User:Lieven Van Speybroeck/Reading/Theory/Users Deluxe Session

From XPUB & Lens-Based wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Fans, Gamers and Bloggers
Henry Jenkins, 2006
(see also: here)

  • Originally (2001) misperceived due to unfortunate editorial changes
  • Bloggers as minutemen of the digital revolution
  • 2 kinds of media-power:
media concentration: "corporate" broadcasting
Grassroots media: user-driven
-> evolution of media is shaped through the interactions between both

Once a column appears, the writer's authorial control ends and theirs begins

The Cult of the Amateur
Andrew Keen, 2004
(see also: here)

  • Digital T.H. Huxley:
web 2.0: infinite monkeys providing infinite information for infinite readers, perpetuating the cycle of misinformation and ignorance.
Web 2.0: one long commercial break
  • Mainstream ("trustworthy) media vs democratized (flattened) media
Gatekeepers/experts (middlemen) vs wisdom of the crowd
-> loss of intermediaries (<-> opposite viewpoint on new media then Jenkins': creation of intermediary media
-> internet as a mirror: narcissistic approach to information
-> extinction of old media
  • Lack of media literacy: unable to distinguish the good from the bad

The New Hacker's Dictionary

  • User: using the computer as a means rather than an end, someone who pays to use it
See: Real User: programmers that don't think twice before contacting the maintainer
  • Luser: using the computer (software) from the outside, without getting into the internals of the program.
  • User-friendly: programmer-hostile
  • Hacker: using the software from the inside

Person of the Year 2006: You.
Time Magazine, 2006

  • Web 2.0:
- threatening when you believe that an excess of democracy is the road to anarchy
- harnesses both the stupidity as wisdom of crowds
- Impact on (blogging) traditional journalism & (wikipedia ) traditional encyclopedic research:
- most web 2.0 is not challenging the authority of a traditional expert (<-> Keen). It's a working zone where there are no experts, or the users themselves are experts.
- local knowledge used to be mouth-to-mouth, now it has a broadcast channel

Made by Users
Mirko Schaefer, 2004

  • Collaborative work of users leads to innovation
  • User-driven networks: new communication systems
  • Computer technology -> space for cultural production/reception and a platform for cultural discourse:
- ~ Jenkins on blogging: once a product gets released by a company, a new stage of further development through it's users begins
-> Cultural freedom
  • Collective intelligence (wisdom of the crowd) can be much more productive and innovative than a company's research and development department (<-> Keen)
  • Copyright issues: digital distribution = reproduction