User:Markvandenheuvel/prototyping hackpacts

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Hackpacts: "Home school" prototyping

TI-83+ calculator experiments:

  • 1-bit music programming and playback (using HT2)
  • materializing binary data + sound of the CPU
  • recording on cassette tape (digital to analog processing)

Introduction of main interests:'

  • interested in the meaning of using obsolete tech today: revisiting and explore it's potential instead of discarding it
  • 'Zombie media'
  • main interest in low-tech: reveal inner workings (transparency)
  • implement it in today's workflow (audio/visual, programming, etc)
  • Side interest: lo-fi music production and post-digital publishing
  • Interested in working with limitations.
  • creating workflows that reflect on what we use today


What I did:

  • came across an DIY open-source project
  • creates old calculators into 1-bit music composing tool (instrument)
  • uses the binary output of TI-calculator to produce 1-bit sound
  • 1-bit sound: on/off (real basics of electronics)
  • Program ([Houston Tracker)] is still not being used so much.
  • Bought the necessary stuff to get it running. (very flimsy, hard to install but it worked)
  • uses audio input to load software (written in BASIC, same as C64)


***Demo: Wanna hear a 1-bit chord?***


So, that worked. Let's speculate about the publishing/sharing possibilities: To spread this project and both music, I thought about making a publication/release/demo in one.

Not only for the music as an artist but also to spread the word about this project:

I would write a 4 track album for it and release it on a TI-83.
People that buy it would receive a TI with the tracks on it (collected from thrift store / Marktplaats)
mail it to people

If interest arises:

hands-on hardware to get started.
See how tracks were produced might get people started
enlarge interest, spread the word & expand community?


This way, the public can not only listen but also directly engage and get their hands dirty if preferred. What I also think is interesting that in contrary to making music with the sound chip of obsolete gaming consoles is that it's much further detached from retro aesthetics. So it focuses much more on the tech part and thinking how to use this device otherwise.

Resources

TiLP is a linking program for Texas Instruments' graphing calculators:
http://lpg.ticalc.org/prj_tilp/


HoustonTracker 2 is a music editor/sequencer for the Texas Instruments TI-82, TI-83/82STATS, and TI-83+/84+/SE. It allows you to compose and play multi-channel 1-bit music directly on your TI graphic calculator:
https://irrlichtproject.de/houston/


Graphlink cable for converting binairy data to sound:
https://www.amazon.com/Texas-Instruments-94327-Graphlink-USB/dp/B00006BXBS


playful ideas & potentials to further explore:

  • publication to make 1-bit sound
  • implementing graphics: bitmaps
  • How to embed this in a modern context? What's the use?
  • BASIC programming language

resources:

Houston Tracker 2: https://www.irrlichtproject.de/houston/houston1/index.html
DOORS GUI: https://dcs.cemetech.net/index.php/Doors_CS_7_Scratchwork
graphics: https://www.ticalc.org/pub/win/graphics/
1-bit synthesis paper: https://www.gwern.net/docs/cs/2020-troise.pdf
1-bit synthesis techniques: https://phd.protodome.com/#anchor-pulse-width-sweep

SSTV (Slow scan television) experiments:

  • materiality of data via sound
  • 'slow' data transmission (in contrast with invisible processes and speed)
  • encoding /decoding: deconstruction of data
  • both interests combined: lo-tech graphics & sound!

playful ideas & potentials to further explore:

resources:

boadcasting software: https://www.qsl.net/kd6cji/downloads.html
Python scripts to convert images to audio: https://pypi.org/project/PySSTV/
general resources: http://users.belgacom.net/hamradio/sat-info.htm
RXSSTV: http://users.belgacom.net/hamradio/rxsstv.htm
SSTV tools (encoding/decoding) http://www.dxatlas.com/sstvtools/
recent SSTV project: https://hsbp.org/rpi-sstv
Pictures On Cassette: https://www.youtube.com/watch?v=c38dLDQoRtM

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KCS: digital data standard explorations

  • slow data transmission / image arise line by line
  • materiality of data via sound (physical connection, embodiment of a process)
  • deconstruction: encoding/decoding
  • storage and playback (on audio cassette)

playful ideas & potentials to further explore:

resources:


Deconstruction workshop: materializing data over sound

  • recording sound of a deconstruction process: transfer to the physical carrier (analog tape)
  • recording data of images: broadcast SSTV signal
  • material combined in audio-visual performance

main question:

How do people interact with these processes?
How is this sonic fiction (http://www.soundstudieslab.org/sonic-fiction/) element used?

Interactive Fiction / 'Text-based' adventure

Branching+Story+Example.jpg https://en.wikipedia.org/wiki/Text-based_game https://en.wikipedia.org/wiki/Ergodic_literature

PI: Selfhosting IRC + bot

https://pythonspot.com/building-an-irc-bot/

Urzaloid Franklin

Sandbox as a publication:
  • showing where it is! (this is where you are!)
  • what happens when you visit (exposing a process with the emphasis on materiality)

resources:


Wave-share:

A proof-of-concept for WebRTC signaling using sound. Works with all devices that have microphones + speakers. Runs in the browser.



>>>>>>>C0/\/\/\/\0N F/\CT0R<<<<<<<

Related:

  • 'wacky tech' (low and obsolete tech processes )
  • what meaning emerges when low-tech meets high-tech
  • regaining autonomy and the value of misusing technology
  • revealing inner workings (trough sonification of a process)
  • obsolete systems as a method (not retro!)
  • the affordances of not emulating
  • "sonic fiction"
  • meaning that occurs when going between formats

general links:

https://www.westminsterpapers.org/articles/10.16997/wpcc.209/print/
https://www.electronicdesign.com/industrial-automation/article/21808186/sending-data-over-sound-how-and-why
https://spectrum.ieee.org/computing/hardware/why-the-future-of-data-storage-is-still-magnetic-tape
http://screenl.es/slow.html


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