User:Lieven Van Speybroeck/Prototyping/5-Playback Pattern

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< User:Lieven Van Speybroeck
Revision as of 18:17, 14 November 2010 by Lieven Van Speybroeck (talk | contribs) (Created page with "This program let you make a record of tones by pushing a pushbutton on Arduino. Waiting 5 seconds ends the 'record-session'. By pushing 1 more time, the pattern you recorded will...")
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This program let you make a record of tones by pushing a pushbutton on Arduino. Waiting 5 seconds ends the 'record-session'. By pushing 1 more time, the pattern you recorded will be played back.


int btnPin=2;
int spkrPin=13;
int btnActive=0;
int i=0;
int toneArray[100];
int delayTime=0;
int g=0;

void setup(){
  pinMode(spkrPin, OUTPUT);
  pinMode(btnPin, INPUT);
  Serial.begin(9600);
  tone(spkrPin, 400, 10);
  
}

void loop(){
  while (delayTime < 5000) { // While there's no delay of 5 seconds, keep making a 'record'. 
    Serial.println("Waiting for press...");  
    while (btnActive==LOW){ // While the button is not pressed
        delayTime=(millis()-toneArray[i-1]); // how long is the button left unpressed?
        btnActive=digitalRead(btnPin);
    }
    // ok, pressed now...
    toneArray[i]=millis(); // Put the time of pressing in an array that stores the times
    i++; // add 1 to the array pointer
    
    Serial.println("Waiting for release...");  
    btnActive=digitalRead(btnPin);
    while (btnActive==HIGH){
        btnActive=digitalRead(btnPin);
        tone(spkrPin, 400, 10);
    }
    //ok, released now...
    toneArray[i]=millis(); // Put the time of releasing in the array that stores the times
    i++; // add one to the array pointer
  }
 
  for (g=0; g<(i-2); g=g+2) { // this function gets triggered when the button has been left unpressed for 5 seconds and then pressed 1 more time.
     tone(spkrPin, 400, (toneArray[g+1]-toneArray[g])); // play the tones based on the time values stored in the array
     delay(toneArray[g+2]-toneArray[g+1]); // olay the delay based on the time values stored in the array
  }
  
  while(1){}; // 'stop' the program
}