User:Fako Berkers/emochain: Difference between revisions

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===Emo chain===
===Emo chain===


I didn't attach a new medium to the chain code. Instead I worked with the filtering of emotions out of a romantic novel text [http://judithbronte.com/dandelions/D_1.html]. In the near future I want to perform the emotions that are generated by the chain. By playing to be in love while experiencing the emotions as well; this system will simulate a person being in love. This person will be in love with the audience so they get to experience that someone is in love with them fed by an emotion. It is my intention that this simulation will give a generated experience. In the future narratives may be generated through simulations in a similar way.
I didn't attach a new medium to the chain code. Instead I worked with the filtering of emotions out of a romantic novel text [http://judithbronte.com/dandelions/D_1.html]. In the near future I want to perform the emotions that are generated by the chain. I will be acting to be in love with audience members while at the same time experiencing the instructed emotions. This way the system will simulate a person being in love that goes through different emotions and phases of love. The audience will get to experience that someone is in love with them fed by a wide range of constantly changing emotions. It is my intention that this simulation will give a generated experience. In the future narratives may be generated through simulations in a similar way.

Revision as of 16:47, 23 May 2011


Emo chain

I didn't attach a new medium to the chain code. Instead I worked with the filtering of emotions out of a romantic novel text [1]. In the near future I want to perform the emotions that are generated by the chain. I will be acting to be in love with audience members while at the same time experiencing the instructed emotions. This way the system will simulate a person being in love that goes through different emotions and phases of love. The audience will get to experience that someone is in love with them fed by a wide range of constantly changing emotions. It is my intention that this simulation will give a generated experience. In the future narratives may be generated through simulations in a similar way.