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Revision as of 12:37, 5 November 2013 by Michael Murtaugh (talk | contribs)

With a small amount of code, it's possible to dump out bytes that make up an image file. For instance:

import struct, sys
out = sys.stdin
for x in range(100): 
    out.write(struct.pack('B', 255))
    out.write(struct.pack('B', 0))
    out.write(struct.pack('B', 0))
    out.write(struct.pack('B', 128))

Targa is an early very simple format for images. It comes from an early manufacturer of video display cards, named Targa, who created a minimal format for files to display on their hardware. The format is still popular today in Game development and other communities for whom the simplicity of the format is useful for "wrapping" raw image data with a header so that it's self-contained and directly loadable by different programs without needing to explicitly specify information width and height and bit depth.

import struct

width = 320
height = 240

filename="output.tga"
datafile = open(filename, "wb")
# TGA format: http://gpwiki.org/index.php/TGA
# Offset, ColorType, ImageType, PaletteStart, PaletteLen, PalBits, XOrigin, YOrigin, Width, Height, BPP, Orientation
header = struct.pack("<BBBHHBHHHHBB", 0, 0, 2, 0, 0, 8, 0, 0, width, height, 24, 1 << 5)
datafile.write(header)

data = ''

for y in xrange(height):
    for x in xrange(width):
        r, g, b = 0, 0, 0

        if y < 32:
            r = 255

        if x > 64 and x < 256:
            g = 255

        if y > 120:
            r = 128

        data += struct.pack('B', b)
        data += struct.pack('B', g)
        data += struct.pack('B', r)

datafile.write(data)
datafile.close()

This script outputs a TGA format, which has been opened in the GIMP and exported to PNG

Rawimage.png

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