BetterExperience: Difference between revisions

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Relevant infographic: [http://www.submitinfographics.com/full-size-infographics/Wasted-time-at-work-infograph.jpg| waisted time in the workplace]
Relevant infographic: [http://www.submitinfographics.com/full-size-infographics/Wasted-time-at-work-infograph.jpg| waisted time in the workplace]
Another variant to this is that I include a layer of office personal. I visualise this layer as being characters that are visible from the waste up (much like Muppets, but they are real people). These characters are fixed positioned at the bottom of the browser. The role of these characters is to interact with the gamer who is leisuring (in a very limited way). Possible characters include:
* donut eating, fat, bringer-of-forms-that-need-to-be-filled-in-by-the-gamer person
* the boss
* (sexy) secretary
* nerd
===Some game characters===

Revision as of 16:05, 4 March 2012

On this page I'm writing down my thoughts about my graduation from the last two weeks. They are an attempt to get at a better user experience ;)

Critique

There were some doubts in the teachers team about the project. I'll quickly summarise what I got from their critiques:

  • It's doubtful whether Cookie Monster and Miss Piggy are the right characters
  • The project should stir up a strong emotion like a shock about what the browser is doing
  • The project should stay closer to reality and reveal which scripts are at work
  • There is a danger that I'm pointing my finger at the user saying: "bad user!"

Google language

In the extension of staying closer to reality I tried to construct my characters from language only found at Google privacy pages, terms of services and the language they use in their services. This resulted in the following text:

I've kept all the footnote references intact as to give an idea of where I've cut in the texts...

(A and B will address the audience unless stated otherwise)

A	(important) At Google, we are keenly aware of the trust you place in us and our responsibility to
protect your privacy.1

B	(enthusiastic) Yada, yada!

A	As part of this responsibility, we let you know what information we collect when you use our2 web properties.3

B	(serious) Yada

A	We may use a range of information […] to provide you with advertising […] including cookies4, 
Cookies can be used to store data about the user's computer or5 IP addresses6. 
Every computer connected to the Internet is assigned a unique number known as an (IP) address.7

A	We do not use your email address […] to send commercial or marketing messages8

B	(strongly) Yada yada!

A	(strongly as well) Absolutely not9

A	We provide information10, including IP addresses11, to help copyright holders manage their
intellectual property online.

B	(towards A) Yada?

A	(towards B, hesitant) Absolutely12 (reassuring) [but] it's not possible to determine your identity
solely based on your IP-address

B	(relieved) Yada!

A	We provide13 IP-addresses … (hesitant) and usernames14

B	(towards A, shocked) Yada!

A	[And] cookies15

B	(towards A, mad) Yada yada yada yada yada yada yada yada!!!!

(A flees from the scene followed by B in pursuit)

A	(while fleeing, panicked) Don't misuse [us]16 

B	Yada yada yada yada yada yada!!!!

(A returns) 

A	(quickly, under pressure) Our focus remains on providing you with the best possible […] experience 
and we continue to be committed to protecting your privacy17

(A runs of again towards the other side, B is still chasing)

B	Yada yada yada yada yada!!!!

Ideas for game elements

While creating the clip I experienced problems with communicating that tracking is something that also happens to you. I visualised that the main character was getting tracked, but it wasn't clear that this happens to anyone that doesn't take precautions. That's why I choice to focus on developing the game, because in that medium the sense that this is happening to you as a gamer is stronger.

Job security

In this variant a user is told that it is Friday afternoon, it's almost weekend, and that the gamer is bored with not a lot to do. Then the gamer is presented with a few platforms like Youtube, Facebook, Gmail, Newssites, Wikipedia, Some-Kind-Of-Dating etcetera. The games has to choose what to visit and the gamer is some how entertained on each platform in a fixed way. This means that visiting Youtube will result in viewing a single video and Facebook in browsing a funny profile of a fake friend. What the gamer only realises at the end is that the traffic is being monitored and if the gamer leisured too much he/she gets fired.

A possible variation is that the person gets a bonus when he/she gets fired in the form of the right to participate in Googles Screenwise program, which pays you 25eu for all your browsing behaviour

Relevant infographic: waisted time in the workplace

Another variant to this is that I include a layer of office personal. I visualise this layer as being characters that are visible from the waste up (much like Muppets, but they are real people). These characters are fixed positioned at the bottom of the browser. The role of these characters is to interact with the gamer who is leisuring (in a very limited way). Possible characters include:

  • donut eating, fat, bringer-of-forms-that-need-to-be-filled-in-by-the-gamer person
  • the boss
  • (sexy) secretary
  • nerd

Some game characters