Prototyping 2014-01-13 (Lens Based Media)

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Revision as of 22:47, 12 January 2014 by Timo (talk | contribs)

The 6 steps of 3D Graphics

1. Pre-Production

  • Sketching
  • Defining color schemes
  • Storyboarding

2. 3D Modelling

Basic Modelling is made out of 2 types of objects:

NURBS surface

A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces

Nurbs.jpeg

Polygon models

Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:

  • Faces
  • Edges
  • Vertices
Edges-vertices.gif

3. Shading & Texturing

Defining the look of an object.

  • Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
  • Adding textures = projecting a two dimensional image onto the model

Or a combination of the two

BSOD-Materials-Textures-mapping4.jpg

4. Lighting

The key to realism!

  • Related to materials
  • Shadows

5. Animation

  • Motion Rigging
  • Pose-to-Pose
  • Physics

Rendering & Post-Production

  • Finalizing Lighting: Shadows and reflections must be computed for each object.
  • Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.