User:Zuhui//Glossary

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Glossary protocols

  1. always start with dry definitions on the top
  2. state or link the source on the left
  3. when quoting the source, always use the quotation marks and put a source number
  4. separate paraphrased content from direct quotes, use a var or dotted bar for separation


Paraphrasing guidelines

๐ŸŒฑLidia's tip๐ŸŒณ

  • always use your own words (it is helpful to look for synonyms of the original word; use a thesaurus:

https://www.thesaurus.com/
https://www.freethesaurus.com/

  • don't paraphrase jargon, specialized words, technical terms
  • pay attention to information flow: e.g.: old to new
  • try to use transition devices (e.g. 'due to', 'however') -> find the important points and find the relation between them

C

Clinamen

Constraint

Curse

โถ
"A curse is generally defined as a solemn utterance intended to invoke a supernatural power to bring about harm or punishment. It can take various forms, including verbal incantations, written texts, or symbolic gestures.

Curses often arise in contexts of personal conflict, jealousy, or revenge, representing a way for individuals to express their anger or frustration when conventional means of redress are insufficient."




D

Dialogic Image



F

Family Tree

Flow Chart



J

Jokes



L

Luddites



M

Mark-making

โถ
"In art, mark making is a term used to describe the different lines, patterns, and textures that are made visible as a manifestation of applied or gestural energy. It is the gestural โ€œlanguageโ€ of the artist, and it is a term that can refer to any art material applied to any surface. Mark making happens not only with paint on canvas or pencil on paper but in every form of expressive drawing. Aside from what these marks may add to a painting they possess unique characteristics that have the power to identify artists, almost as fingerprints do, to art aficionados."

put differently, it's the artistโ€™s bodily language translated onto a surface. A brushstroke, or any other stroke, carries intention, spontaneity, hesitation and the felt experiences of the artist. In this way, the mark becomes both the meaning and the vessel holding it.




N

Nomenclature

Non-linear Narrative

Nonsense



O

Organising-without-organisation



P

Peekaboo

โถ
Peekaboo (or peek-a-boo) is a simple interactive game played with infants, in which one participant hides their face or body and then suddenly reveals themselves while exclaiming โ€œPeekaboo!โ€ The game is often used to engage infants and stimulate their cognitive and social development. It is associated with the concept of object permanence, as young infants do not yet understand that hidden objects still exist.


โท

Object permanence

according to Swiss phycologist Jean Piaget, babies spend their first two years figuring out something called object permanence -- the idea that things still exist even when you canโ€™t see them. At first, babies assume that if something disappears from view, itโ€™s completely gone. But over time, as they experience things coming back again and again, they start to understand that objects (and people) donโ€™t just vanish.


peekaboo is also about understanding patterns and expectations. according to the study, the fact that they find the predictable version funnier suggests that human thinking isnโ€™t just about discovering new things; it thrives on stability and pattern recognition.

โ†ณ this applies to adults, too. The reason we feel comfortable in our daily lives isnโ€™t just because things are familiar, but because we trust that the world follows consistent rules. Peekaboo, in its simplest form, helps babies understand this idea early on.



Things that are out of sight still exists

this idea that something can be out of sight but still exist, goes beyond childhood learning.

  • do things exist even if we havenโ€™t personally experienced them?
  • when something disappears from the sight, is it really gone?
  • what about time, relationships, emotions, or beliefs? do they persist even when we canโ€™t actively see or feel them?

