User:Supisara/Special Issue 17

From XPUB & Lens-Based wiki

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box isn't always in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The movie trailer moment of a loot box special moves, rush launches, trap cards

Observations

  • time, sound, and motion-based triggers in relation to instant vs. delayed gratification
  • the surprise pipeline: a "surprise" but only for those at the receiving end
  • packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files
  • realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture)
  • realization #2: why solve something that's already been solved? (re: puzzles with results on the box)

Experiments

Date Description Output
10/02/22 Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: build guide). Current issue as of 11/02/22: soldering joints (see photo of back).
Makerbuino (front)
Makerbuino (back) (with faults in green)
14/02/22 Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. v1
v1 preview
16/02/22 Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase.
repel to attract
individual-collective time sync
28/02/22 Visualizing the loot box in a Bitsy environment v1

Deliverables

Phase Contribution
1.) Processing Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary)
2.) Production 1.) "Unfinished Thoughts" Bitsy game with Jian

1.1.) Pads
1.1.1.) Collaborative discussion
1.1.2.) Individual reflection
1.1.3.) Collaborative reflection

1.2.) Bitsy
1.2.1.) Individual experiments: first draft
1.2.2.) Combined experiments
1.2.3.) The game: The finished "Unfinished Thoughts"

2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool)

2.1.) Post-its
2.1.1.) Design (see wiki)

2.2.) Website
2.2.1.) Overview:

3.) Launch

- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website
- Filling the box with Team 1, Jian, Alex: (see: production line diagram by Alex)
- "Unfinished Thoughts" raspberry pi + monitor setup
- Soundtrack suggestions ((in blue) concept: non-game music that says game music): one of the proposed songs was selected for the loot box reveal


Reflection

See wiki.