Prototyping 2014-01-13 (Lens Based Media): Difference between revisions

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* Defining color schemes
* Defining color schemes
* Storyboarding
* Storyboarding
===2. 3D Modelling===
===2. 3D Modelling===


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A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
[[File:Nurbs.jpeg|framed|right]]
[[File:Nurbs.jpeg|left]]
<br />
 
====Polygon models====
====Polygon models====


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* Vertices
* Vertices


[[File:Edges-vertices.gif|framed|right]]
[[File:Edges-vertices.gif|left]]
 
<br />
===3. Shading & Texturing===
===3. Shading & Texturing===


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* Adding textures =  projecting a two dimensional image onto the model
* Adding textures =  projecting a two dimensional image onto the model
Or a combination of the two
Or a combination of the two
[[File:BSOD-Materials-Textures-mapping4.jpg|thumbnail]]
[[File:BSOD-Materials-Textures-mapping4.jpg|left]]
 
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===4. Lighting===
===4. Lighting===



Revision as of 22:51, 12 January 2014

The 6 steps of 3D Graphics

1. Pre-Production

  • Sketching
  • Defining color schemes
  • Storyboarding

2. 3D Modelling

Basic Modelling is made out of 2 types of objects:

NURBS surface

A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces

Nurbs.jpeg


Polygon models

Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:

  • Faces
  • Edges
  • Vertices
Edges-vertices.gif


3. Shading & Texturing

Defining the look of an object.

  • Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
  • Adding textures = projecting a two dimensional image onto the model

Or a combination of the two

BSOD-Materials-Textures-mapping4.jpg


4. Lighting

The key to realism!

  • Related to materials
  • Shadows

5. Animation

  • Motion Rigging
  • Pose-to-Pose
  • Physics

Rendering & Post-Production

  • Finalizing Lighting: Shadows and reflections must be computed for each object.
  • Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.