Prototyping/2019-10-16: Difference between revisions

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https://upload.wikimedia.org/wikipedia/commons/a/ad/Piano_key_frequencies.png
https://upload.wikimedia.org/wikipedia/commons/a/ad/Piano_key_frequencies.png
== Incrementing 3 ways ==
All 3 are ways to add 1 to the variable x.
<source lang="c">
x = x + 1
x++;
x += 1;
</source>


== Simple counting loop (while loop) ==
== Simple counting loop (while loop) ==

Revision as of 15:23, 16 October 2019

Starting with a very simple program...

void setup() {
  tone(11, 220, 60);
  delay(100);
  tone(11, 440, 60);
  delay(100);
  tone(11, 880, 60);
  delay(1000);
}

void loop() {
}

How do frequencies relate to tones... See Piano key frequencies

Piano_key_frequencies.png

Incrementing 3 ways

All 3 are ways to add 1 to the variable x.

x = x + 1
x++;
x += 1;


Simple counting loop (while loop)

Counting to 10 with a while loop...

Three main parts,

  • Initializing the variable
  • The "control" in the while (....)
  • Incrementing
void setup() {
  int counter = 0;
  while (counter < 10) {
    tone(11, 440, 50);
    delay(1000);
    tone(11, 220, 50);
    delay(1000);
    counter = counter + 1;
  }
}

void loop() {
  // put your main code here, to run repeatedly:
}


full text with Serial tracing

void setup() {
  // put your setup code here, to run once:
  Serial.begin(9600);
  Serial.println("hello");
  
  int counter = 0;
  Serial.print("YOUR Kounter is now ");
  Serial.println(counter);
  
  while (counter < 10) {
    tone(11, 440, 50);
    delay(1000);
    tone(11, 220, 50);
    delay(1000);

    counter = counter + 1;
    Serial.println(counter);
  }
}

void loop() {
  // put your main code here, to run repeatedly:

}

Play a scale

Play with NOTE NAMES

Play a pattern