User:Thijshijsijsjss/Prototypes/Pixeljitter
< User:Thijshijsijsjss
Revision as of 00:34, 3 October 2024 by Thijshijsijsjss (talk | contribs) (Add disclaimer for my pixel inclinations)
Recently, I made a PTMoMNBM about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me, but this time there's good reason: all my experience with game manuals stem from the the pixel days of yore, or are a tribute to this era). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a Jitterbot into a pixelart version.
- I decided to go with a 32x32 canvas (common for SNES era games)
- I used the Comforts44 palette (created by lospec user AndréM.)
- I used the open source program Aseprite (also available for purchase here)