์ด ์›๋ฆฌ๋Š” ์ธ๊ฐ„์ด ์‹ ๋ขฐ, ์‚ฌ๋ž‘, ๊ธฐ์–ต, ๊ทธ๋ฆฌ๊ณ  ์กด์žฌ ์ž์ฒด๋ฅผ ์ดํ•ดํ•˜๋Š” ๋ฐฉ์‹๊ณผ ์—ฐ๊ฒฐ๋œ๋‹ค. ์šฐ๋ฆฌ๊ฐ€ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๋ณด์ง€ ๋ชปํ•˜๋Š” ์‚ฌ๋žŒ๋„ ์กด์žฌํ•˜๊ณ , ํ•œ๋•Œ ์žˆ์—ˆ๋˜ ๊ฐ์ •์ด๋‚˜ ๊ธฐ์–ต๋„ ์‚ฌ๋ผ์ง€๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ์ง€์†๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์šฐ๋ฆฌ์˜ ๊ฒฝํ—˜ ๋„ˆ๋จธ์—๋„ ์„ธ๊ณ„๋Š” ๊ณ„์†ํ•ด์„œ ๊ตด๋Ÿฌ๊ฐ„๋‹ค๋Š” ๊ฐœ๋…์ด ์—ฌ๊ธฐ์— ํฌํ•จ๋œ๋‹ค.
you can say that peekaboo is connected to the most fundamental way humans understand the world. We continuously see things, lose them, and rediscover them, developing our thinking through this process.


โธ

If a tree falls in a forest and no one is around to hear it, does it make a sound?

  • the relationship between objective reality and subjective experience
  • we constantly move between the stance of "โ€œexistence cannot be certain without experienceโ€ and โ€œexistence is acknowledged regardless of experience.โ€

Is belief possible without experience
Since we canโ€™t personally experience everything in the world, belief becomes essential. without belief that goes beyond our experience, we would not be able to fully navigate the world.

โ†ณbelief isnโ€™t something fixed foreverโ€”it constantly shifts and evolves.
โ†ณWe can never fully experience the world, nor can we blindly believe everything. But we navigate life by continuously choosing what to trust and what to question along the way.
โ†ณour way of understanding the world stands on a balance between belief and experience.



Performativity

โถ
Performativity is the concept that language, actions, and behaviors not only describe reality but actively contribute to the construction and reinforcement of social realities through enactment within a given cultural or institutional context.


J.L.Austin

โท
"In the philosophy of language and speech acts theory, performative utterances are sentences which not only describe a given reality, but also change the social reality they are describing."

Austin argued against a positivist philosophical claime that every statement could be judged as either true or false. To counter this idea, he pointed out examples of sentences that canโ€™t be evaluated that way, such as:

  • Nonsensical sentences
  • Questions (interrogatives)
  • Commands (directives)
  • Ethical statements (โ€œethicalโ€ propositions)

To explain these exceptions, he introduced the concepts of performative sentences and illocutionary acts --cases where saying something is actually doing something, rather than just stating facts.

โถ

Illocutionary Acts
  • locution ๋งํ•˜๊ธฐ : the actual words spoken, that which the linguists and linguistic philosophers of the day were mostly interested in analyzing
  • illocutionary force ํ–‰์œ„ : what the speaker is attempting to do in uttering the locution
  • perlocutionary effect ํšจ๊ณผ : the actual effect the speaker actually has on the interlocutor by uttering the locution



Utterance
In Austin's theory, an utterance isnโ€™t just about saying something-itโ€™s about doing something through speech. He argued that when we speak, weโ€™re not always just sharing information or describing facts; sometimes, the act of speaking itself performs an action. for example:
saying "I do" at wedding performs the act of getting married.
saying "I'm sorry" isnโ€™t just making a sound, itโ€™s doing the act of apologizing.
in these cases of illocutionary acts. an utterance isnโ€™t just noise or words-itโ€™s a performance that creates a specific social or behavioral outcome.



Judith Butler

โถ




The receiving side

โท
"Kent Bach and Robert Harnish claimed that performatives are successful only if recipients infer the intention behind the literal meaning, and that therefore the success of the performative act is determined by the receiving side."




Pretty Good Privacy (PGP)



S

Self-reflexive feedback loop


A continuous cycle of self-reflection and influence, where you keep looking back at yourself, and that process keeps shaping you in return.

โถ
Self-Reflexive Feedback Loop refers a process of mutual influence that occurs between the act of building and maintaining a website and its creator.
As the creator builds the website, they reflect their identity and creative intentions into it. Over time, as they manage and interact with the site, its structure and functionality begin to influence the creatorโ€™s way of thinking and perspective.
This reflection leads to further changes, with the creatorโ€™s evolving identity and perspective is once again woven back into the website. Itโ€™s a back-and-forth process that keeps repeating.


