Prototyping 2014-01-13 (Lens Based Media): Difference between revisions

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==The 6 steps of 3D Graphics==
==The 6 steps of 3D Graphics==
[[File:Lifeofpi|center]]
===1. Pre-Production===
===1. Pre-Production===
* Sketching
* Sketching
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A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
[[File:Nurbs.jpeg|left]]
[[File:Nurbs.jpeg|left]]
<br />
<br clear=all>
 
====Polygon models====
====Polygon models====


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* Edges
* Edges
* Vertices
* Vertices
 
<br>
[[File:Edges-vertices.gif|left]]
[[File:Edges-vertices.gif|left]]
<br />
<br clear=all>
===3. Shading & Texturing===
===3. Shading & Texturing===


Defining the look of an object.
Defining the look of an object.
* Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc  
* Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc  
* Adding textures =  projecting a two dimensional image onto the model
* Adding textures =  projecting a two dimensional image onto the model  
Or a combination of the two
Texture mapping:
[[File:BSOD-Materials-Textures-mapping4.jpg|left]]
[[File:BSOD-Materials-Textures-mapping4.jpg|left]]
<br />
<br clear=all>
===4. Lighting===
===4. Lighting===


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* Finalizing Lighting: Shadows and reflections must be computed for each object.
* Finalizing Lighting: Shadows and reflections must be computed for each object.
* Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
* Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
* Render Layers.
[[File:rednerlayers.jpg|left]]
==3D Software==
* Maya
* 3d Studio Max
* Blender
* Cinema 4D
<br>
* Google Sketchup / AutoCAD
* 3D in the Browser! [http://www.ro.me/], []http://madebyevan.com/webgl-water/]
* [http://www.thatvideosite.com/v/11118/lucasfilm-shows-off-the-future-of-filmmaking-scenes-get-rendered-out-in-real-time-removing-the-need-for-post-production Live Rendering!]
==Blender Tutorials==
*[]
*[]

Revision as of 23:12, 12 January 2014

The 6 steps of 3D Graphics

1. Pre-Production

  • Sketching
  • Defining color schemes
  • Storyboarding

2. 3D Modelling

Basic Modelling is made out of 2 types of objects:

NURBS surface

A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces

Nurbs.jpeg


Polygon models

Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:

  • Faces
  • Edges
  • Vertices


Edges-vertices.gif


3. Shading & Texturing

Defining the look of an object.

  • Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
  • Adding textures = projecting a two dimensional image onto the model

Texture mapping:

BSOD-Materials-Textures-mapping4.jpg


4. Lighting

The key to realism!

  • Related to materials
  • Shadows

5. Animation

  • Motion Rigging
  • Pose-to-Pose
  • Physics

Rendering & Post-Production

  • Finalizing Lighting: Shadows and reflections must be computed for each object.
  • Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
  • Render Layers.
Rednerlayers.jpg


3D Software

  • Maya
  • 3d Studio Max
  • Blender
  • Cinema 4D


Blender Tutorials

  • []
  • []