User:Zuhui//Glossary
Glossary protocols
- always start with dry definitions on the top
- state or link the source on the left
- when quoting the source, always use the quotation marks and put a source number
- separate paraphrased content from direct quotes, use a var or dotted bar for separation
Paraphrasing guidelines
๐ฑLidia's tip๐ณ
- always use your own words (it is helpful to look for synonyms of the original word; use a thesaurus:
https://www.thesaurus.com/
https://www.freethesaurus.com/
- don't paraphrase jargon, specialized words, technical terms
- pay attention to information flow: e.g.: old to new
- try to use transition devices (e.g. 'due to', 'however') -> find the important points and find the relation between them
C
Clinamen
Constraint
Curse
โถUnderstanding Curses: History, Cultural Significance, and Psychological Impact
๐ Victor Turner's Ritual process (KR)
๐ The Dramatic Function of the Curse in Shakespeareโs Richard III (KR)
โถ
"A curse is generally defined as a solemn utterance intended to invoke a supernatural power to bring about harm or punishment. It can take various forms, including verbal incantations, written texts, or symbolic gestures.
Curses often arise in contexts of personal conflict, jealousy, or revenge, representing a way for individuals to express their anger or frustration when conventional means of redress are insufficient."
D
Dialogic Image
F
Family Tree
Flow Chart
J
Jokes
L
Luddites
M
Mark-making
โถ
"In art, mark making is a term used to describe the different lines, patterns, and textures that are made visible as a manifestation of applied or gestural energy. It is the gestural โlanguageโ of the artist, and it is a term that can refer to any art material applied to any surface. Mark making happens not only with paint on canvas or pencil on paper but in every form of expressive drawing. Aside from what these marks may add to a painting they possess unique characteristics that have the power to identify artists, almost as fingerprints do, to art aficionados."
- put differently, it's the artistโs bodily language translated onto a surface. A brushstroke, or any other stroke, carries intention, spontaneity, hesitation and the felt experiences of the artist. In this way, the mark becomes both the meaning and the vessel holding it.
N
Nomenclature
Non-linear Narrative
Nonsense
O
Organising-without-organisation
P
Peekaboo
โถ Wikipedia/Peekaboo
โท BBC/Why all babies love peekaboo
โธ Wikipedia/If a tree falls in a forest and no one is around to hear it, does it make a sound?
โถ
Peekaboo (or peek-a-boo) is a simple interactive game played with infants, in which one participant hides their face or body and then suddenly reveals themselves while exclaiming โPeekaboo!โ The game is often used to engage infants and stimulate their cognitive and social development. It is associated with the concept of object permanence, as young infants do not yet understand that hidden objects still exist.
โท
Object permanence
according to Swiss phycologist Jean Piaget, babies spend their first two years figuring out something called object permanence -- the idea that things still exist even when you canโt see them. At first, babies assume that if something disappears from view, itโs completely gone. But over time, as they experience things coming back again and again, they start to understand that objects (and people) donโt just vanish.
peekaboo is also about understanding patterns and expectations. according to the study, the fact that they find the predictable version funnier suggests that human thinking isnโt just about discovering new things; it thrives on stability and pattern recognition.
- โณ this applies to adults, too. The reason we feel comfortable in our daily lives isnโt just because things are familiar, but because we trust that the world follows consistent rules. Peekaboo, in its simplest form, helps babies understand this idea early on.
Things that are out of sight still exists
this idea that something can be out of sight but still exist, goes beyond childhood learning.
- do things exist even if we havenโt personally experienced them?
- when something disappears from the sight, is it really gone?
- what about time, relationships, emotions, or beliefs? do they persist even when we canโt actively see or feel them?