Reflexivity

โท
"In epistemology, and more specifically, the sociology of knowledge:
reflexivity refers to circular relationships between cause and effect, especially as embedded in human belief structures. A reflexive relationship is multi-directional when the causes and the effects affect the reflexive agent in a layered or complex sociological relationship. The complexity of this relationship can be furthered when epistemology includes religion."

"Within sociology:
more broadlyโ€”the field of originโ€”reflexivity means an act of self-reference where existence engenders examination, by which the thinking action "bends back on", refers to, and affects the entity instigating the action or examination. It commonly refers to the capacity of an agent to recognise forces of socialisation and alter their place in the social structure. A low level of reflexivity would result in individuals shaped largely by their environment (or "society"). A high level of social reflexivity would be defined by individuals shaping their own norms, tastes, politics, desires, and so on. This is similar to the notion of autonomy. (See also structure and agency and social mobility.)"

  • ๋ฐ˜์‚ฌ์„ฑ์€ ์›์ธ๊ณผ ๊ฒฐ๊ณผ ๊ฐ„์˜ ์ˆœํ™˜์  ๊ด€๊ณ„๋ฅผ ์˜๋ฏธํ•˜๋ฉฐ, ํŠนํžˆ ์ธ๊ฐ„์˜ ์‹ ๋… ๊ตฌ์กฐ์— ๋‚ด์žฌ๋œ ๋ฐฉ์‹์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ฆ‰, ํŠน์ •ํ•œ ๋ฏฟ์Œ์ด ํ–‰๋™์„ ์œ ๋ฐœํ•˜๊ณ , ๊ทธ ํ–‰๋™์ด ๋‹ค์‹œ ๋ฏฟ์Œ์„ ๊ฐ•ํ™”ํ•˜๊ฑฐ๋‚˜ ๋ณ€ํ™”์‹œํ‚ค๋Š” ์ž๊ธฐ์ฐธ์กฐ์ ์ธ ๊ด€๊ณ„๋ฅผ ๋œปํ•œ๋‹ค.
โ†ณ ๋ฐ˜์‚ฌ์  ๊ด€๊ณ„๋Š” ๋‹ค๋ฐฉํ–ฅ์ ์ผ ์ˆ˜ ์žˆ๋Š”๋ฐ, ์ด๋Š” ์›์ธ๊ณผ ๊ฒฐ๊ณผ๊ฐ€ ๋‹จ์ˆœํžˆ ์ผ๋ฐฉ์ ์œผ๋กœ ์ž‘์šฉํ•˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ, ๋ฐ˜์‚ฌ์  ํ–‰์œ„์ž์—๊ฒŒ ์˜ํ–ฅ์„ ์ฃผ๊ณ , ๊ทธ ํ–‰์œ„์ž๊ฐ€ ๋‹ค์‹œ ์›์ธ๊ณผ ๊ฒฐ๊ณผ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์ž‘๋™ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์ด๋Ÿฌํ•œ ๊ด€๊ณ„๊ฐ€ ์‚ฌํšŒํ•™์ ์œผ๋กœ ๋‹ค์ธต์ ์ด๊ณ  ๋ณต์žกํ•œ ๋ฐฉ์‹์œผ๋กœ ํ˜•์„ฑ๋  ๋•Œ, ๋ฐ˜์‚ฌ์„ฑ์˜ ์ˆ˜์ค€์ด ๋”์šฑ ์‹ฌํ™”๋œ๋‹ค.
