Turtle Graphics

From XPUB & Lens-Based wiki
Revision as of 17:38, 28 October 2008 by Michael Murtaugh (talk | contribs)

Turtle graphics refers to a technique of allowing graphics to be drawn, typically on a computer screen, by controlling a virtual "turtle" with simple commands like forward and turn. Turtle graphics were first described using the programming language LOGO, and were created by Seymour Papert as part of constructivist approach to teaching kids geometry by creating simulation environments or "microworlds", where principles could be approached and explored in a direct way, as opposed to classical formal education using pre-determined abstractions.

Turtle graphics are a kind of vector-based graphics system, in contrast to a traditional systems raster-based system like a bitmap.