์ด ์๋ฆฌ๋ ์ธ๊ฐ์ด ์ ๋ขฐ, ์ฌ๋, ๊ธฐ์ต, ๊ทธ๋ฆฌ๊ณ ์กด์ฌ ์์ฒด๋ฅผ ์ดํดํ๋ ๋ฐฉ์๊ณผ ์ฐ๊ฒฐ๋๋ค. ์ฐ๋ฆฌ๊ฐ ๋ฌผ๋ฆฌ์ ์ผ๋ก ๋ณด์ง ๋ชปํ๋ ์ฌ๋๋ ์กด์ฌํ๊ณ , ํ๋ ์์๋ ๊ฐ์ ์ด๋ ๊ธฐ์ต๋ ์ฌ๋ผ์ง๋ ๊ฒ์ด ์๋๋ผ ์ง์๋ ์ ์์ผ๋ฉฐ, ์ฐ๋ฆฌ์ ๊ฒฝํ ๋๋จธ์๋ ์ธ๊ณ๋ ๊ณ์ํด์ ๊ตด๋ฌ๊ฐ๋ค๋ ๊ฐ๋
์ด ์ฌ๊ธฐ์ ํฌํจ๋๋ค.
you can say that peekaboo is connected to the most fundamental way humans understand the world. We continuously see things, lose them, and rediscover them, developing our thinking through this process.
โธ
If a tree falls in a forest and no one is around to hear it, does it make a sound?
- the relationship between objective reality and subjective experience
- we constantly move between the stance of "โexistence cannot be certain without experienceโ and โexistence is acknowledged regardless of experience.โ
Is belief possible without experience
Since we canโt personally experience everything in the world, belief becomes essential. without belief that goes beyond our experience, we would not be able to fully navigate the world.
- โณbelief isnโt something fixed foreverโit constantly shifts and evolves.
- โณWe can never fully experience the world, nor can we blindly believe everything. But we navigate life by continuously choosing what to trust and what to question along the way.
- โณour way of understanding the world stands on a balance between belief and experience.
Performativity
โถ Wikipedia/Performativity
โท Wikipedia/Performative Utterance
๐ Keywords for Radicals
๐ Looking back and not behind
โถ
Performativity is the concept that language, actions, and behaviors not only describe reality but actively contribute to the construction and reinforcement of social realities through enactment within a given cultural or institutional context.
J.L.Austin
โท
"In the philosophy of language and speech acts theory, performative utterances are sentences which not only describe a given reality, but also change the social reality they are describing."
Austin argued against a positivist philosophical claime that every statement could be judged as either true or false. To counter this idea, he pointed out examples of sentences that canโt be evaluated that way, such as:
- Nonsensical sentences
- Questions (interrogatives)
- Commands (directives)
- Ethical statements (โethicalโ propositions)
To explain these exceptions, he introduced the concepts of performative sentences and illocutionary acts --cases where saying something is actually doing something, rather than just stating facts.
โถ
- Illocutionary Acts
- locution ๋งํ๊ธฐ : the actual words spoken, that which the linguists and linguistic philosophers of the day were mostly interested in analyzing
- illocutionary force ํ์ : what the speaker is attempting to do in uttering the locution
- perlocutionary effect ํจ๊ณผ : the actual effect the speaker actually has on the interlocutor by uttering the locution
- Utterance
- In Austin's theory, an utterance isnโt just about saying something-itโs about doing something through speech. He argued that when we speak, weโre not always just sharing information or describing facts; sometimes, the act of speaking itself performs an action. for example:
- saying "I do" at wedding performs the act of getting married.
- saying "I'm sorry" isnโt just making a sound, itโs doing the act of apologizing.
- in these cases of illocutionary acts. an utterance isnโt just noise or words-itโs a performance that creates a specific social or behavioral outcome.
Judith Butler
โถ
The receiving side
โท
"Kent Bach and Robert Harnish claimed that performatives are successful only if recipients infer the intention behind the literal meaning, and that therefore the success of the performative act is determined by the receiving side."
