Chan's proposal for a project that may or may not be made: Difference between revisions

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(Created page with " ''What will it be? '' Making a Card Board game ! . Five everyday electronic devices. . A card with five multi-outlet plugs. . A mix of multiple chargers and cables. The challenge is to see who can successfully charge all the devices first. The participant who accomplishes this task first will be declared the winner. ''Why do you want to make it?'' Creating a board game reminds us of daily life, as life itself can often feel like a battlefield. I have also expe...")
 
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''What will it be? ''
''What will it be? ''


Making a Card Board game !
Making a Card Board game  
. Five everyday electronic devices.
 
. A card with five multi-outlet plugs.
- Five everyday electronic devices. ( phone, laptop, tablet, headset, smart watch etc,,)
. A mix of multiple chargers and cables.
 
- A card with five multi-outlet plugs.
 
- A mix of multiple chargers and cables.


The challenge is to see who can successfully charge all the devices first. The participant who accomplishes this task first will be declared the winner.
The challenge is to see who can successfully charge all the devices first. The participant who accomplishes this task first will be declared the winner.

Revision as of 13:36, 22 November 2023

What will it be?

Making a Card Board game

- Five everyday electronic devices. ( phone, laptop, tablet, headset, smart watch etc,,)

- A card with five multi-outlet plugs.

- A mix of multiple chargers and cables.

The challenge is to see who can successfully charge all the devices first. The participant who accomplishes this task first will be declared the winner.


Why do you want to make it?

Creating a board game reminds us of daily life, as life itself can often feel like a battlefield. I have also experienced the frustration of not having my charger or struggling to find an outlet in certain situations. It makes me wonder about conducting a small psychological experiment to measure the level of dependence that humans have on their devices.