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Game rules  
<span style="color:blue;font-family:papyrus;font-size:50px;margin-left:30px;">Game rules </span>


Original rules :
Original rules :
https://www.ultraboardgames.com/coup/game-rules.php
https://www.ultraboardgames.com/coup/game-rules.php


==Set up==
==<div style="color:blue;">Components==


Shuffle the ally cards and give two allies to each player. Players can always look back at their cards but must keep them secret. Place the remaining cards in the middle of the play area as the deck.


Give each player 2 tokens. Each player's tokens must be kept visible.
    3 CEO ally Cards
Place the remaining tokens in the middle of the play area as the Treasury.
    3 Lobbyist ally Cards
    3 Influencer ally Cards
    3 Troll ally Cards
    3 Whistleblower ally Cards


==Influence==
    50 influence tokens


Facedown cards in front of a player represent who their allies during this election. These characters will be what gives the player influence.
==<div style="color:blue;">Set up==
<br> <div style="color:blue;font-family:papyrus;font-size:18px;">
1. Shuffle the ally cards and give two allies to each player. </div>
(Players can always look back at their cards but must keep them secret.)
<br><br>
Place the remaining cards in the middle of the play area as the deck.
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. Give each player 2 tokens. </div>
Each player's tokens must be kept visible.
<br><br>
Place the remaining tokens in the middle of the play area as the treasury.


Every time a player loses an influence they have to turn over and reveal one of their allies. They can chose to read their description.
==<div style="color:blue;">Game play==
<br>
The game is played in turns in clockwise order. <br>


Each player always chooses which of their own allies they wish to reveal when they lose its influence.
A player may not pass.<br>


When a player has lost all their influence they are exiled and out of the game.
Each turn a player chooses one action only. <br>
 
==Game play==
 
The game is played in turns in clockwise order. Each turn a player chooses one action only. <br>
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)<br>
A player may not pass.<br>


You can choose between different types of action, depending on what you can afford :
You can choose between different types of action, depending on what you can afford :
<br><br>


===A_ General Actions :===
===<div style="color:blue;">A_ General Actions :===
 
<br>
These actions are available to anyone, independly of their allies.  
These actions are available to anyone, independly of their allies.  
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
1. Visibility boost : </div>
You can collect one influence
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. New funding : </div>
You can collect two influences<br>
(this action can be blocked by a CEO)
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
3. !!Cancel!! : </div>
If you've accumulated 7 influences, you can take down an opponent's ally 
<br>
<br>


1. Collect 1 visibility boost : <br>
===<div style="color:blue;">B_ Ally actions===
You can collect one token to get a visibility boost
<br>
 
2. Find new funding : <br>
You can collect two tokens (two visibility boosts) and get new funding 
 
3. Block one of your opponents' ally : <br>
If you've have accumulated enough influence (7 tokens), you can use this power to strip one of you opponents of one of their allies.
 
===B_ THE ALLIES' actions===
(We’ll get you elected ! ;))<br><br>
(We’ll get you elected ! ;))<br><br>
If you choose to call one of your allies to Action, you must claim that the required character is on one of your faced down cards.
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br>
You could be telling the truth or you could be bluffing. You will not need to reveal any of your allies unless you are called out. If you're not called out then you automatically succeed. <br><br>
~ You could be telling the truth or you could be bluffing. ~ <br>
 
The allies :
 
The CEO
(Can collect 3 visibilty boosts + if you feel like it, block someone while they’re collecting fundings)


The lobbyist
===Calling out===
(can give up three tokens and take down an opponents’ ally, can be blocked by the whistleblower)<br>


The influencer
Any action can be called out by another player.<br>
(can steal two coins from another player + can block a stealing)<br>
If you believe your opponent is bluffing, then you can call them out <br><br>
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out. <br>
If you're not called out then you automatically succeed. <br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
The allies : </div>
<br>
<div style="color:blue;">
The CEO : </div>
You can collect 3 influences <br>
+ you can block a "new funding"<br><br>
<div style="color:blue;">
The lobbyist : </div>
You can give up three influences to take down an opponents’ ally<br>
(unless stopped by the whistleblower)<br><br>
<div style="color:blue;">
The influencer : </div>
You can steal two influences from another player <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The troll : </div>
You can exchange this card with a new ally in the deck <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The whistleblower : </div>
You can stop the lobbyist from taking down an ally <br><br>


The troll
==<div style="color:blue;">Losing influence==
(can exchange this card with a new ally in the deck + can block a stealing)<br>
<br>
Every time a player loses an influence token they have to turn over and reveal one of their allies. <br><br>
Each player always chooses which of their own allies they wish to reveal when they lose it. <br>
They can chose to read their description. <br><br>
When a player has lost all their allies they are exiled and out of the game.


The whistleblower
[[Category:Py.rate.chnic sessions]]
(Can turn over the loss of an ally)<br>
[[Category:chaos agent's bureau !!]]

Latest revision as of 16:55, 23 November 2020

Game rules

Original rules : https://www.ultraboardgames.com/coup/game-rules.php

Components

   3 CEO ally Cards 
   3 Lobbyist ally Cards
   3 Influencer ally Cards
   3 Troll ally Cards
   3 Whistleblower ally Cards
   50 influence tokens

Set up


1. Shuffle the ally cards and give two allies to each player.

(Players can always look back at their cards but must keep them secret.)

Place the remaining cards in the middle of the play area as the deck.

2. Give each player 2 tokens.

Each player's tokens must be kept visible.

Place the remaining tokens in the middle of the play area as the treasury.

Game play


The game is played in turns in clockwise order.

A player may not pass.

Each turn a player chooses one action only.

You can choose between different types of action, depending on what you can afford :

A_ General Actions :


These actions are available to anyone, independly of their allies.

1. Visibility boost :

You can collect one influence

2. New funding : 

You can collect two influences
(this action can be blocked by a CEO)

3. !!Cancel!! :

If you've accumulated 7 influences, you can take down an opponent's ally

B_ Ally actions


(We’ll get you elected ! ;))

If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~

Calling out

Any action can be called out by another player.
If you believe your opponent is bluffing, then you can call them out

As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out.
If you're not called out then you automatically succeed.

The allies :


The CEO :

You can collect 3 influences
+ you can block a "new funding"

The lobbyist :

You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)

The influencer :

You can steal two influences from another player
+ you can block a stealing

The troll :

You can exchange this card with a new ally in the deck
+ you can block a stealing

The whistleblower :

You can stop the lobbyist from taking down an ally

Losing influence


Every time a player loses an influence token they have to turn over and reveal one of their allies.

Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.

When a player has lost all their allies they are exiled and out of the game.