Search results
- ...nation where the database constitutes the ontological model of the work of art. ...ries the part of Benjamin’s essay that is related to the aura of a work of art. Benjamin explained that because of the mechanical reproduction, artworks w2 KB (308 words) - 09:14, 18 January 2012
- ...hout the years I collected about 75 gigabytes of experimental films, video art, electroacoustic music, scanned copies of computer-aided paintings, graphics, and prints from 'the east', and numerous publica2 KB (295 words) - 22:07, 25 October 2011
- '''The work of art in the age of digital recombination <br> ...he age of digital recombination, or the shift of the cult value of work of Art into an exhibition value to so called manipulation value in the present dig2 KB (364 words) - 14:55, 20 November 2012
- Read and analyze some related art works that contains very basic structure. Computer generated moving image / graphics and camera shooting moving images.743 bytes (114 words) - 17:24, 8 November 2017
- How does the computer interface change the way we interact and experience media? ...he supersensible, that is: between the physical materiality of the work of art and its meaningful history.5 KB (922 words) - 12:43, 18 February 2015
- ...by [http://www.speculoos.com/ Pierre Huyghebaert], released under a [[Free Art License]] === Computer 1 ===4 KB (693 words) - 10:56, 27 June 2023
- the interface as an aesthetic and critical framework for digi.art rather than as a functional tool of making art4 KB (699 words) - 15:46, 2 February 2015
- In this essay, the author aims to : analyze the way the computer interface constitutes and structures aesthetic experience of media. How does the computer interface change the way we interact and experience media?8 KB (1,375 words) - 11:47, 18 February 2015
- '''The work of art in the age of digital recombination ---Jos de Mul''' ...of the essay he believe in the age of digital recombination the “aura”of art work returned but returned with a twist(more transient and unstable) , and4 KB (677 words) - 04:48, 16 November 2012
- <big>'''Generative art in video art'''</big> ...d by science and technology. Generative art is a typical collision between art and science.7 KB (1,164 words) - 02:00, 22 March 2017
- ...th a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part ...neself in a digital void. The abstract, code-based video uses the author's computer logs, and the video documentation of her digital routine, as a source for d760 bytes (110 words) - 00:30, 19 June 2018
- In this essay, the author aims to : analyze the way the computer interface constitutes and structures aesthetic experience of media ...point of the debate is water Benjamin's claim that the "cult value" of an art work has been replaced by the "exhibition value".5 KB (807 words) - 10:40, 18 February 2015
- Computer: icon, object, metaphore about what it is to be human ...o symbolize the entirety of the photographic and cinematic processes, the computer has come to symbolize the entire spec trum of networks, systems, and device3 KB (410 words) - 10:33, 11 March 2015
- ...demonstrates just how physical online exposure can be. (Edward A. Shanken, Art & Electronic Media, 2001)856 bytes (125 words) - 23:17, 10 December 2010
- Read and analyze some related art works that contains very basic structure. General introduction and question Moreover, the relationship between structural film and minimalistic art.3 KB (510 words) - 17:02, 10 November 2017
- Jos de Mul's text ''The Work of Art in the Age of Digital Recombination'' outlines an adaptation of Benjamin's ...cations. Quoting Manovich: “databases have become the dominant form of the computer age.” (101) In the information age, “everything – nature and culture4 KB (544 words) - 15:25, 17 January 2012
- ...e studied at Stevenson College Edinburgh, Duncan of Jordanstone College of Art and Design, University of Dundee before moving to Rotterdam. ...Towards Concrete Creation'' presents a series of animations generated by a computer algorithm in real time. The imagery is derived from El Lissittky’s avant-894 bytes (123 words) - 15:13, 13 February 2017
- ...the ways human form are represented and rendered into data. My interest in art history has drawn me towards creating works that reference that history of ...d (scanning, motion capturing and 3d rendering). We live in the age of the computer simulated image, images that simultaneously take samples from the world, sy4 KB (679 words) - 17:09, 15 November 2018
- ...integrated youtube into our lives so we don't have to sit in front of the computer. The big role of technology; the affect it had on the way art is made and the tools used.3 KB (469 words) - 21:34, 10 December 2013
- .... Throughout history, artists had displayed, advertise and explained their art-making skills in genres specifically created for this purpose. ...estions on how this kind of skill presentation works in the age of digital art, and if artists draw attention to the processes and procedures underlying t7 KB (1,078 words) - 13:28, 10 February 2012