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Game rules  
<span style="color:blue;font-family:papyrus;font-size:50px;margin-left:30px;">Game rules </span>


==Set up==
Original rules :
https://www.ultraboardgames.com/coup/game-rules.php


Shuffle the ally cards and give two allies to each player. Players can always look back at their cards but must keep them secret. Place the remaining cards in the middle of the play area as the deck.
==<div style="color:blue;">Components==


Give each player 2 tokens. Each player's tokens must be kept visible.
Place the remaining tokens in the middle of the play area as the Treasury.


===Influence===
    3 CEO ally Cards
    3 Lobbyist ally Cards
    3 Influencer ally Cards
    3 Troll ally Cards
    3 Whistleblower ally Cards


Facedown cards in front of a player represent who their allies during this election. These characters will be what gives the player influence.
    50 influence tokens


Every time a player loses an influence they have to turn over and reveal one of their allies. They can chose to read their description.
==<div style="color:blue;">Set up==
<br> <div style="color:blue;font-family:papyrus;font-size:18px;">
1. Shuffle the ally cards and give two allies to each player. </div>
(Players can always look back at their cards but must keep them secret.)
<br><br>
Place the remaining cards in the middle of the play area as the deck.
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. Give each player 2 tokens. </div>
Each player's tokens must be kept visible.
<br><br>
Place the remaining tokens in the middle of the play area as the treasury.


Each player always chooses which of their own allies they wish to reveal when they lose its influence.
==<div style="color:blue;">Game play==
<br>
The game is played in turns in clockwise order. <br>


When a player has lost all their influence they are exiled and out of the game.
A player may not pass.<br>
 
===Game play===


The game is played in turns in clockwise order. Each turn a player chooses one action only. <br>
Each turn a player chooses one action only. <br>
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)<br>
A player may not pass.<br>


You can choose between different types of action, depending on what you can afford :
You can choose between different types of action, depending on what you can afford :
<br><br>


====A_ General Actions :====  
===<div style="color:blue;">A_ General Actions :===
 
<br>
These actions are available to anyone, independly of their allies.  
These actions are available to anyone, independly of their allies.  
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
1. Visibility boost : </div>
You can collect one influence
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. New funding : </div>
You can collect two influences<br>
(this action can be blocked by a CEO)
<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
3. !!Cancel!! : </div>
If you've accumulated 7 influences, you can take down an opponent's ally 
<br>
<br>


1. Collect 1 visibility boost : <br>
===<div style="color:blue;">B_ Ally actions===
You can collect one token to get a visibility boost
<br>
 
(We’ll get you elected ! ;))<br><br>
2. Find new funding : <br>
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br>
You can collect two tokens (two visibility boosts) and get new funding 
~ You could be telling the truth or you could be bluffing. ~ <br>
 
3. Block one of your opponents' ally : <br>
If you've have accumulated enough influence (7 tokens), you can use this power to strip one of you opponents of one of their allies.
 
====B_ THE ALLIES' actions====
 
If you choose to call one of your allies to Action, you must claim that the required character is on one of your faced down cards.
You could be telling the truth or you could be bluffing. You will not need to reveal any of your allies unless you are called out. If you're not called out then you automatically succeed.
(We’ll get you elected ! ;))


====C_ Counteractions====
===Calling out===


Counteractions can be taken by other players to intervene or block a player's action.
Any action can be called out by another player.<br>
If you believe your opponent is bluffing, then you can call them out <br><br>
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out. <br>
If you're not called out then you automatically succeed. <br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
The allies : </div>
<br>
<div style="color:blue;">
The CEO : </div>
You can collect 3 influences <br>
+ you can block a "new funding"<br><br>
<div style="color:blue;">
The lobbyist : </div>
You can give up three influences to take down an opponents’ ally<br>
(unless stopped by the whistleblower)<br><br>
<div style="color:blue;">
The influencer : </div>
You can steal two influences from another player <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The troll : </div>
You can exchange this card with a new ally in the deck <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The whistleblower : </div>
You can stop the lobbyist from taking down an ally <br><br>


Counteractions operate like ally actions. Players may claim to influence any of the characters and use their abilities to counteract another player. They may be telling the truth or bluffing.
==<div style="color:blue;">Losing influence==
<br>
Every time a player loses an influence token they have to turn over and reveal one of their allies. <br><br>
Each player always chooses which of their own allies they wish to reveal when they lose it. <br>
They can chose to read their description. <br><br>
When a player has lost all their allies they are exiled and out of the game.


They do not need to show any cards unless they are called out. Counteractions may be challenged, but if not called out, they automatically succeed. If an action is successfully counteracted, the action fails but any coins paid as the cost of the action remain spent.
[[Category:Py.rate.chnic sessions]]
[[Category:chaos agent's bureau !!]]

Latest revision as of 16:55, 23 November 2020

Game rules

Original rules : https://www.ultraboardgames.com/coup/game-rules.php

Components

   3 CEO ally Cards 
   3 Lobbyist ally Cards
   3 Influencer ally Cards
   3 Troll ally Cards
   3 Whistleblower ally Cards
   50 influence tokens

Set up


1. Shuffle the ally cards and give two allies to each player.

(Players can always look back at their cards but must keep them secret.)

Place the remaining cards in the middle of the play area as the deck.

2. Give each player 2 tokens.

Each player's tokens must be kept visible.

Place the remaining tokens in the middle of the play area as the treasury.

Game play


The game is played in turns in clockwise order.

A player may not pass.

Each turn a player chooses one action only.

You can choose between different types of action, depending on what you can afford :

A_ General Actions :


These actions are available to anyone, independly of their allies.

1. Visibility boost :

You can collect one influence

2. New funding : 

You can collect two influences
(this action can be blocked by a CEO)

3. !!Cancel!! :

If you've accumulated 7 influences, you can take down an opponent's ally

B_ Ally actions


(We’ll get you elected ! ;))

If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~

Calling out

Any action can be called out by another player.
If you believe your opponent is bluffing, then you can call them out

As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out.
If you're not called out then you automatically succeed.

The allies :


The CEO :

You can collect 3 influences
+ you can block a "new funding"

The lobbyist :

You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)

The influencer :

You can steal two influences from another player
+ you can block a stealing

The troll :

You can exchange this card with a new ally in the deck
+ you can block a stealing

The whistleblower :

You can stop the lobbyist from taking down an ally

Losing influence


Every time a player loses an influence token they have to turn over and reveal one of their allies.

Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.

When a player has lost all their allies they are exiled and out of the game.