Andreas Self-directed methods 17-10-18

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Session two: Reviewing self-directed research

What are you making?

Where does inspiration end and where does copying start?

I want to make a film that is a copy from someone elses work. It should be research in three phases: 1.) copy the file of a film 2.) altering the film. cropping, cutting, recoloring, filtering 3.) shoot a film that should like the same as the original work OR that resembles the same content


Why are you making it?

Reason number 1 is research based:

Everyone is drawing inspiration from the works of others. At the same time one wants to stay away from outright copying those works. Sometimes without intention the line is being crossed. How can one avoid copying, while still taking something from the designs that inspires him/her?

Speaking of myself, there are a number of designers who’s work I admire and I tend to pay attention to what they do and say and seek to incorporate some of their work into my own.

Even though – when drawing inspiration – it is easy to cross over into copying. How can one stay on the right side of the line?

Copying is part of day to day life: Either one learned to play the notes of a song exactly as heard. Or – a developer copies and pastes code that was found on a website or in a book. Also designers mimic the type, grids and color of those that inspire them.

Reason number 2 is practical:

I want to film more and evolve in this field.

Does it relate to other things you have done? 

I was once doing a riso-printed zine that was documenting silly YouTube Videos and illustrated them in this zine. Even though I „made my own work“ out of that I was making screenshots and in this way copying the content.


How is it different to other things you have done?

It is different that Andi is making himself free of any thoughts to create something original.


What are the most significant choices have you made recently?

  Previously I was working much more on communication design in the field of editorial design and photography. Now I want to focus more on moving images as a genre/technique.

Literature and Links:

  • Arum, R., & Roksa, J. (2011). Academically Adrift: Limited learning on College Campuses. University of Chicago Press.
  • Bauerlein, M. (2008). The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes our Future (or, Don’t *Trust Anyone Under 30). Jeremy P. Tarcher.
  • Murray, J. H. (2005). The last word on ludology v narratology in game studies. DiGRA 2005 Conference: Changing views of worlds in play.

https://www.janefriedman.com/the-design-of-authorship/