SI17 Visual identity'''<br>
1.1.) Contribution: "Special Issue 17" Bitsy font with Jian. Applications:<br>
1.1.1.) Event signage<br>
1.1.2.) [https://issue.xpub.nl/17/ Website]<br>
'''2.) Setup'''<br>
2.) Box assembly with Team 1, Jian, Alex: (see: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex])<br>
3.) "Unfinished Thoughts"
|-
|}
<br>
In detail:
=== Reflection ===

Revision as of 16:29, 27 March 2022

Intro

✨ Currently excited about: ✨

  • buttons
  • breadboards, conductivity
  • cookies, scripts
  • inputs and event triggers, GUI controls
  • (user-unfriendly) interfaces and interactions
  • interstices, transitions, keyframes
  • tool/instrument misuse
  • sound as spatial sensor/animation
  • noise, granular synthesis
  • esolang, steganography

Special Issues (2021-2022)

#16: Vernacular Language Processing

#17: Productive Play