Camera Research: Difference between revisions

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Material Capture<br/>
https://youtu.be/J1UQuTDQpWY<br/>


boot and cloth<br/>
 
https://www.youtube.com/watch?v=aG5rezlNED0<br/>
[[File:boot_and_cloth.jpg|frameless|600px]]
Here's a render combining all the techniques: https://www.youtube.com/watch?v=aG5rezlNED0<br/>
 
 
[[File:Boot.jpg|frameless|600px]]
[[File:Boot.jpg|frameless|600px]]
[[File:boot_notex.jpg|frameless|600px]]
[[File:boot_notex.jpg|frameless|600px]]
[[File:boot_and_cloth.jpg|frameless|600px]]
A 360 render of the scanned boot: https://youtu.be/5jxMMC0yeJ4
 
==Material Scanning==
https://youtu.be/5jxMMC0yeJ4


== Image based lighting ==
== Image based lighting ==

Revision as of 18:15, 9 December 2017


Boot and cloth.jpg Here's a render combining all the techniques: https://www.youtube.com/watch?v=aG5rezlNED0


Boot.jpg Boot notex.jpg A 360 render of the scanned boot: https://youtu.be/5jxMMC0yeJ4

Material Scanning

https://youtu.be/5jxMMC0yeJ4

Image based lighting

Some HDRI capture tests with the Samsung Gear 360 camera. I tried taking manually bracketed exposures, but this did introduce some extra stitching artifacts.
Outside HDR4.jpg ROOM2 HDR2.jpg

Camera Tracking

Performing 3d tracking on handheld iPhone footage.
Mjp-track.JPG
See video here: https://youtu.be/MXz6JbxsmbQ

Photogrammetry

I photo-scanned my boot using a DSLR with a circular polarising lens filter, and a cross-polarised flash. I used RealityCapture to reconstruct the 3d model.

Mjp-camera.jpg

Mjp-ContactSheet-001.jpg Mjp-ContactSheet-002.jpg