User:Mirjam Dissel/Mirjam Dissel, In My Mind's Eye, 2012: Difference between revisions

From XPUB & Lens-Based wiki
Line 12: Line 12:
350 words including aims of the theoretical and practical research as well as its outcome.
350 words including aims of the theoretical and practical research as well as its outcome.


''In My Mind's Eye'' is a machine that allows the user to make associations that lie deep within them;  
''In My Mind's Eye'' is a machine that allows the user to make associations that lie deep within them; these are personal for each user. The machine takes its mechanism from that of a slot machine, where the images are replaced with scraped data; a script uses a simple English dictionary to scrape images from different sources, to ensure a spectrum as broad and random as possible to ensure free association. After a set is created the user names the set and prints out the cards, they now become part of a personalized game of quartet.
these are personal for each user. The machine looks like some sort of box with a computer screen in it, which you can operate
via a number of buttons. It uses a slot machine mechanism and has 4 columns of random images set up, instead of lemons, apples or pears. The row of chosen images has a meaning.
The images will come from scraped data, a script uses a simple English dictionary to scrape images from different sources, to ensure a spectrum as broad and random as possible to ensure free association.


Back to the machine: by giving the subject boundaries I force them to make associations. They can change the images in the set by spinning the wheels. Similarly to Freud's theory of free association, when the wheels are spinning, images pass and accumulate in the user's mind and get assessed in a second moment. Like a collage, a set is collected that is meaningful to the user.  
By giving the subject boundaries I force them to make associations. They can change the images in the set by spinning the wheels. Similarly to Freud's theory of free association, when the wheels are spinning, images pass and accumulate in the user's mind and get assessed in a second moment. Like a collage, a set is collected that is meaningful to the user. For the same reason as above I use the framework of the quartet game; it sets boundaries for the user in order to force free association. Both mechanisms have exactly what is needed to force association: they have a strict taxonomy and allow people to create a narrative with images. By putting new images into this format, automatically you see them in a taxonomy, on the same level, and you start to look for links between them. There is no need to force yourself to see a link, the game structure helps you do this automatically. It opens up the creative unconscious and allowing a more free and much more personal association. The result gives us a peek into their inner self, into their mind and brain.


The usage of a slot machine structure is necessary because as mentioned: it forces linkage of images, opening up the creative unconscious and allowing a more free and much more personal association. After this the user is asked to write the topic of the set (this can be a word, a sentence, a thought) and after the push of a button, cards are printed out that now make out one set of a quartet game. This gives us a peek into their inner self, into their mind and brain.


The previous steps can be repeated if wanted, and on the table next to the machine, visitors can communicate these generated associations by playing the quartet (/go fish) game they've just printed out, and possibly mix their decks and interpret each other's sets. I'm still considering the possibilities and the ways in which these moments can be recorded and what the possible uses are of that information.
After printing (multiple) sets of images, on a table next to the machine, visitors can communicate these generated associations by playing the quartet (/go fish) game they've just printed out, and possibly mix their decks and interpret each other's sets. I'm still considering the possibilities and the ways in which these moments can be recorded and what the possible uses are of that information.  
For the same reason as before I use the framework of the quartet game. It sets boundaries for user, in order to force free association. It's an incentive to use the machine, to use it in a playful way with rules you are already familiar with or are easy to understand. They are not obstructed
by forcing themselves, the game does it for them. The two mechanisms have exactly what I'm looking for to force association, they have a strict taxonomy and allow people to create a narrative with images. By putting new images into this format, automatically you see them in a taxonomy, on the same level, and you start to look for links between them. You start to associate all on your own.
 
 
I will then reorganize the data in the collection gathered and give it meaning. I've taken inspiration from my previous graduation project and The World Explained by Erick Beltràn. The topic people have chosen for their quartet set will become the title of an encyclopaedia page. The images will be superimposed, and will then become a page in the encyclopaedia, in which each page reflects a personal association.
The role of the encyclopaedia and how it will it be collated, displayed and distributed, is still in a conceptual phase.
I'm thinking of an encyclopaedia that will be printed at the end of every day, where each section represent a day's worth of data collected. But it might as well turn out to be an interactive database that functions as a visual dictionary where one can look up the different meanings given to the picture of a car.


I will then reorganize the data in the collection gathered and give it meaning. I've taken inspiration from my previous graduation project and The World Explained by Erick Beltràn. The topic people have chosen for their quartet set will become the title of an encyclopaedia page. The images will be superimposed, and will then become a page in the encyclopaedia, in which each page reflects a personal association. The role of the encyclopaedia and how it will it be collated, displayed and distributed, is still in a conceptual phase. I'm thinking of an encyclopaedia that will be printed at the end of every day, where each section represent a day's worth of data collected. But it might as well turn out to be an interactive database that functions as a visual dictionary where one can look up the different meanings given to the picture of a car.


