Andreas Self-directed methods 17-10-18: Difference between revisions

From XPUB & Lens-Based wiki
No edit summary
No edit summary
Line 1: Line 1:
=Session two: Reviewing self-directed research=
=Session two: Reviewing self-directed research=


'''What are you making?   '''
==What are you making?==


Where does inspiration end and where does copying start?
Where does inspiration end and where does copying start?
Line 11: Line 11:




'''Why are you making it?  '''
==Why are you making it?==


Reason number 1 is research based:
'''Reason number 1 is research based:'''


Everyone is drawing inspiration from the works of others. At the same time one wants to stay away from outright copying those works. Sometimes without intention the line is being crossed. How can one avoid copying, while still taking something from the designs that inspires him/her?
Everyone is drawing inspiration from the works of others. At the same time one wants to stay away from outright copying those works. Sometimes without intention the line is being crossed. How can one avoid copying, while still taking something from the designs that inspires him/her?
Line 24: Line 24:
Either one learned to play the notes of a song exactly as heard. Or – a developer copies and pastes code that was found on a website or in a book. Also designers mimic the type, grids and color of those that inspire them.
Either one learned to play the notes of a song exactly as heard. Or – a developer copies and pastes code that was found on a website or in a book. Also designers mimic the type, grids and color of those that inspire them.


Reason number 2 is practical:
==Reason number 2 is practical:==
I want to film more and evolve in this field.
I want to film more and evolve in this field.


Line 32: Line 32:




''' How is it different to other things you have done?  '''
==How is it different to other things you have done?==


It is different that Andi is making himself free of any thoughts to create something original.
It is different that Andi is making himself free of any thoughts to create something original.




'''What are the most significant  choices have you made recently?'''
==What are the most significant choices have you made recently?==
 
 
To focus on moving images as a genre/technique. 
Previously I was working much more on communication design in the field of editorial design and photography. Now I want to focus more on moving images as a genre/technique.


'''Literature:'''
==Literature and Links:==


Arum, R., & Roksa, J. (2011). Academically Adrift: Limited learning on College Campuses. University of Chicago Press.
*Arum, R., & Roksa, J. (2011). Academically Adrift: Limited learning on College Campuses. University of Chicago Press.
Bauerlein, M. (2008). The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes our Future (or, Don’t Trust Anyone Under 30). Jeremy P. Tarcher.
*Bauerlein, M. (2008). The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes our Future (or, Don’t *Trust Anyone Under 30). Jeremy P. Tarcher.
Murray, J. H. (2005). The last word on ludology v narratology in game studies. DiGRA 2005 Conference: Changing views of worlds in play.
*Murray, J. H. (2005). The last word on ludology v narratology in game studies. DiGRA 2005 Conference: Changing views of worlds in play.


https://www.janefriedman.com/the-design-of-authorship/
https://www.janefriedman.com/the-design-of-authorship/

Revision as of 12:54, 17 October 2018

Session two: Reviewing self-directed research

What are you making?

Where does inspiration end and where does copying start?

I want to make a film that is a copy from someone elses work. It should be research in three phases: 1.) copy the file of a film 2.) altering the film. cropping, cutting, recoloring, filtering 3.) shoot a film that should like the same as the original work OR that resembles the same content


Why are you making it?

Reason number 1 is research based:

Everyone is drawing inspiration from the works of others. At the same time one wants to stay away from outright copying those works. Sometimes without intention the line is being crossed. How can one avoid copying, while still taking something from the designs that inspires him/her?

Speaking of myself, there are a number of designers who’s work I admire and I tend to pay attention to what they do and say and seek to incorporate some of their work into my own.

Even though – when drawing inspiration – it is easy to cross over into copying. How can one stay on the right side of the line?

Copying is part of day to day life: Either one learned to play the notes of a song exactly as heard. Or – a developer copies and pastes code that was found on a website or in a book. Also designers mimic the type, grids and color of those that inspire them.

Reason number 2 is practical:

I want to film more and evolve in this field.

Does it relate to other things you have done? 

I was once doing a riso-printed zine that was documenting silly YouTube Videos and illustrated them in this zine. Even though I „made my own work“ out of that I was making screenshots and in this way copying the content.


How is it different to other things you have done?

It is different that Andi is making himself free of any thoughts to create something original.


What are the most significant choices have you made recently?

  Previously I was working much more on communication design in the field of editorial design and photography. Now I want to focus more on moving images as a genre/technique.

Literature and Links:

  • Arum, R., & Roksa, J. (2011). Academically Adrift: Limited learning on College Campuses. University of Chicago Press.
  • Bauerlein, M. (2008). The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes our Future (or, Don’t *Trust Anyone Under 30). Jeremy P. Tarcher.
  • Murray, J. H. (2005). The last word on ludology v narratology in game studies. DiGRA 2005 Conference: Changing views of worlds in play.

https://www.janefriedman.com/the-design-of-authorship/