Pretty Good Privacy (PGP)
S
Self-reflexive feedback loop
โถ ๐ My website is a shifting house next to a river of knowledge
โทWikipedia/ Reflexivity(social theory)
โธroadmunk(?)/Feedback-loop
A continuous cycle of self-reflection and influence, where you keep looking back at yourself, and that process keeps shaping you in return.
โถ
Self-Reflexive Feedback Loop refers a process of mutual influence that occurs between the act of building and maintaining a website and its creator.
As the creator builds the website, they reflect their identity and creative intentions into it. Over time, as they manage and interact with the site, its structure and functionality begin to influence the creatorโs way of thinking and perspective.
This reflection leads to further changes, with the creatorโs evolving identity and perspective is once again woven back into the website. Itโs a back-and-forth process that keeps repeating.
Reflexivity
โท
"In epistemology, and more specifically, the sociology of knowledge:
reflexivity refers to circular relationships between cause and effect, especially as embedded in human belief structures. A reflexive relationship is multi-directional when the causes and the effects affect the reflexive agent in a layered or complex sociological relationship. The complexity of this relationship can be furthered when epistemology includes religion."
"Within sociology:
more broadlyโthe field of originโreflexivity means an act of self-reference where existence engenders examination, by which the thinking action "bends back on", refers to, and affects the entity instigating the action or examination. It commonly refers to the capacity of an agent to recognise forces of socialisation and alter their place in the social structure. A low level of reflexivity would result in individuals shaped largely by their environment (or "society"). A high level of social reflexivity would be defined by individuals shaping their own norms, tastes, politics, desires, and so on. This is similar to the notion of autonomy. (See also structure and agency and social mobility.)"
- ๋ฐ์ฌ์ฑ์ ์์ธ๊ณผ ๊ฒฐ๊ณผ ๊ฐ์ ์ํ์ ๊ด๊ณ๋ฅผ ์๋ฏธํ๋ฉฐ, ํนํ ์ธ๊ฐ์ ์ ๋ ๊ตฌ์กฐ์ ๋ด์ฌ๋ ๋ฐฉ์์ผ๋ก ๋ํ๋๋ค. ์ฆ, ํน์ ํ ๋ฏฟ์์ด ํ๋์ ์ ๋ฐํ๊ณ , ๊ทธ ํ๋์ด ๋ค์ ๋ฏฟ์์ ๊ฐํํ๊ฑฐ๋ ๋ณํ์ํค๋ ์๊ธฐ์ฐธ์กฐ์ ์ธ ๊ด๊ณ๋ฅผ ๋ปํ๋ค.
- โณ ๋ฐ์ฌ์ ๊ด๊ณ๋ ๋ค๋ฐฉํฅ์ ์ผ ์ ์๋๋ฐ, ์ด๋ ์์ธ๊ณผ ๊ฒฐ๊ณผ๊ฐ ๋จ์ํ ์ผ๋ฐฉ์ ์ผ๋ก ์์ฉํ๋ ๊ฒ์ด ์๋๋ผ, ๋ฐ์ฌ์ ํ์์์๊ฒ ์ํฅ์ ์ฃผ๊ณ , ๊ทธ ํ์์๊ฐ ๋ค์ ์์ธ๊ณผ ๊ฒฐ๊ณผ์ ์ํฅ์ ๋ฏธ์น๋ ๋ฐฉ์์ผ๋ก ์๋ํ๊ธฐ ๋๋ฌธ์ด๋ค. ์ด๋ฌํ ๊ด๊ณ๊ฐ ์ฌํํ์ ์ผ๋ก ๋ค์ธต์ ์ด๊ณ ๋ณต์กํ ๋ฐฉ์์ผ๋ก ํ์ฑ๋ ๋, ๋ฐ์ฌ์ฑ์ ์์ค์ด ๋์ฑ ์ฌํ๋๋ค.
