User:Annasandri/thesis/hackpacts: Difference between revisions

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<span style="font-size:20px;">►►►►►► https://hub.xpub.nl/sandbox/~anna/index2.html </span>
<span style="font-size:20px;">►►►►►► https://hub.xpub.nl/sandbox/~anna/index2.html </span>
=<span style="color:orangered;font-size:25px;">26/11</span>=
=<span style="color:orangered;font-size:25px;">26/11</span>=
1. I'm working on the collection of elements borrowed from myths, religions and conspiracies structure. I am currently collecting them and place them into a [https://solarlune.itch.io/masterplan '''Masterplan'''] file.
<span style="color:orangered;font-size:25px;">1.</span> I'm working on the collection of elements borrowed from myths, religions and conspiracies structure. I am currently collecting them and place them into a [https://solarlune.itch.io/masterplan '''Masterplan'''] file.
This software will help me in structuring the story, the plot and make a production plan.
This software will help me in structuring the story, the plot and make a production plan.
What I have as far:
What I have as far:
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File:masterplan_5.png|key objects
File:masterplan_5.png|key objects
</gallery>
</gallery>
2. With these elements as a starting point i'm trying to work on a choice map/flow for my game. I came out with this structure:
<span style="color:orangered;font-size:25px;">2.</span> With these elements as a starting point i'm trying to work on a choice map/flow for my game. I came out with this structure:
  *starting point:  
  *starting point:  
   >>the player is asked to solve a mystery
   >>the player is asked to solve a mystery

Revision as of 15:24, 26 November 2020

27/10

map/idea

‼game entry‼                          
              |
              |
              |
   text with different keywords 
   which drive to different “game universes”
                      |
                      |                                            
                      |
                the player enter one of the words
                that create a “rabbit hole” 
                based on the (x) word
                |      |
                |      |
                |      |
                |      |
                |      |
                |      |
                |     the journey in the (x) world
                |     continue|
                |             |
                |             |
                |             |
                |             |
                |             |it goes on and on|
                |                               |
                |                               |
                |                               |
                |                               |until . . . >>>>>>>>>>>>a pop-up/assistant/friend
                |                                                      suggest to visit another world 
                |                                                      as well |                           
                |                                                             / \                											   
                |                                                            /   \                         
                |                  			   you can keep going      or embark another 
                |                                                                  journey 
                |                                                                 to the (y) world 
                |                                                                  on the 
                  -------------------------------———————————————————————————————— (y) word

first step:entry level

looking for clues

1st experiment with p5.js

An attempt to make a sort of entry level of a game. The code imports text from a .txt file and sort it into letters according to the position of the mouse.It uses p5.js. I would like to work on similar prototypes with the end goal of sort the text by words and be able to highlight the most popular words in the text. The "keywords" obtained in this way will be the entry of new "level". ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
The text in an extract from the Borges's short novel "the library of Babel". ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

next possible steps

//Michael suggested to work on text with python/NLTK library.<<<<i'll try.
also:i'd like to start to develop a narrative in the form of a tale, making use of some keywords and popular words concept that represents trends in conspiracy theories and misinformation. I do not want to link them with the actual conspiracy theories but to make use of them to create a new fictional narrative in a sort of tale/legend/fable style.

02/11

☺ using jupiterLab to work on my page on the sandbox>>>>i'll use it to store my progresses and experiments.
►►►►►► https://hub.xpub.nl/sandbox/~anna/index2.html

26/11

1. I'm working on the collection of elements borrowed from myths, religions and conspiracies structure. I am currently collecting them and place them into a Masterplan file. This software will help me in structuring the story, the plot and make a production plan. What I have as far:

2. With these elements as a starting point i'm trying to work on a choice map/flow for my game. I came out with this structure:

*starting point: 
 >>the player is asked to solve a mystery
   

                                               |--------------------\
                                               |
                                               |--------------------\
                     according to the choices. | 
                     of the user |             |--------------------\  
   game                          |             |  multiple paths            but somehow
   entry. -------------------------------------|--------------------------- they all drive
(initial setting)                              | and journeys               to the same 
                                               |--------------------/       answer which is
                                               |                                   |
                                               |--------------------/              |
                                               |                                   |
                                               |--------------------/              |
                                               |                                   |
                                               |--------------------/              |
                                                                            there is no answer
                                                                            and the solution you
                                                                           found is simply a lie
                                                                                   |
                                                                                   |
                                                                     OH NO!this game is crap and 
                                                                           really unsatisfying 
                                                                                    |
  but then you get to "play" it back                                                |
  ------------------------------------------------------------------------------<<<<<
  you see all the choices you made and where the narrative comes from
  >>>>>>>ex. all the connection with religion, conspiracies, clues that were out of 
         context in the game