User:Mirjam Dissel/thesis draft
Project Outline
In a normal dream state, you cannot deliberately choose what to leave out and what to emphasize. The creative process that happens at that moment is the subconscious making up a storyline. Association is a great part of this. I've always been interested in image association, the "Tumblrsaurus" project focussed on image comparison through establishing links between images by choice of human associative brains. Association is really a mysterious process that puts together things (images in this case) in a non conventional, non taxonomical way.
Of course memory has a lot to do with this. The things that make us associate one thing with another can be so small and subliminal, stored away in 10 memories spread over 20 years of our lives. Seeing as one thing can evoke seemingly unrelated other memories, association is a great memory tool. Memory is another subject that has my interest. "Man On A Beach, Posing" was a project experimenting with family memories and the rewriting of these memories and if this affected the original (and for better or for worse?). Memory and imagination formed an integrated whole in this project. Imagination, the building of the plausible while being awake, is somewhat the counterpart of wild dream state association. And that's how we are back again at association.
In the past I have been very passionate about images, the relationship between images, photography and memory. The current exam project has sprung from an obsession with dream narratives. I've expanded this into a quartet (go fish) game and slot machine hybrid, that attempts to tap into the subconscious, forcing an associative narrative out of seemingly unrelated images, mimicking the workings of the mental images we see during REM sleep.
Coming up with the idea of the slot machine has to do with the game aspect that both the quartet and the slot machine possess. Still with the side path of la smorfia napoletana (the Napolitan book of interpretation of dreams or events, the numbers that are interpreted are played in lotto or recited in bingo) in my mind, the idea of a slot machine came natural.
The quartet has a strict taxonomy. The player associates images that are very similar. The winning system of both games is very much alike. The slot machine asks you to align images that are very similar to win, in order to win quartet you have to gather sets of 4 quartet items. By creating a hybrid quartet machine, and inserting random images, I force people to make winning sets in a non taxonomical way.
Here again the mechanism of the slot machine wins from other approaches. By the use of a 'hold' button, the player can create a set at random, dismiss certain images and paste in new ones. The sliding in and out of images is reminiscent of the rough cut and paste work one practices while dreaming. Every time the player chooses to exchange a card and let it slide, the narrative continues continues with the remaining cards and the added one(s), forming new associations with the images at hand, as if nothing happened. The usage of the slot machine forces linkage of images, opening up the creative subconscious and allowing a more free and much more personal association.
Questions
There are a few questions that need further investigation; an important aspect of the machine is which set of images to use, how to play with others, what restrictions to make in the game (regarding cards, sets, decks, game rules). What is the central experience? The association is more important to me than to actually be able to play the game afterward, however, the game has to be playable in the same fashion. Should the lever be starting a query, some sort of associative quest, maybe by inputting a keyword at start?
Also, going over my methodology once more, it seems that it's important to save what other people have made. Something has to remain. I either simply gather and/or display what people are making, or another side project should originate out of that, where I do something with this data before exhibiting it.
I do however have an answer to why the physicality of the installation is so very important: intensively using a machine/installation and then also physically receiving something tangible that you could even take home with you, greatly affects the memory. This is exactly what I'm my project is about and that's why it is so important the project is not merely shown or played on a computer, but that it in itself gives out memory and association.
Thesis Abstract
For my thesis, passing through a brief history of photography and the perception of imagery in our brain*, I would like to address image association, the subconscious as a machine that glues images together. Here I will also explore dream analysis and the mind as an open portal. Inextricably bound up with this is imagination. Imagination, the building of the plausible while being awake, is somewhat the counterpart of wild dream state association. From imagination I dive into memory. Here I will talk about the iteration of memory, and the rewriting of it; this refers to my project 'Man On A Beach, Posing'.
* Since I am a visual designer, I believe I can briefly scratch the surface on neurological and psychological subjects, although I do not want to get into it to deeply; I am not a scientist after all.
Index
Bibliography
Dreams:
- Nina Yuen. Lucid Dreaming (2001-2011,Stedelijk Museum Schiedam)
- Sigmund Freud - The Interpretation of Dreams
Photography/image:
- Don Slater - Photography And Modern Vision (in Visual Culture)
- Kirsten Leenaars - The Kodak Moment (in I Need Truth And Aspirin)
- John Tagg - The Burden Of Representation
- Roland Barthes - the third meaning
Mind/Memory:
- Daniel Dennett - Consciousness Explained
Combo:
- look through Scientific American
WHAT OF THIS?
- Sadie Plant - The Future Looms, Weaving Women and Cybernetics
- Janet Murray - Hamlet on the Holodeck: The Future of Narrative in Cyberspace
- Michael Joyce - Afternoon, A Story (hypertext)
- Emanuel Swedenborg - Drömboken [Journal of Dreams] (a scientist in the 1700 starts having his dreams that influence his own behaviour, and his life becomes influenced by his dreams. He becomes a theologian, claiming that God is talking to him)
- William Blake (poet, painter, printmaker inspired by Emanuel Swedenborg)
- movie 'Waking Life' (about a guy who is lucid dreaming. Or actually: the dream he is having). trailer
- 70 maps (really nice, have a look)
- Kathy Acker's 'A Map of my Dreams'
- Susan Hiller's Dream Mapping (1974)
- Laurie Anderson
- Salvador Dali
- Betty Alexandra Toole - Ada: The Enchantress of Numbers (about Lady Lovelace)
- professor Norbert Wiener's inventions
- Hofstadter - I Am A Strange Loop
- Wendy Van Wynsberghe
- Furtherfield
- Dream Machine by Brion Gysin
- William S. Burroughs using cut-up technique (The Cut-ups)
- Traum, einer Ausstellung by Barbara Breitenfellner (collected her dreams about art, chose two and exhibited them in a gallery)
- Marion Milner - On Not Being Able to Paint