โ†ณ ์ด๋Š” ์กด์žฌ์ž์ฒด๊ฐ€ ์Šค์Šค๋กœ๋ฅผ ๋ฐ˜์„ฑ์ ์œผ๋กœ ํƒ๊ตฌํ•˜๊ฒŒ ๋งŒ๋“œ๋Š” ๊ณผ์ •์„ ๊ฐ€๋ฆฌํ‚ค๋ฉฐ, ์ด ๊ณผ์ •์—์„œ ์‚ฌ๊ณ ๋ผ๋Š” ํ–‰์œ„๊ฐ€ โ€˜์ž์‹ ์„ ํ–ฅํ•ด ๊ตฌ๋ถ€๋Ÿฌ์ง€๋“ฏ์ดโ€™ ๋˜๋Œ์•„๊ฐ€๋ฉด์„œ, ๊ทธ ์‚ฌ๊ณ ๋ฅผ ์œ ๋ฐœํ•œ ์ฃผ์ฒด๋ฅผ ๋‹ค์‹œ ๋ฐ˜์˜ํ•˜๊ณ  ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ํ˜„์ƒ์„ ๋œปํ•œ๋‹ค.
โ†ณ ๋ฐ˜์‚ฌ์„ฑ์ด๋ž€ ๊ฐœ์ธ์ด ์ž์‹ ์˜ ํ–‰๋™๊ณผ ์‚ฌ๊ณ ๋ฅผ ๋Œ์•„๋ณด๊ณ , ๊ทธ๊ฒƒ์ด ํ˜•์„ฑ๋œ ์‚ฌํšŒ์  ์š”์ธ์„ ์ธ์‹ํ•˜๋ฉฐ, ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ž์‹ ์ด ์‚ฌํšŒ ๊ตฌ์กฐ์—์„œ ์ฐจ์ง€ํ•˜๋Š” ์œ„์น˜๋ฅผ ๋ณ€ํ™”์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๋Šฅ๋ ฅ์„ ์˜๋ฏธํ•œ๋‹ค.
  • ๋‚ฎ์€ ์ˆ˜์ค€์˜ ๋ฐ˜์‚ฌ์„ฑ์„ ๊ฐ€์ง„ ๊ฐœ์ธ์€
โ†’ ์‚ฌํšŒํ™”์˜ ํž˜์— ์˜ํ•ด ํ˜•์„ฑ๋œ ํ™˜๊ฒฝ(๋˜๋Š” โ€˜์‚ฌํšŒโ€™)์— ์˜ํ•ด ํฌ๊ฒŒ ์˜ํ–ฅ์„ ๋ฐ›๊ณ , ์ž์‹ ์„ ๋‘˜๋Ÿฌ์‹ผ ์‚ฌํšŒ ๊ตฌ์กฐ๋ฅผ ๊ทธ๋Œ€๋กœ ๋ฐ›์•„๋“ค์ด๋Š” ๊ฒฝํ–ฅ์ด ์žˆ๋‹ค.
  • ๋†’์€ ์ˆ˜์ค€์˜ ๋ฐ˜์‚ฌ์„ฑ์„ ๊ฐ€์ง„ ๊ฐœ์ธ์€
โ†’ ์ž์‹ ์„ ๋‘˜๋Ÿฌ์‹ผ ์‚ฌํšŒ์  ๊ทœ๋ฒ”, ๊ฐ€์น˜๊ด€, ์ •์น˜์  ์ž…์žฅ, ์š•๋ง ๋“ฑ์„ ์Šค์Šค๋กœ ํ˜•์„ฑํ•˜๊ณ  ๋ณ€ํ™”์‹œํ‚ค๋Š” ๋Šฅ๋ ฅ์„ ๊ฐ–๊ฒŒ ๋œ๋‹ค(์ด๋Š” ์ž์œจ์„ฑ ๊ฐœ๋…๊ณผ ์œ ์‚ฌํ•œ ๊ฐœ๋…์ด๋‹ค).

Reflexivity in connection to Performativity

  • they both contributes to how the reality is being formed
โ†ณ that reality is not a fixed thing, it is constructed and reshaped through reflective thoughts and actions in an ongoing process.

the difference is that reflexivity is about realizing and questioning the given reality. where as performativity is about acting(repeatedly) in ways that reinforce or reshape that reality.

โ†ณ together, they drive change.



Feedback loop

โธ
"A Feedback Loop is a process in which information about the output of a system, process, or activity is returned to the input to modify or reinforce the actions being taken."

"A Feedback Loop is a mechanism that helps a system self-regulate and adapt by using feedback. This cycle involves taking action, monitoring the results, analyzing the outcomes, and then making adjustments based on that feedback before retaking action. This continual process ensures systems can adjust and optimize their performance over time."


Virtous, Self-perfecting loop

โถ



Side Narrative

Subliminal Messasing

Sybil attack



T

Trust



W

Wallflower