Glitchy
====GLITCH = GLITCH = GLITCH==== ----------------------------------
achievements and goals further on hello world! This page is my working flow in the prototyping sessions. Even though we were mostly busy with Mr Stock workshops( Arduino & Robotics)
- I had hands on pipe line and first bash script for glitching stills and eventually a video(using FFFmpeg for converting
(thanks to Michael and Timo) the magic line:
- I managed to fill some gaps...in HTML 5/ CSS
- some word press and CMS systems ( possible alternatives of html as "hot glue" ) --> Timo
- some brief introduction in processing & kinect with Evo (creating our own interactive brush)
- some processing first steps still: simple code for glitching pixels and spinning numbers
saveFrame();
float heightGlitch; float widthGlitch; PImage img; int imageWidth = 600;
void setup() {
img = loadImage("FileName.jpg"); size(img.width, img.height); heightGlitch = 100; widthGlitch = img.width/10.0f; frameRate(30);
}
void draw() {
filter(BLUR, 0.05); image(img, 0, 0); img.loadPixels();
float randY = random(0,img.height-heightGlitch); float randYend = randY+heightGlitch; for (int j=int(randY); j<int(randYend); j++) { float randInitialX = random(0,img.width-widthGlitch); for (int i = int(randInitialX);i<int(randInitialX+widthGlitch);i++) { img.pixels[img.width*j+i+1] = img.pixels[img.width*j+i]; //apply color: img.pixels[img.width*j+i+1] = color(255, 0, 0, 50); } } img.updatePixels();
}
some for spinning numbers:
int strokeWeight =1; int y = 10; int x = 5; int counter = 10; int blinkingSpeed =10; //speed of time to erase PFont fontA; float r = 0 ; PImage img; int imageWidth = 600; int counterFrameSaved = 0; boolean n=false; void setup() {
smooth(); frameRate(20); img = loadImage("men_wt.png"); size(img.width, img.height); fontA = loadFont("Sansation-12.vlw"); textFont(fontA, 12);
}
void draw() {
image(img, 0, 0); img.loadPixels();
if (counter==blinkingSpeed) { stroke(random(20, height), random(255), random(255)); strokeWeight(strokeWeight); fill(255);
//the first for is only to draw more numbers on the screen for ( int i=0; i<200;i++) { //the second for draw 30 random numbers, with x with a separation //of 15 pixels at 30 random y positions for ( int z = 0; x+(z*4.5)<img.width/2;z++) { r = random( 0, 9); text((int)r, x+(z*9.5), i*10.5); //strokeWeight++; } }
y=y+10; counter = 0; }
if (y==height) { y=0;
// x=(int)random(0, width); background(0); } counter = counter+10;
if (counter==1000) { fill(0); img.updatePixels(); } counterFrameSaved++; if (n==true) { if (counterFrameSaved < 200) { println(counterFrameSaved); saveFrame("folder/file-######.png"); } else { exit(); } }
}
- nevertheless some exciting javaScript popUp script ( thanks to stack overflow )
function openNewWindow(url) {
//var parametersBegin = "toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=400,height=400,left=400,top=400 "; var parametersBegin = "toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=";
numWindows += 1; var title = "Window #"+numWindows;
var width = Math.floor((Math.random()*600)+10); var height = Math.floor((Math.random()*600)+20); var RandomLeft = Math.floor((Math.random()*200)+1); var RandomTop = Math.floor((Math.random()*200)+1);
//make a variable to set the str + the random sizes of the windows
var parameters = parametersBegin+ parseFloat(width)+",height=" + parseFloat(height)+",left=" + parseFloat(RandomLeft)+ ",top = "+parseFloat(RandomTop) ; windows[numWindows] = window.open(url, title, parameters);
} //for increases or decreases the numbers of pop up windows for(i =0; i<30;i++){ //set the url //openNewWindow("http://pzwart3.wdka.hro.nl/wiki/Main_Page.com"); }
My goal for the next term is to start with Python!