User:Claxhanson/gamerules: Difference between revisions

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You can collect two influences
You can collect two influences


3. Block one of your opponents' ally : <br>
3. !!Cancel!! : <br>
If you've have accumulated enough influence (7 tokens), you can use this power to strip one of you opponents of one of their allies.
If you've have accumulated enough influence (7 tokens), you can use this power to strip one of you opponents of one of their allies.



Revision as of 13:25, 2 November 2020

Game rules

Original rules : https://www.ultraboardgames.com/coup/game-rules.php

Components

   3 CEO ally Cards 
   3 Lobbyist ally Cards
   3 Influencer ally Cards
   3 Troll ally Cards
   3 Whistleblower ally Cards
   50 visibility boost tokens

Set up


1. Shuffle the ally cards and give two allies to each player.
Players can always look back at their cards but must keep them secret.

Place the remaining cards in the middle of the play area as the deck.

2. Give each player 2 tokens.
Each player's tokens must be kept visible.

Place the remaining tokens in the middle of the play area as the Treasury.

Game play


The game is played in turns in clockwise order. Each turn a player chooses one action only.
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)
A player may not pass.

You can choose between different types of action, depending on what you can afford :

A_ General Actions :

These actions are available to anyone, independly of their allies.

1. Visibility boost :
You can collect one influence

2. New funding : 
You can collect two influences

3. !!Cancel!! :
If you've have accumulated enough influence (7 tokens), you can use this power to strip one of you opponents of one of their allies.

B_ THE ALLIES' actions

(We’ll get you elected ! ;))

If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
You could be telling the truth or you could be bluffing.

You will not need to reveal any of your allies unless you are called out. If you're not called out then you automatically succeed.

The allies :

The CEO (Can collect 3 visibilty boosts + if you feel like it, block someone while they’re collecting fundings)

The lobbyist (can give up three tokens and take down an opponents’ ally, can be blocked by the whistleblower)

The influencer (can steal two coins from another player + can block a stealing)

The troll (can exchange this card with a new ally in the deck + can block a stealing)

The whistleblower (Can turn over the loss of an ally)

Losing influence


Every time a player loses an influence they have to turn over and reveal one of their allies.
Each player always chooses which of their own allies they wish to reveal when they lose its influence.
They can chose to read their description.

When a player has lost all their influence they are exiled and out of the game.