User:Naaami: Difference between revisions

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Revision as of 23:39, 7 April 2021

portrait




words for the future
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Understanding & Reinterpreting with Clara, Louisa, and Kendal
?! PDF PAD NEW PAD
Undecidability PDF PAD
Resurgence PDF PAD
Liquid PDF PAD
→ Mapping Keywords to find similarities/differences PAD

LICENSING - IMMATERIAL LABOUR with
Clara & Euna
PAD
Talk with Ogutu Muraya PAD
Ideas for AO poster PAD
Plans for AO poster PAD
Licensing for WFTF PAD
Roles PAD

















prototyping SI13
- - - - - - - - - - - - - - - - - - - - - Generated poem
A house of dust
AIDS_memorial_quilt
Quilting
Image PIL
NLTK_Natural Language Tool Kit
Weasy print_281020 PAD Web_UNDECIDABILITY [1]










notes







situationist times
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Readings
My library

-->Upon this Critical handbook, Euna and I annotated together : pad

  • References from Steve : [2] and [3]


Another inspirations

  • How women are portrayed in media?[4]
  • Gender and Advertising[5]
  • This youtube clip is super interesting (it's in Korean, unfortunately). It shows analysis on Korean movies, focusing in which background/context women characters have been displayed.


[6]

  • Upon these, I wrote an essay here :

prototyping SI14
- - - - - - - - - - - - - - - - - - - - - TIC-80

  • Missing manual for TIC-80 [7] (lua language)
  • A main concept of my game is "A peaceful city has been dominated by ads in the swirl of capitalism.
    A ball as a residence in the city has to save other ball friends captured in the ads.

File:Ball manifesto.pdf

  • A page about my whole plan about the game : Naaami/my game storyline
  • Well, eventually I had to dig in some particular functions "Sync()" and "Mget()" in lua,

because I wanted to embed separate ball bouncing games (ball saving games in the ads) into a main city game.