- โณ ์ด๋ ์กด์ฌ์์ฒด๊ฐ ์ค์ค๋ก๋ฅผ ๋ฐ์ฑ์ ์ผ๋ก ํ๊ตฌํ๊ฒ ๋ง๋๋ ๊ณผ์ ์ ๊ฐ๋ฆฌํค๋ฉฐ, ์ด ๊ณผ์ ์์ ์ฌ๊ณ ๋ผ๋ ํ์๊ฐ โ์์ ์ ํฅํด ๊ตฌ๋ถ๋ฌ์ง๋ฏ์ดโ ๋๋์๊ฐ๋ฉด์, ๊ทธ ์ฌ๊ณ ๋ฅผ ์ ๋ฐํ ์ฃผ์ฒด๋ฅผ ๋ค์ ๋ฐ์ํ๊ณ ์ํฅ์ ๋ฏธ์น๋ ํ์์ ๋ปํ๋ค.
- โณ ๋ฐ์ฌ์ฑ์ด๋ ๊ฐ์ธ์ด ์์ ์ ํ๋๊ณผ ์ฌ๊ณ ๋ฅผ ๋์๋ณด๊ณ , ๊ทธ๊ฒ์ด ํ์ฑ๋ ์ฌํ์ ์์ธ์ ์ธ์ํ๋ฉฐ, ์ด๋ฅผ ๋ฐํ์ผ๋ก ์์ ์ด ์ฌํ ๊ตฌ์กฐ์์ ์ฐจ์งํ๋ ์์น๋ฅผ ๋ณํ์ํฌ ์ ์๋ ๋ฅ๋ ฅ์ ์๋ฏธํ๋ค.
- ๋ฎ์ ์์ค์ ๋ฐ์ฌ์ฑ์ ๊ฐ์ง ๊ฐ์ธ์
- โ ์ฌํํ์ ํ์ ์ํด ํ์ฑ๋ ํ๊ฒฝ(๋๋ โ์ฌํโ)์ ์ํด ํฌ๊ฒ ์ํฅ์ ๋ฐ๊ณ , ์์ ์ ๋๋ฌ์ผ ์ฌํ ๊ตฌ์กฐ๋ฅผ ๊ทธ๋๋ก ๋ฐ์๋ค์ด๋ ๊ฒฝํฅ์ด ์๋ค.
- ๋์ ์์ค์ ๋ฐ์ฌ์ฑ์ ๊ฐ์ง ๊ฐ์ธ์
- โ ์์ ์ ๋๋ฌ์ผ ์ฌํ์ ๊ท๋ฒ, ๊ฐ์น๊ด, ์ ์น์ ์ ์ฅ, ์๋ง ๋ฑ์ ์ค์ค๋ก ํ์ฑํ๊ณ ๋ณํ์ํค๋ ๋ฅ๋ ฅ์ ๊ฐ๊ฒ ๋๋ค(์ด๋ ์์จ์ฑ ๊ฐ๋ ๊ณผ ์ ์ฌํ ๊ฐ๋ ์ด๋ค).
Reflexivity in connection to Performativity
- they both contributes to how the reality is being formed
- โณ that reality is not a fixed thing, it is constructed and reshaped through reflective thoughts and actions in an ongoing process.
the difference is that reflexivity is about realizing and questioning the given reality. where as performativity is about acting(repeatedly) in ways that reinforce or reshape that reality.
- โณ together, they drive change.
Feedback loop
โธ
"A Feedback Loop is a process in which information about the output of a system, process, or activity is returned to the input to modify or reinforce the actions being taken."
"A Feedback Loop is a mechanism that helps a system self-regulate and adapt by using feedback. This cycle involves taking action, monitoring the results, analyzing the outcomes, and then making adjustments based on that feedback before retaking action. This continual process ensures systems can adjust and optimize their performance over time."
Virtous, Self-perfecting loop
โถ
Side Narrative
Subliminal Messasing
Sybil attack
T
Trust
W
Wallflower