My aim for this project therefore is collecting different types of results, whether it will be personal results based on experiences from people, or something they associate through popular culture, current events, etc.
My aim for this project therefore is collecting different types of results, whether it will be personal results based on experiences from people, or something they associate through popular culture, current events, etc.


== Media ==
== Media ==

Revision as of 01:16, 10 May 2012

Name, Trimester (1, 2 or 3), Year.
OR
Name, Graduation Project, Trimester (4, 5 or 6), Year.

NOTE: All documentation material, PDF, photos, videos, etc, must be uploaded to the wiki. No embedding or third party hosts allowed, for obvious archiving issues ;)

NOTE: Please use "your name, the title of your project, the year" as page name.

In My Mind's Eye

Description

350 words including aims of the theoretical and practical research as well as its outcome.

In My Mind's Eye is a machine that allows the user to make associations that lie deep within them; these are personal for each user. The machine takes its mechanism from that of a slot machine, where the images are replaced with scraped data; a script uses a simple English dictionary to scrape images from different sources, to ensure a spectrum as broad and random as possible to ensure free association. After a set is created the user names the set and prints out the cards, they now become part of a personalized game of quartet.

By giving the subject boundaries I force them to make associations. They can change the images in the set by spinning the wheels. Similarly to Freud's theory of free association, when the wheels are spinning, images pass and accumulate in the user's mind and get assessed in a second moment. Like a collage, a set is collected that is meaningful to the user. For the same reason as above I use the framework of the quartet game; it sets boundaries for the user in order to force free association. Both mechanisms have exactly what is needed to force association: they have a strict taxonomy and allow people to create a narrative with images. By putting new images into this format, automatically you see them in a taxonomy, on the same level, and you start to look for links between them. There is no need to force yourself to see a link, the game structure helps you do this automatically. It opens up the creative unconscious and allowing a more free and much more personal association. The result gives us a peek into their inner self, into their mind and brain.


After printing (multiple) sets of images, on a table next to the machine, visitors can communicate these generated associations by playing the quartet (/go fish) game they've just printed out, and possibly mix their decks and interpret each other's sets. I'm still considering the possibilities and the ways in which these moments can be recorded and what the possible uses are of that information.

I will then reorganize the data in the collection gathered and give it meaning. I've taken inspiration from my previous graduation project and The World Explained by Erick Beltràn. The topic people have chosen for their quartet set will become the title of an encyclopaedia page. The images will be superimposed, and will then become a page in the encyclopaedia, in which each page reflects a personal association. The role of the encyclopaedia and how it will it be collated, displayed and distributed, is still in a conceptual phase. I'm thinking of an encyclopaedia that will be printed at the end of every day, where each section represent a day's worth of data collected. But it might as well turn out to be an interactive database that functions as a visual dictionary where one can look up the different meanings given to the picture of a car.

My aim for this project therefore is collecting different types of results, whether it will be personal results based on experiences from people, or something they associate through popular culture, current events, etc.

Media

Photos

  • At least 2, Max 5.
  • native resolution only (that is the highest resolution you have for your photo and whatever resolution if you make screencaps)
  • PNG format

Video

optional unless the final outcome of the project, or one of its main components, is a video/film/animation.

  • allowed containers/codecs combos:
    • WebM (preferred):
      • Video codec: VP8 (3-5 Mbps data rate)
      • Audio codec: Vorbis (-q 6)
    • Ogg:
      • Video codec: Theora (3-5 Mbps data rate)
      • Audio codec: Vorbis (-q 6)
    • MP4:
      • Video Codec: H.264 (3-5 Mbps data rate)
      • Audio Codec: AAC (160kbps or 384kbps if 5.1) or MP3 (-V0 or -b 320)
  • resolution: 720p if source >= 720p, native resolution otherwise, progressive.
  • FPS: 24, 25, 30.
  • Sample rate:
    • 44.1kHz if source is 44.1kHz or 88.2kHz
    • 48 kHz if source is 48kHz or 96kHz
    • 44.1 kHz for everything else.

Audio

optional unless the final outcome of the project, or one of its main components, is a sound piece/track.

  • allowed containers/codecs combos:
    • Ogg: Vorbis (-q 6) preferred
    • MPEG: MP3 (-V0 or -b 320)
    • FLAC (-8)
  • Sample rate:
    • 44.1kHz if source is 44.1kHz or 88.2kHz
    • 48 kHz if source is 48kHz or 96kHz
    • 44.1 kHz for everything else.
  • Do not transcode! For instance, if the sound generated is directly an MP3, do not re-encode it with the settings above or with a different codec. Only encode original uncompressed or lossless compressed sources.

Essay

Abstract and bibs/ref + link to PDF (PDF must be uploaded to wiki).
Use Steve's recommendations for abstract length and bibliographic style.

Additional Information

non optional

  • One page itemised budget estimate

optional

  • Project URL (if lives on an external site)
  • extra wiki links (in case you have relevant notes/journals/documentation in your User: page, this is useful particularly if you have been asked to articulate further or refine your project during your assessment)
  • Animated GIFs