User:Camilo/issue14

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PROTOTYPING

Introduction

  • Tool: TIC 80 /// Open source - Fantasy console /// [1]
  • TIC-80 is a tiny computer which you can use to make, play, and share tiny games. Built-in development tools include code, sprite, map and sound editors which along with the command line tools, provide everything you need to create a mini retro game. Once your game is finished you can export it to a cartridge file, which can be stored and uploaded to the TIC-80 website. Alternatively, it can be packed into a stand-alone player that works on all popular platforms and can be distributed as you wish. To make a retro styled game, the whole process of creation takes place under some technical limitations: 240x136 pixels display, a 16 color palette, 256 8x8 color sprites, 4 channel sound, etc.
  • TIC 80 man https://pad.xpub.nl/p/tic80-manual.md
  • Wiki TIC80: [TIC80_WORKINPROGRESS]

TIC.80 IN

Pads:

Links:


TIC-80 on Sandbot:

To use sandbot TIC-80 / sandbot:

To save your work:

   make sure you:
       save MY WORK

if you type

      ls

you should see "MYWORK.tic"

This file is actually in "local storage" -- saved in your browser (like a cookie). To export that to a downloadable file: https://hub.xpub.nl/sandbot/PrototypingTimes/tic80/save.html Click on the MYWORK.tic, and download it, 3. Upload MYWORK.tic to the sandbot and make an HTML page that links to it...

Later when you reload:

   ls
    load MYWORK

Publishing you TIC:

1. From the TIC-80 shell

   https://hub.xpub.nl/sandbot/PrototypingTimes/tic80/tic80.html

save "YOURGAMENAME" then goto https://hub.xpub.nl/sandbot/PrototypingTimes/tic80/save.html and right click the YOURGAMENAME.tic file and choose to save link as... (downloads to your computer)

2. In your sandbot jupyter lab, navigate to shared/html/PrototypingTimes/tic80/2021-01-18/ Copy + paste maze.html and rename to YOURGAMENAME.html Drag + Drop your tic file Right-click the HTML page and choose Open in Editor. Change "maze.tic" to "YOURGAMENAME.tic"

3. Test if it works:

   https://hub.xpub.nl/sandbot/PrototypingTimes/tic80/2021-01-18/

TIC.80 OUT

Tries

BITSY

Intro: hi! bitsy is a little editor for little games or worlds. final file: HTML file Where? http://ledoux.io/bitsy/editor.html links

ISSUE·14

Issue Wiki : Situationist Times

Research

  • a game is a creative piece of a software.
  • a game is a conversation.

Resources

Files: File:SituationistTimes7.pdf

Pads:

Links:

Action

WIP

GLOSSARY OF CONTRADICTION

  • Affirmation
  • Negation
  • Dichotomy
  • Negotiating
  • Pull
  • Push
  • Opposition
  • Antithetic
  • Binary
  • wrong
  • way
  • Direction
  • Dialectic
  • Paradox

What's beyond two forces?

  • Janusian thinking
    • Both at the same time.
  • Systemic thinking, cybernetics.
    • multidimensional, circular.
  • Metaphoric thinking
  • divergent thinking

GAME AS A CONVERSATION: Games are objects we can think with, and also they could be seen as interfaces between people. Conversations using clash, dance, computation, storytelling, text, movement, action, solitude. What are the qualities of a conversation? When this conversation stops being a representation and starts being a reality? The key point is: But Conversations that cannot be measured and are full of conflicts and failures.

From Man, play and Games: Caillois quoting Huizinga talking about playing "It promotes the formation of social group­ings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means."

Process

Beyond