User:Louisa: Difference between revisions

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====<p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1">automated escape room</p>====
====<p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1">automated escape room</p>====
I am learning three.js in order to be able to create accessible 3D environments inside the browser
I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.
 
====<p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1">multi-user dungeon</p>====
====<p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1">multi-user dungeon</p>====
My goal is to make a multi-user online game which can be extended and changed by other users in real time.
My goal is to make a multi-user online game which can be extended and changed by other users in real time.

Revision as of 13:23, 20 September 2020

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I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website

☣ present

☣ issues

issue #13

issue #14

issue #15

projects

Trouble Shooter 2020

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1 Euro Cinema online

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Ultra-Stream

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☣ past


theory

Overwriting Reality (BA Thesis)

projects

Ultimate Dragon

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Tardigrade Estate

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I am the Dungeon Master

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Digital Masquerade

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☣ thinking about

learning interests

theory

gamified user-profiling

I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content. PT5rqyzgc.gif

coding

three.js

I am learning three.js in order to be able to create accessible 3D environments inside the browser.

set-up/techniques

automated escape room

I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.

multi-user dungeon

My goal is to make a multi-user online game which can be extended and changed by other users in real time.